/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: Drive.cpp AUTHOR: John DiCamillo OVERVIEW ======== Weapon class */ #define NOMINMAX #include #include "MemDebug.h" #include "Drive.h" #include "Power.h" #include "Ship.h" #include "Sim.h" #include "DriveSprite.h" #include "CameraDirector.h" #include "AudioConfig.h" #include "Light.h" #include "Bitmap.h" #include "Sound.h" #include "DataLoader.h" #include "Bolt.h" #include "Solid.h" #include "Game.h" // +--------------------------------------------------------------------+ static int drive_value[] = { 1, 1, 1, 1, 1, 1, 1, 1 }; static float drive_light[] = { 10.0f, 100.0f, 5.0f, 1.0e3f, 100.0f, 10.0f, 0.0f, 0.0f }; Bitmap* drive_flare_bitmap[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; Bitmap* drive_trail_bitmap[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; Bitmap* drive_glow_bitmap[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; static Sound* sound_resource[3] = { 0, 0, 0 }; #define CLAMP(x, a, b) if (x < (a)) x = (a); else if (x > (b)) x = (b); // +----------------------------------------------------------------------+ DrivePort::DrivePort(const Point& l, float s) : loc(l), flare(0), trail(0), scale(s) { } DrivePort::~DrivePort() { GRAPHIC_DESTROY(flare); GRAPHIC_DESTROY(trail); } // +----------------------------------------------------------------------+ Drive::Drive(SUBTYPE drive_type, float max_thrust, float max_aug, bool show) : System(DRIVE, drive_type, "Drive", drive_value[drive_type], max_thrust*2, max_thrust*2, max_thrust*2), thrust(max_thrust), augmenter(max_aug), scale(0.0f), throttle(0.0f), augmenter_throttle(0.0f), intensity(0.0f), sound(0), burner_sound(0), show_trail(show) { power_flags = POWER_WATTS; switch (drive_type) { default: case PLASMA: name = Game::GetText("sys.drive.plasma"); break; case FUSION: name = Game::GetText("sys.drive.fusion"); break; case GREEN: name = Game::GetText("sys.drive.green"); break; case RED: name = Game::GetText("sys.drive.red"); break; case BLUE: name = Game::GetText("sys.drive.blue"); break; case YELLOW: name = Game::GetText("sys.drive.yellow"); break; case STEALTH: name = Game::GetText("sys.drive.stealth"); break; } abrv = Game::GetText("sys.drive.abrv"); emcon_power[0] = 0; emcon_power[1] = 50; emcon_power[2] = 100; } // +----------------------------------------------------------------------+ Drive::Drive(const Drive& d) : System(d), thrust(d.thrust), augmenter(d.augmenter), scale(d.scale), throttle(0.0f), augmenter_throttle(0.0f), intensity(0.0f), sound(0), burner_sound(0), show_trail(d.show_trail) { power_flags = POWER_WATTS; Mount(d); if (subtype != Drive::STEALTH) { for (int i = 0; i < d.ports.size(); i++) { DrivePort* p = d.ports[i]; CreatePort(p->loc, p->scale); } } } // +--------------------------------------------------------------------+ Drive::~Drive() { if (sound) { sound->Stop(); sound->Release(); sound = 0; } if (burner_sound) { burner_sound->Stop(); burner_sound->Release(); burner_sound = 0; } ports.destroy(); } // +--------------------------------------------------------------------+ void Drive::Initialize() { static int initialized = 0; if (initialized) return; DataLoader* loader = DataLoader::GetLoader(); loader->SetDataPath("Drive/"); loader->LoadTexture("Drive0.pcx", drive_flare_bitmap[0], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Drive1.pcx", drive_flare_bitmap[1], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Drive2.pcx", drive_flare_bitmap[2], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Drive3.pcx", drive_flare_bitmap[3], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Drive4.pcx", drive_flare_bitmap[4], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Drive5.pcx", drive_flare_bitmap[5], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Trail0.pcx", drive_trail_bitmap[0], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Trail1.pcx", drive_trail_bitmap[1], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Trail2.pcx", drive_trail_bitmap[2], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Trail3.pcx", drive_trail_bitmap[3], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Trail4.pcx", drive_trail_bitmap[4], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Trail5.pcx", drive_trail_bitmap[5], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Glow0.pcx", drive_glow_bitmap[0], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Glow1.pcx", drive_glow_bitmap[1], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Glow2.pcx", drive_glow_bitmap[2], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Glow3.pcx", drive_glow_bitmap[3], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Glow4.pcx", drive_glow_bitmap[4], Bitmap::BMP_TRANSLUCENT); loader->LoadTexture("Glow5.pcx", drive_glow_bitmap[5], Bitmap::BMP_TRANSLUCENT); const int SOUND_FLAGS = Sound::LOCALIZED | Sound::LOC_3D | Sound::LOOP | Sound::LOCKED; loader->SetDataPath("Sounds/"); loader->LoadSound("engine.wav", sound_resource[0], SOUND_FLAGS); loader->LoadSound("burner2.wav", sound_resource[1], SOUND_FLAGS); loader->LoadSound("rumble.wav", sound_resource[2], SOUND_FLAGS); loader->SetDataPath(0); if (sound_resource[0]) sound_resource[0]->SetMaxDistance(30.0e3f); if (sound_resource[1]) sound_resource[1]->SetMaxDistance(30.0e3f); if (sound_resource[2]) sound_resource[2]->SetMaxDistance(50.0e3f); initialized = 1; } // +--------------------------------------------------------------------+ void Drive::Close() { for (int i = 0; i < 3; i++) { delete sound_resource[i]; sound_resource[i] = 0; } } // +--------------------------------------------------------------------+ void Drive::StartFrame() { } // +--------------------------------------------------------------------+ void Drive::AddPort(const Point& loc, float flare_scale) { if (flare_scale == 0) flare_scale = scale; DrivePort* port = new(__FILE__,__LINE__) DrivePort(loc, flare_scale); ports.append(port); } // +--------------------------------------------------------------------+ void Drive::CreatePort(const Point& loc, float flare_scale) { Bitmap* flare_bmp = drive_flare_bitmap[subtype]; Bitmap* trail_bmp = drive_trail_bitmap[subtype]; Bitmap* glow_bmp = 0; if (flare_scale <= 0) flare_scale = scale; if (augmenter <= 0) glow_bmp = drive_glow_bitmap[subtype]; if (subtype != Drive::STEALTH && flare_scale > 0) { DrivePort* port = new(__FILE__,__LINE__) DrivePort(loc, flare_scale); if (flare_bmp) { DriveSprite* flare_rep = new(__FILE__,__LINE__) DriveSprite(flare_bmp, glow_bmp); flare_rep->Scale(flare_scale * 1.5); flare_rep->SetShade(0); port->flare = flare_rep; } if (trail_bmp && show_trail) { Bolt* trail_rep = new(__FILE__,__LINE__) Bolt(flare_scale * 30, flare_scale * 8, trail_bmp, true); port->trail = trail_rep; } ports.append(port); } } // +--------------------------------------------------------------------+ void Drive::Orient(const Physical* rep) { System::Orient(rep); const Matrix& orientation = rep->Cam().Orientation(); Point ship_loc = rep->Location(); for (int i = 0; i < ports.size(); i++) { DrivePort* p = ports[i]; Point projector = (p->loc * orientation) + ship_loc; if (p->flare) { p->flare->MoveTo(projector); p->flare->SetFront(rep->Cam().vpn() * -10 * p->scale); } if (p->trail) { if (intensity > 0.5) { double len = -60 * p->scale * intensity; if (augmenter > 0 && augmenter_throttle > 0) len += len * augmenter_throttle; p->trail->Show(); p->trail->SetEndPoints(projector, projector + rep->Cam().vpn() * len); } else { p->trail->Hide(); } } } } // +--------------------------------------------------------------------+ static double drive_seconds=0; void Drive::SetThrottle(double t, bool aug) { double spool = 1.2 * drive_seconds; double throttle_request = t / 100; if (throttle < throttle_request) { if (throttle_request-throttle < spool) { throttle = (float) throttle_request; } else { throttle += (float) spool; } } else if (throttle > throttle_request) { if (throttle - throttle_request < spool) { throttle = (float) throttle_request; } else { throttle -= (float) spool; } } if (throttle < 0.5) aug = false; if (aug && augmenter_throttle < 1) { augmenter_throttle += (float) spool; if (augmenter_throttle > 1) augmenter_throttle = 1.0f; } else if (!aug && augmenter_throttle > 0) { augmenter_throttle -= (float) spool; if (augmenter_throttle < 0) augmenter_throttle = 0.0f; } } // +----------------------------------------------------------------------+ double Drive::GetRequest(double seconds) const { if (!power_on) return 0; double t_factor = std::max(throttle + 0.5 * augmenter_throttle, 0.3); return t_factor * power_level * sink_rate * seconds; } bool Drive::IsAugmenterOn() const { return augmenter > 0 && augmenter_throttle > 0.05 && IsPowerOn() && status > CRITICAL; } // +--------------------------------------------------------------------+ int Drive::NumEngines() const { return ports.size(); } DriveSprite* Drive::GetFlare(int port) const { if (port >= 0 && port < ports.size()) { return ports[port]->flare; } return 0; } Bolt* Drive::GetTrail(int port) const { if (port >= 0 && port < ports.size()) { return ports[port]->trail; } return 0; } // +--------------------------------------------------------------------+ float Drive::Thrust(double seconds) { drive_seconds = seconds; float eff = (energy/capacity) * availability * 100.0f; float output = throttle * thrust * eff; bool aug_on = IsAugmenterOn(); if (aug_on) { output += augmenter * augmenter_throttle * eff; // augmenter burns extra fuel: PowerSource* reac = ship->Reactors()[source_index]; reac->SetCapacity(reac->GetCapacity() - (0.1 * drive_seconds)); } energy = 0.0f; if (output < 0 || GetPowerLevel() < 0.01) output = 0.0f; int vol = -10000; int vol_aug = -10000; double fraction = output / thrust; for (int i = 0; i < ports.size(); i++) { DrivePort* p = ports[i]; if (p->flare) { if (i == 0) { if (fraction > 0) intensity += (float) seconds; else intensity -= (float) seconds; // capture volume based on actual output: CLAMP(intensity, 0.0f, 1.0f); if (intensity > 0.25) { vol = (int) ((intensity - 1.0) * 10000.0); CLAMP(vol, -10000, -1500); if (aug_on && intensity > 0.5) { vol_aug = (int) ((5 * augmenter_throttle - 1.0) * 10000.0); CLAMP(vol_aug, -10000, -1000); } } } p->flare->SetShade(intensity); } if (p->trail) { p->trail->SetShade(intensity); } } CameraDirector* cam_dir = CameraDirector::GetInstance(); // no sound when paused! if (!Game::Paused() && subtype != STEALTH && cam_dir && cam_dir->GetCamera()) { if (ship && ship->GetRegion() == Sim::GetSim()->GetActiveRegion()) { if (!sound) { int sound_index = 0; if (thrust > 100) sound_index = 2; if (sound_resource[sound_index]) sound = sound_resource[sound_index]->Duplicate(); } if (aug_on && !burner_sound) { if (sound_resource[1]) burner_sound = sound_resource[1]->Duplicate(); } Point cam_loc = cam_dir->GetCamera()->Pos(); double dist = (ship->Location() - cam_loc).length(); if (sound && dist < sound->GetMaxDistance()) { long max_vol = AudioConfig::EfxVolume(); if (vol > max_vol) vol = max_vol; if (sound) { sound->SetLocation(ship->Location()); sound->SetVolume(vol); sound->Play(); } if (burner_sound) { if (vol_aug > max_vol) vol_aug = max_vol; burner_sound->SetLocation(ship->Location()); burner_sound->SetVolume(vol_aug); burner_sound->Play(); } } else { if (sound && sound->IsPlaying()) sound->Stop(); if (burner_sound && burner_sound->IsPlaying()) burner_sound->Stop(); } } else { if (sound && sound->IsPlaying()) sound->Stop(); if (burner_sound && burner_sound->IsPlaying()) burner_sound->Stop(); } } return output; }