/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: Explos.cpp AUTHOR: John DiCamillo OVERVIEW ======== Explosion Sprite animation class */ #include "MemDebug.h" #include "Explosion.h" #include "QuantumFlash.h" #include "Particles.h" #include "Ship.h" #include "Sim.h" #include "CameraDirector.h" #include "AudioConfig.h" #include "Light.h" #include "Sprite.h" #include "Solid.h" #include "Bitmap.h" #include "DataLoader.h" #include "Game.h" #include "Scene.h" #include "ParseUtil.h" // +--------------------------------------------------------------------+ const int MAX_EXPLOSION_TYPES = 32; static float lifetimes[MAX_EXPLOSION_TYPES]; static float scales[MAX_EXPLOSION_TYPES]; static Bitmap* bitmaps[MAX_EXPLOSION_TYPES]; static Bitmap* particle_bitmaps[MAX_EXPLOSION_TYPES]; static int part_frames[MAX_EXPLOSION_TYPES]; static int lengths[MAX_EXPLOSION_TYPES]; static float light_levels[MAX_EXPLOSION_TYPES]; static float light_decays[MAX_EXPLOSION_TYPES]; static Color light_colors[MAX_EXPLOSION_TYPES]; static int num_parts[MAX_EXPLOSION_TYPES]; static int part_types[MAX_EXPLOSION_TYPES]; static float part_speeds[MAX_EXPLOSION_TYPES]; static float part_drags[MAX_EXPLOSION_TYPES]; static float part_scales[MAX_EXPLOSION_TYPES]; static float part_blooms[MAX_EXPLOSION_TYPES]; static float part_rates[MAX_EXPLOSION_TYPES]; static float part_decays[MAX_EXPLOSION_TYPES]; static bool part_trails[MAX_EXPLOSION_TYPES]; static int part_alphas[MAX_EXPLOSION_TYPES]; static Sound* sounds[MAX_EXPLOSION_TYPES]; static bool recycles[MAX_EXPLOSION_TYPES]; // +--------------------------------------------------------------------+ Explosion::Explosion(int t, const Vec3& pos, const Vec3& vel, float exp_scale, float part_scale, SimRegion* rgn, SimObject* src) : SimObject("Explosion", t), type(t), particles(0), source(src) { Observe(source); MoveTo(pos); velocity = vel; drag = 0.3f; rep = 0; light = 0; life = 0; if (type == QUANTUM_FLASH) { life = 1.1; QuantumFlash* q = new(__FILE__,__LINE__) QuantumFlash(); rep = q; light = new(__FILE__,__LINE__) Light(1e9, 0.66f); light->SetColor(Color(180, 200, 255)); } else if (type >= 0 && type < MAX_EXPLOSION_TYPES) { life = lifetimes[type]; if (source) { Matrix src_orient = source->Cam().Orientation(); src_orient.Transpose(); mount_rel = (pos - source->Location()) * src_orient; } if (lengths[type] > 0) { int repeat = (lengths[type] == 1); Sprite* s = new(__FILE__,__LINE__) Sprite(bitmaps[type], lengths[type], repeat); s->Scale(exp_scale * scales[type]); s->SetAngle(PI * rand()/16384.0); s->SetLuminous(true); rep = s; } if (light_levels[type] > 0) { light = new(__FILE__,__LINE__) Light(light_levels[type], light_decays[type]); light->SetColor(light_colors[type]); } if (num_parts[type] > 0) { particles = new(__FILE__,__LINE__) Particles(particle_bitmaps[type], num_parts[type], pos, Vec3(0.0f, 0.0f, 0.0f), part_speeds[type] * part_scale, part_drags[type], part_scales[type] * part_scale, part_blooms[type] * part_scale, part_decays[type], part_rates[type], recycles[type], part_trails[type], (rgn && rgn->IsAirSpace()), part_alphas[type], part_frames[type]); } } if (rep) rep->MoveTo(pos); if (light) light->MoveTo(pos); } // +--------------------------------------------------------------------+ Explosion::~Explosion() { GRAPHIC_DESTROY(particles); } // +--------------------------------------------------------------------+ bool Explosion::Update(SimObject* obj) { if (obj == source) { source = 0; if (life < 0 || life > 4) life = 4; if (particles) particles->StopEmitting(); } return SimObserver::Update(obj); } const char* Explosion::GetObserverName() const { static char name[128]; if (source) sprintf_s(name, "Explosion(%s)", source->Name()); else sprintf_s(name, "Explosion"); return name; } // +--------------------------------------------------------------------+ void Explosion::Initialize() { static int initialized = 0; if (initialized) return; ZeroMemory(lifetimes, sizeof(lifetimes)); ZeroMemory(scales, sizeof(scales)); ZeroMemory(bitmaps, sizeof(bitmaps)); ZeroMemory(particle_bitmaps, sizeof(particle_bitmaps)); ZeroMemory(lengths, sizeof(lengths)); ZeroMemory(light_levels, sizeof(light_levels)); ZeroMemory(light_decays, sizeof(light_decays)); ZeroMemory(light_colors, sizeof(light_colors)); ZeroMemory(num_parts, sizeof(num_parts)); ZeroMemory(part_types, sizeof(part_types)); ZeroMemory(part_speeds, sizeof(part_speeds)); ZeroMemory(part_drags, sizeof(part_drags)); ZeroMemory(part_scales, sizeof(part_scales)); ZeroMemory(part_blooms, sizeof(part_blooms)); ZeroMemory(part_decays, sizeof(part_decays)); ZeroMemory(part_rates, sizeof(part_rates)); ZeroMemory(part_trails, sizeof(part_trails)); ZeroMemory(part_alphas, sizeof(part_alphas)); ZeroMemory(sounds, sizeof(sounds)); ZeroMemory(recycles, sizeof(recycles)); const char* filename = "Explosions.def"; Print("Loading Explosion Defs '%s'\n", filename); // Load Design File: DataLoader* loader = DataLoader::GetLoader(); BYTE* block; loader->SetDataPath("Explosions/"); int blocklen = loader->LoadBuffer(filename, block, true); Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); Term* term = parser.ParseTerm(); if (!term) { Print("ERROR: could not parse '%s'\n", filename); exit(-3); } else { TermText* file_type = term->isText(); if (!file_type || file_type->value() != "EXPLOSION") { Print("ERROR: invalid explosion def file '%s'\n", filename); exit(-4); } } do { delete term; term = parser.ParseTerm(); if (term) { TermDef* def = term->isDef(); if (def) { if (def->name()->value() == "explosion") { if (!def->term() || !def->term()->isStruct()) { Print("WARNING: explosion structure missing in '%s'\n", filename); } else { TermStruct* val = def->term()->isStruct(); int type = -1; char type_name[32]; char bitmap[32]; char particle_bitmap[32]; char sound_file[32]; float lifetime = 0.0f; float scale = 1.0f; int length = 0; float light_level = 0.0f; float light_decay = 1.0f; Color light_color; int num_part = 0; int part_type = 0; float part_speed = 0.0f; float part_drag = 1.0f; float part_scale = 1.0f; float part_bloom = 0.0f; float part_decay = 100.0f; float part_rate = 1.0f; bool part_trail = true; bool continuous = false; int part_alpha = 4; int part_nframes = 1; float sound_min_dist = 1.0f; float sound_max_dist = 1.0e5f; type_name[0] = 0; bitmap[0] = 0; particle_bitmap[0] = 0; sound_file[0] = 0; for (int i = 0; i < val->elements()->size(); i++) { TermDef* pdef = val->elements()->at(i)->isDef(); if (pdef) { if (pdef->name()->value() == "type") { if (pdef->term()->isText()) { GetDefText(type_name, pdef, filename); const char* names[15] = { "SHIELD_FLASH", "HULL_FLASH", "BEAM_FLASH", "SHOT_BLAST", "HULL_BURST", "HULL_FIRE", "PLASMA_LEAK", "SMOKE_TRAIL", "SMALL_FIRE", "SMALL_EXPLOSION", "LARGE_EXPLOSION", "LARGE_BURST", "NUKE_EXPLOSION", "QUANTUM_FLASH", "HYPER_FLASH" }; for (int n = 0; n < 15; n++) if (!_stricmp(type_name, names[n])) type = n + 1; } else if (pdef->term()->isNumber()) { GetDefNumber(type, pdef, filename); if (type < 0 || type >= MAX_EXPLOSION_TYPES) { ::Print("Warning - invalid explosion type %d ignored\n", type); } } else { ::Print("Warning - weird explosion type:\n"); pdef->print(); } } else if (pdef->name()->value() == "image" || pdef->name()->value() == "bitmap") GetDefText(bitmap, pdef, filename); else if (pdef->name()->value() == "particles" || pdef->name()->value() == "particle_bitmap") GetDefText(particle_bitmap, pdef, filename); else if (pdef->name()->value() == "sound") GetDefText(sound_file, pdef, filename); else if (pdef->name()->value() == "lifetime") GetDefNumber(lifetime, pdef, filename); else if (pdef->name()->value() == "scale") GetDefNumber(scale, pdef, filename); else if (pdef->name()->value() == "length") GetDefNumber(length, pdef, filename); else if (pdef->name()->value() == "light_level") GetDefNumber(light_level, pdef, filename); else if (pdef->name()->value() == "light_decay") GetDefNumber(light_decay, pdef, filename); else if (pdef->name()->value() == "light_color") GetDefColor(light_color, pdef, filename); else if (pdef->name()->value() == "num_parts") GetDefNumber(num_part, pdef, filename); else if (pdef->name()->value() == "part_frames") GetDefNumber(part_nframes, pdef, filename); else if (pdef->name()->value() == "part_type") GetDefNumber(part_type, pdef, filename); else if (pdef->name()->value() == "part_speed") GetDefNumber(part_speed, pdef, filename); else if (pdef->name()->value() == "part_drag") GetDefNumber(part_drag, pdef, filename); else if (pdef->name()->value() == "part_scale") GetDefNumber(part_scale, pdef, filename); else if (pdef->name()->value() == "part_bloom") GetDefNumber(part_bloom, pdef, filename); else if (pdef->name()->value() == "part_decay") GetDefNumber(part_decay, pdef, filename); else if (pdef->name()->value() == "part_rate") GetDefNumber(part_rate, pdef, filename); else if (pdef->name()->value() == "part_trail") GetDefBool(part_trail, pdef, filename); else if (pdef->name()->value() == "part_alpha") GetDefNumber(part_alpha, pdef, filename); else if (pdef->name()->value() == "continuous") GetDefBool(continuous, pdef, filename); else if (pdef->name()->value() == "sound_min_dist") GetDefNumber(sound_min_dist, pdef, filename); else if (pdef->name()->value() == "sound_max_dist") GetDefNumber(sound_max_dist, pdef, filename); else { Print("WARNING: parameter '%s' ignored in '%s'\n", pdef->name()->value().data(), filename); } } else { Print("WARNING: term ignored in '%s'\n", filename); val->elements()->at(i)->print(); } } if (type >= 0 && type < MAX_EXPLOSION_TYPES) { if (part_alpha > 2) part_alpha = 4; lengths[type] = length; lifetimes[type] = lifetime; scales[type] = scale; light_levels[type] = light_level; light_decays[type] = light_decay; light_colors[type] = light_color; num_parts[type] = num_part; part_types[type] = part_type; part_speeds[type] = part_speed; part_drags[type] = part_drag; part_scales[type] = part_scale; part_blooms[type] = part_bloom; part_frames[type] = part_nframes; part_decays[type] = part_decay; part_rates[type] = part_rate; part_trails[type] = part_trail; part_alphas[type] = part_alpha; recycles[type] = continuous; if (length > 0) { bitmaps[type] = new(__FILE__,__LINE__) Bitmap[length]; if (length > 1) { for (int n = 0; n < length; n++) { char img_name[64]; sprintf_s(img_name, "%s%02d.pcx", bitmap, n); loader->LoadBitmap(img_name, bitmaps[type][n], Bitmap::BMP_TRANSLUCENT); } } else { loader->LoadBitmap(bitmap, bitmaps[type][0], Bitmap::BMP_TRANSLUCENT); } } if (particle_bitmap[0]) { particle_bitmaps[type] = new(__FILE__,__LINE__) Bitmap[part_nframes]; if (part_nframes > 1) { for (int i = 0; i < part_nframes; i++) { char fname[64]; sprintf_s(fname, "%s%02d.pcx", particle_bitmap, i); loader->LoadBitmap(fname, particle_bitmaps[type][i], Bitmap::BMP_TRANSLUCENT); particle_bitmaps[type][i].MakeTexture(); } } else { loader->LoadBitmap(particle_bitmap, particle_bitmaps[type][0], Bitmap::BMP_TRANSLUCENT); particle_bitmaps[type][0].MakeTexture(); } } if (sound_file[0]) { loader->SetDataPath("Sounds/"); loader->LoadSound(sound_file, sounds[type], Sound::LOCALIZED | Sound::LOC_3D); loader->SetDataPath("Explosions/"); if (sounds[type]) { sounds[type]->SetMinDistance(sound_min_dist); sounds[type]->SetMaxDistance(sound_max_dist); } } } } } else Print("WARNING: unknown definition '%s' in '%s'\n", def->name()->value().data(), filename); } else { Print("WARNING: term ignored in '%s'\n", filename); term->print(); } } } while (term); loader->ReleaseBuffer(block); loader->SetDataPath(0); initialized = 1; } // +--------------------------------------------------------------------+ void Explosion::Close() { for (int t = 0; t < MAX_EXPLOSION_TYPES; t++) { if (lengths[t] && bitmaps[t]) { for (int i = 0; i < lengths[t]; i++) bitmaps[t][i].ClearImage(); delete [] bitmaps[t]; } if (particle_bitmaps[t]) { for (int i = 0; i < part_frames[t]; i++) particle_bitmaps[t][i].ClearImage(); delete [] particle_bitmaps[t]; } delete sounds[t]; } } // +--------------------------------------------------------------------+ void Explosion::ExecFrame(double seconds) { if (source) { const Matrix& orientation = source->Cam().Orientation(); MoveTo((mount_rel * orientation) + source->Location()); if (rep) rep->Show(); if (particles) particles->Show(); if (source == Sim::GetSim()->GetPlayerShip()) { Ship* ship = (Ship*) source; if (CameraDirector::GetCameraMode() == CameraDirector::MODE_COCKPIT && !ship->IsDying()) { if (rep) rep->Hide(); if (particles) particles->Hide(); } } } life -= seconds; if (rep) { rep->MoveTo(Location()); if (rep->Life() == 0) { rep = 0; // about to be GC'd } else if (rep->IsSprite()) { Sprite* s = (Sprite*) rep; s->SetAngle(s->Angle() + seconds * 0.5); } else if (type == QUANTUM_FLASH) { QuantumFlash* q = (QuantumFlash*) rep; q->SetShade(q->Shade() - seconds); } } if (light) { light->Update(); if (light->Life() == 0) light = 0; // about to be GC'd } if (particles) { particles->MoveTo(Location()); particles->ExecFrame(seconds); } if (source && source->Life() == 0) life = 0; } // +--------------------------------------------------------------------+ void Explosion::Activate(Scene& scene) { bool filter = false; CameraDirector* cam_dir = CameraDirector::GetInstance(); if (cam_dir && cam_dir->GetCamera()) { if (Point(cam_dir->GetCamera()->Pos() - Location()).length() < 100) filter = true; } if (rep && !filter) scene.AddGraphic(rep); if (light) scene.AddLight(light); if (particles && !filter) scene.AddGraphic(particles); if (sounds[obj_type]) { Sound* sound = sounds[obj_type]->Duplicate(); // fire and forget: if (sound) { sound->SetLocation(Location()); sound->SetVolume(AudioConfig::EfxVolume()); sound->Play(); } } active = true; } void Explosion::Deactivate(Scene& scene) { SimObject::Deactivate(scene); if (particles) scene.DelGraphic(particles); } // +--------------------------------------------------------------------+