/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: nGenEx.lib FILE: D3DXImage.cpp AUTHOR: John DiCamillo OVERVIEW ======== D3DX image file loader */ #include "MemDebug.h" #include "D3DXImage.h" #include "VideoDX9.h" // +--------------------------------------------------------------------+ D3DXImage::D3DXImage() : width(0), height(0), format(0), image(0) { } D3DXImage::D3DXImage(WORD w, WORD h, DWORD* img) { ZeroMemory(this, sizeof(D3DXImage)); width = w; height = h; int pixels = width * height; image = new(__FILE__,__LINE__) DWORD [pixels]; if (image && pixels) { for (int i = 0; i < pixels; i++) image[i] = img[i]; } } D3DXImage::~D3DXImage() { delete [] image; } // +--------------------------------------------------------------------+ bool D3DXImage::Load(char *filename) { bool success = false; FILE* f; fopen_s(&f, filename,"rb"); if (f == NULL) return success; int len = 0; BYTE* buf = 0; fseek(f, 0, SEEK_END); len = ftell(f); fseek(f, 0, SEEK_SET); buf = new(__FILE__,__LINE__) BYTE[len]; if (buf) { fread(buf, len, 1, f); fclose(f); success = LoadBuffer(buf, len); } return success; } // +--------------------------------------------------------------------+ bool D3DXImage::LoadBuffer(BYTE* buf, int len) { bool success = false; HRESULT hr = E_FAIL; D3DXIMAGE_INFO info; if (buf == NULL) return success; hr = D3DXGetImageInfoFromFileInMemory(buf, len, &info); if (FAILED(hr)) return success; width = info.Width; height = info.Height; format = info.Format; if (image) { delete [] image; image = 0; } IDirect3DSurface9* surf = 0; IDirect3DDevice9* dev = VideoDX9::GetD3DDevice9(); hr = dev->CreateOffscreenPlainSurface( width, height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL); if (FAILED(hr)) return success; hr = D3DXLoadSurfaceFromFileInMemory( surf, // dest surface NULL, // dest palette (none) NULL, // dest rect (entire image) buf, // memory file len, // size of data NULL, // source rect (entire image) D3DX_DEFAULT, // filter operation 0, // color key (none) NULL); // image info if (SUCCEEDED(hr)) { D3DLOCKED_RECT locked_rect; hr = surf->LockRect(&locked_rect, NULL, D3DLOCK_READONLY); if (SUCCEEDED(hr)) { // copy surface into image image = new(__FILE__,__LINE__) DWORD[width*height]; if (image) { for (DWORD i = 0; i < height; i++) { BYTE* dst = (BYTE*) (image + i * width); BYTE* src = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch; CopyMemory(dst, src, width * sizeof(DWORD)); } success = true; } surf->UnlockRect(); } } surf->Release(); surf = 0; return success; } // +--------------------------------------------------------------------+ bool D3DXImage::Save(char *filename) { bool success = false; HRESULT hr = E_FAIL; if (!image || !width || !height) return success; FILE* f; fopen_s(&f, filename,"wb"); if (f == NULL) return success; IDirect3DSurface9* surf = 0; IDirect3DDevice9* dev = VideoDX9::GetD3DDevice9(); hr = dev->CreateOffscreenPlainSurface( width, height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL); if (SUCCEEDED(hr)) { D3DLOCKED_RECT locked_rect; hr = surf->LockRect(&locked_rect, NULL, 0); if (SUCCEEDED(hr)) { // copy image into surface for (DWORD i = 0; i < height; i++) { BYTE* src = (BYTE*) (image + i * width); BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch; CopyMemory(dst, src, width * sizeof(DWORD)); } surf->UnlockRect(); ID3DXBuffer* buffer = 0; D3DXIMAGE_FILEFORMAT imgfmt = D3DXIFF_PNG; if (strstr(filename, ".jpg") || strstr(filename, ".JPG")) imgfmt = D3DXIFF_JPG; else if (strstr(filename, ".bmp") || strstr(filename, ".BMP")) imgfmt = D3DXIFF_BMP; hr = D3DXSaveSurfaceToFileInMemory(&buffer, // destination imgfmt, // type of file surf, // image to save NULL, // palette NULL); // source rect (entire image) if (SUCCEEDED(hr)) { fwrite(buffer->GetBufferPointer(), buffer->GetBufferSize(), 1, f); success = true; } } } surf->Release(); surf = 0; fclose(f); return success; }