/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: Combatant.h AUTHOR: John DiCamillo OVERVIEW ======== One side in a military conflict */ #ifndef Combatant_h #define Combatant_h #include "Types.h" #include "Geometry.h" #include "Text.h" #include "List.h" // +--------------------------------------------------------------------+ class CombatGroup; class Mission; // +--------------------------------------------------------------------+ class Combatant { public: static const char* TYPENAME() { return "Combatant"; } Combatant(const char* com_name, const char* file_name, int iff); Combatant(const char* com_name, CombatGroup* force); ~Combatant(); // operations: // accessors: const char* Name() const { return name; } int GetIFF() const { return iff; } int Score() const { return score; } const char* GetDescription() const { return name; } CombatGroup* GetForce() { return force; } CombatGroup* FindGroup(int type, int id=-1); List& GetTargetList() { return target_list; } List& GetDefendList() { return defend_list; } List& GetMissionList() { return mission_list; } void AddMission(Mission* m); void SetScore(int points) { score = points; } void AddScore(int points) { score += points; } double GetTargetStratFactor(int type); void SetTargetStratFactor(int type, double f); private: Text name; int iff; int score; CombatGroup* force; List target_list; List defend_list; List mission_list; double target_factor[8]; }; #endif Combatant_h