/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: Farcaster.h AUTHOR: John DiCamillo OVERVIEW ======== */ #ifndef Farcaster_h #define Farcaster_h #include "Types.h" #include "Geometry.h" #include "System.h" #include "SimObject.h" #include "Text.h" // +----------------------------------------------------------------------+ class Ship; class ShipDesign; class Farcaster; // +----------------------------------------------------------------------+ class Farcaster : public System, public SimObserver { public: Farcaster(double capacity, double sink_rate); Farcaster(const Farcaster& rhs); virtual ~Farcaster(); enum CONSTANTS { NUM_APPROACH_PTS = 4 }; virtual void ExecFrame(double seconds); void SetShip(Ship* s) { ship = s; } void SetDest(Ship* d) { dest = d; } Point ApproachPoint(int i) const { return approach_point[i]; } Point StartPoint() const { return start_point; } Point EndPoint() const { return end_point; } virtual void SetApproachPoint(int i, Point loc); virtual void SetStartPoint(Point loc); virtual void SetEndPoint(Point loc); virtual void SetCycleTime(double time); virtual void Orient(const Physical* rep); // SimObserver: virtual bool Update(SimObject* obj); virtual const char* GetObserverName() const; // accessors: const Ship* GetShip() const { return ship; } const Ship* GetDest() const { return dest; } int ActiveState() const { return active_state; } double WarpFactor() const { return warp_fov; } protected: virtual void Jump(); virtual void Arrive(Ship* s); Ship* ship; Ship* dest; Ship* jumpship; Point start_rel; Point end_rel; Point approach_rel[NUM_APPROACH_PTS]; Point start_point; Point end_point; Point approach_point[NUM_APPROACH_PTS]; double cycle_time; int active_state; double warp_fov; bool no_dest; }; // +----------------------------------------------------------------------+ #endif // Farcaster_h