/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: nGenEx.lib FILE: ComboList.cpp AUTHOR: John DiCamillo OVERVIEW ======== Drop-down list of Buttons class */ #define NOMINMAX #include #include "MemDebug.h" #include "ComboList.h" #include "ComboBox.h" #include "Button.h" #include "Video.h" #include "Bitmap.h" #include "Font.h" #include "Screen.h" // +--------------------------------------------------------------------+ ComboList::ComboList(ComboBox* ctrl, ActiveWindow* p, int ax, int ay, int aw, int ah, int maxentries) : ScrollWindow(p, ax, ay, aw, ah + (ah-2)*maxentries + 2, 0, 0, p), combo_box(ctrl) { button_state = 0; button_height = ah; captured = 0; seln = -1; max_entries = maxentries; scroll = 0; scrolling = false; border = true; animated = true; bevel_width = 5; if (ctrl) CopyStyle(*ctrl); rect.h = (ah-2)*maxentries + 2; int screen_height = Video::GetInstance()->Height(); if (rect.h > screen_height) { rect.y = 0; rect.h = screen_height; } else if (rect.y + rect.h > screen_height) { rect.y = screen_height - rect.h; } } ComboList::ComboList(ComboBox* ctrl, Screen* s, int ax, int ay, int aw, int ah, int maxentries) : ScrollWindow(s, ax, ay, aw, ah + (ah-2)*maxentries + 2, 0), combo_box(ctrl) { button_state = 0; button_height = ah; captured = 0; seln = -1; max_entries = maxentries; scroll = 0; scrolling = false; border = true; animated = true; bevel_width = 5; if (ctrl) CopyStyle(*ctrl); rect.h = (ah-2)*maxentries + 2; int screen_height = Video::GetInstance()->Height(); if (rect.h > screen_height) { rect.y = 0; rect.h = screen_height; } else if (rect.y + rect.h > screen_height) { rect.y = screen_height - rect.h; } screen->AddWindow(this); // just in case the base ctor couldn't do this } // +--------------------------------------------------------------------+ ComboList::~ComboList() { items.destroy(); } // +--------------------------------------------------------------------+ void ComboList::CopyStyle(const ComboBox& ctrl) { active_color = ctrl.GetActiveColor(); border_color = ctrl.GetBorderColor(); fore_color = ctrl.GetForeColor(); back_color = ctrl.GetBackColor(); animated = ctrl.GetAnimated(); bevel_width = ctrl.GetBevelWidth(); border = ctrl.GetBorder(); } // +--------------------------------------------------------------------+ void ComboList::Show() { if (!scrolling) { scrolling = 1; scroll = 0; } ScrollWindow::Show(); } void ComboList::Hide() { scrolling = 0; scroll = 0; ScrollWindow::Hide(); } // +--------------------------------------------------------------------+ void ComboList::Draw() { int x = 0; int y = 0; int w = rect.w; int h = button_height; int index = 0; // opening: if (scrolling > 0) { int limit = std::min(items.size(), max_entries); if (scroll < limit) { if (limit > 6) scroll += 4; else if (limit > 4) scroll += 2; else scroll += 1; } if (scroll >= limit) { scroll = limit; scrolling = 0; } } // closing: else if (scrolling < 0) { if (scroll > 0) scroll--; else scrolling = 0; } if (items.size() < 1) { Rect btn_rect(x,y,w,h); DrawItem(" ", btn_rect, 0); } else { ListIter item = items; while (++item && index < max_entries) { Rect btn_rect(x,y,w,h); int sub_state = (index == seln) ? button_state : 0; DrawItem(*item, btn_rect, sub_state); y += button_height-2; index++; } } DrawRect(0,0,rect.w-1,rect.h-1,fore_color); } // +--------------------------------------------------------------------+ void ComboList::DrawRectSimple(Rect& rect, int state) { if (state && active_color != Color::Black) FillRect(rect, active_color); else FillRect(rect, back_color); } void ComboList::DrawItem(Text label, Rect& btn_rect, int state) { int x = btn_rect.x; int y = btn_rect.y; int w = btn_rect.w; int h = btn_rect.h; // draw the bevel: DrawRectSimple(btn_rect, state); // draw text here: if (font && label.length()) { int border_size = 4; if (style & WIN_RAISED_FRAME && style & WIN_SUNK_FRAME) border_size = 8; Rect label_rect = CalcLabelRect(btn_rect); int vert_space = label_rect.h; int horz_space = label_rect.w; DrawText(label.data(), 0, label_rect, DT_CALCRECT | DT_WORDBREAK | text_align); vert_space = (vert_space - label_rect.h)/2; label_rect.w = horz_space; if (vert_space > 0) label_rect.y += vert_space; if (animated && state > 0) { label_rect.x += state; label_rect.y += state; } font->SetColor(fore_color); DrawText(label.data(), 0, label_rect, DT_WORDBREAK | text_align); } } Rect ComboList::CalcLabelRect(const Rect& btn_rect) { // fit the text in the bevel: Rect label_rect = btn_rect; label_rect.Deflate(bevel_width, bevel_width); return label_rect; } int ComboList::CalcSeln(int x, int y) { y -= rect.y; if (button_height < 1) return 0; return (int) (y / (button_height-2)); } // +--------------------------------------------------------------------+ int ComboList::OnMouseMove(int x, int y) { if (captured) { ActiveWindow* test = GetCapture(); if (test != this) { captured = false; button_state = -1; } } int new_seln = CalcSeln(x,y); if (new_seln != seln) { seln = new_seln; Button::PlaySound(Button::SND_COMBO_HILITE); } return ActiveWindow::OnMouseMove(x,y); } int ComboList::OnLButtonDown(int x, int y) { if (!captured) captured = SetCapture(); seln = CalcSeln(x,y); button_state = 1; return ActiveWindow::OnLButtonDown(x,y); } int ComboList::OnLButtonUp(int x, int y) { if (captured) { ReleaseCapture(); captured = 0; } seln = CalcSeln(x,y); button_state = -1; return ActiveWindow::OnLButtonUp(x,y); } int ComboList::OnClick() { return ActiveWindow::OnClick(); } int ComboList::OnMouseEnter(int mx, int my) { if (button_state == 0) button_state = -1; return ActiveWindow::OnMouseEnter(mx, my); } int ComboList::OnMouseExit(int mx, int my) { if (button_state == -1) button_state = 0; return ActiveWindow::OnMouseExit(mx, my); } void ComboList::KillFocus() { if (combo_box) combo_box->HideList(); } // +--------------------------------------------------------------------+ void ComboList::ClearItems() { items.destroy(); } // +--------------------------------------------------------------------+ void ComboList::AddItem(const char* item) { items.append(new(__FILE__,__LINE__) Text(item)); } void ComboList::AddItems(ListIter item) { while (++item) items.append(new(__FILE__,__LINE__) Text(*item)); } void ComboList::SetItems(ListIter item) { items.destroy(); while (++item) items.append(new(__FILE__,__LINE__) Text(*item)); // Resize window: int ah = button_height; max_entries = items.size(); Rect r = rect; r.y = combo_box->Y(); int length = max_entries; if (length < 1) length = 1; r.h = (ah-2)*length + 2; int screen_height = Video::GetInstance()->Height(); if (r.h > screen_height) { r.y = 0; r.h = screen_height; } else if (r.y + r.h > screen_height) { r.y = screen_height - r.h; } MoveTo(r); } const char* ComboList::GetItem(int index) { if (index >= 0 && index < items.size()) return items[index]->data(); else return 0; } void ComboList::SetItem(int index, const char* item) { if (index >= 0 && index < items.size()) *items[index] = item; else items.append(new(__FILE__,__LINE__) Text(item)); } int ComboList::GetCount() { return items.size(); } const char* ComboList::GetSelectedItem() { if (seln >= 0 && seln < items.size()) return items[seln]->data(); else return 0; } int ComboList::GetSelectedIndex() { if (seln >= 0 && seln < items.size()) return seln; else return -1; } void ComboList::SetSelection(int index) { if (index >= 0 && index < items.size()) seln = index; }