/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: FlightPlanner.cpp AUTHOR: John DiCamillo OVERVIEW ======== Flight Planning class for creating navpoint routes for fighter elements. Used both by the CarrierAI class and the Flight Dialog. */ #include "MemDebug.h" #include "FlightPlanner.h" #include "Ship.h" #include "ShipDesign.h" #include "Element.h" #include "Instruction.h" #include "RadioMessage.h" #include "RadioTraffic.h" #include "Hangar.h" #include "FlightDeck.h" #include "Mission.h" #include "Contact.h" #include "Sim.h" #include "StarSystem.h" #include "Callsign.h" #include "Game.h" #include "Random.h" // +----------------------------------------------------------------------+ FlightPlanner::FlightPlanner(Ship* s) : sim(0), ship(s) { sim = Sim::GetSim(); patrol_range = (float) (250e3 + 10e3 * (int) Random(0, 8.9)); } FlightPlanner::~FlightPlanner() { } // +--------------------------------------------------------------------+ void FlightPlanner::CreatePatrolRoute(Element* elem, int index) { RLoc rloc; Vec3 dummy(0,0,0); Point loc = ship->Location(); double zone = ship->CompassHeading(); Instruction* instr = 0; if (ship->IsAirborne()) loc.y += 8e3; else loc.y += 1e3; loc = loc.OtherHand(); if (index > 2) zone += 170*DEGREES; else if (index > 1) zone += -90*DEGREES; else if (index > 0) zone += 90*DEGREES; rloc.SetReferenceLoc(0); rloc.SetBaseLocation(loc); rloc.SetDistance(30e3); rloc.SetDistanceVar(0); rloc.SetAzimuth(-10*DEGREES + zone); rloc.SetAzimuthVar(0); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::VECTOR); instr->SetSpeed(750); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); rloc.SetReferenceLoc(0); rloc.SetBaseLocation(loc); if (ship->IsAirborne()) rloc.SetDistance(140e3); else rloc.SetDistance(220e3); rloc.SetDistanceVar(50e3); rloc.SetAzimuth(-20*DEGREES + zone); rloc.SetAzimuthVar(15*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::PATROL); instr->SetSpeed(500); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); rloc.SetReferenceLoc(&instr->GetRLoc()); rloc.SetDistance(120e3); rloc.SetDistanceVar(30e3); rloc.SetAzimuth(60*DEGREES + zone); rloc.SetAzimuthVar(20*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::PATROL); instr->SetSpeed(350); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); rloc.SetReferenceLoc(&instr->GetRLoc()); rloc.SetDistance(120e3); rloc.SetDistanceVar(30e3); rloc.SetAzimuth(120*DEGREES + zone); rloc.SetAzimuthVar(20*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::PATROL); instr->SetSpeed(350); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); rloc.SetReferenceLoc(0); rloc.SetBaseLocation(loc); rloc.SetDistance(40e3); rloc.SetDistanceVar(0); rloc.SetAzimuth(180*DEGREES + ship->CompassHeading()); rloc.SetAzimuthVar(0*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::RTB); instr->SetSpeed(500); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); } // +--------------------------------------------------------------------+ void FlightPlanner::CreateStrikeRoute(Element* elem, Element* target) { if (!elem) return; RLoc rloc; Vec3 dummy(0,0,0); Point loc = ship->Location(); double head = ship->CompassHeading() + 15*DEGREES; double dist = 30e3; Instruction* instr = 0; Ship* tgt_ship = 0; if (ship->IsAirborne()) loc += ship->Cam().vup() * 8e3; else loc += ship->Cam().vup() * 1e3; loc = loc.OtherHand(); if (target) tgt_ship = target->GetShip(1); if (tgt_ship) { double range = Point(tgt_ship->Location() - ship->Location()).length(); if (range < 100e3) dist = 20e3; } rloc.SetReferenceLoc(0); rloc.SetBaseLocation(loc); rloc.SetDistance(dist); rloc.SetDistanceVar(0); rloc.SetAzimuth(head); rloc.SetAzimuthVar(2*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::VECTOR); instr->SetSpeed(750); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); if (tgt_ship) { Ship* tgt_ship = target->GetShip(1); Point tgt = tgt_ship->Location() + tgt_ship->Velocity() * 10; Point mid = ship->Location() + (tgt - ship->Location()) * 0.5; double beam = tgt_ship->CompassHeading() + 90*DEGREES; if (tgt_ship->IsAirborne()) tgt += tgt_ship->Cam().vup() * 8e3; else tgt += tgt_ship->Cam().vup() * 1e3; tgt = tgt.OtherHand(); mid = mid.OtherHand(); if (tgt_ship && tgt_ship->IsStarship()) { rloc.SetReferenceLoc(0); rloc.SetBaseLocation(tgt); rloc.SetDistance(60e3); rloc.SetDistanceVar(5e3); rloc.SetAzimuth(beam); rloc.SetAzimuthVar(5*DEGREES); instr = new(__FILE__,__LINE__) Instruction(tgt_ship->GetRegion(), dummy, Instruction::ASSAULT); instr->SetSpeed(750); instr->GetRLoc() = rloc; instr->SetTarget(target->Name()); instr->SetFormation(Instruction::TRAIL); elem->AddNavPoint(instr); } if (tgt_ship && tgt_ship->IsStatic()) { rloc.SetReferenceLoc(0); rloc.SetBaseLocation(mid); rloc.SetDistance(60e3); rloc.SetDistanceVar(5e3); rloc.SetAzimuth(beam); rloc.SetAzimuthVar(15*DEGREES); instr = new(__FILE__,__LINE__) Instruction(tgt_ship->GetRegion(), dummy, Instruction::VECTOR); instr->SetSpeed(750); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); rloc.SetReferenceLoc(0); rloc.SetBaseLocation(tgt); rloc.SetDistance(40e3); rloc.SetDistanceVar(5e3); rloc.SetAzimuth(beam); rloc.SetAzimuthVar(5*DEGREES); int action = Instruction::ASSAULT; if (tgt_ship->IsGroundUnit()) action = Instruction::STRIKE; instr = new(__FILE__,__LINE__) Instruction(tgt_ship->GetRegion(), dummy, action); instr->SetSpeed(750); instr->GetRLoc() = rloc; instr->SetTarget(target->Name()); instr->SetFormation(Instruction::TRAIL); elem->AddNavPoint(instr); } else if (tgt_ship && tgt_ship->IsDropship()) { rloc.SetReferenceLoc(0); rloc.SetBaseLocation(tgt); rloc.SetDistance(60e3); rloc.SetDistanceVar(5e3); rloc.SetAzimuth(tgt_ship->CompassHeading()); rloc.SetAzimuthVar(20*DEGREES); instr = new(__FILE__,__LINE__) Instruction(tgt_ship->GetRegion(), dummy, Instruction::INTERCEPT); instr->SetSpeed(750); instr->GetRLoc() = rloc; instr->SetTarget(target->Name()); instr->SetFormation(Instruction::SPREAD); elem->AddNavPoint(instr); } } rloc.SetReferenceLoc(0); rloc.SetBaseLocation(loc); rloc.SetDistance(40e3); rloc.SetDistanceVar(0); rloc.SetAzimuth(180*DEGREES + ship->CompassHeading()); rloc.SetAzimuthVar(0*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::RTB); instr->SetSpeed(500); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); } // +--------------------------------------------------------------------+ void FlightPlanner::CreateEscortRoute(Element* elem, Element* ward) { if (!elem) return; RLoc rloc; Vec3 dummy(0,0,0); Point loc = ship->Location(); double head = ship->CompassHeading(); Instruction* instr = 0; if (ship->IsAirborne()) loc += ship->Cam().vup() * 8e3; else loc += ship->Cam().vup() * 1e3; loc = loc.OtherHand(); rloc.SetReferenceLoc(0); rloc.SetBaseLocation(loc); rloc.SetDistance(30e3); rloc.SetDistanceVar(0); rloc.SetAzimuth(head); rloc.SetAzimuthVar(0); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::VECTOR); instr->SetSpeed(750); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); if (ward && ward->GetShip(1)) { // follow ward's flight plan: if (ward->GetFlightPlan().size()) { ListIter iter = ward->GetFlightPlan(); while (++iter) { Instruction* ward_instr = iter.value(); if (ward_instr->Action() != Instruction::RTB) { rloc.SetReferenceLoc(&ward_instr->GetRLoc()); rloc.SetDistance(25e3); rloc.SetDistanceVar(5e3); rloc.SetAzimuth(0); rloc.SetAzimuthVar(90*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::ESCORT); instr->SetSpeed(350); instr->GetRLoc() = rloc; instr->SetTarget(ward->Name()); elem->AddNavPoint(instr); } } } // if ward has no flight plan, just go to a point nearby: else { rloc.SetReferenceLoc(0); rloc.SetBaseLocation(ward->GetShip(1)->Location()); rloc.SetDistance(25e3); rloc.SetDistanceVar(5e3); rloc.SetAzimuth(0); rloc.SetAzimuthVar(90*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::DEFEND); instr->SetSpeed(500); instr->GetRLoc() = rloc; instr->SetTarget(ward->Name()); instr->SetHoldTime(15 * 60); // fifteen minutes elem->AddNavPoint(instr); } } rloc.SetReferenceLoc(0); rloc.SetBaseLocation(loc); rloc.SetDistance(40e3); rloc.SetDistanceVar(0); rloc.SetAzimuth(180*DEGREES + ship->CompassHeading()); rloc.SetAzimuthVar(0*DEGREES); instr = new(__FILE__,__LINE__) Instruction(ship->GetRegion(), dummy, Instruction::RTB); instr->SetSpeed(500); instr->GetRLoc() = rloc; elem->AddNavPoint(instr); }