/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars FILE: CmpnScreen.cpp AUTHOR: John DiCamillo */ #include "MemDebug.h" #include "CmpnScreen.h" #include "CmdForceDlg.h" #include "CmdMissionsDlg.h" #include "CmdOrdersDlg.h" #include "CmdTheaterDlg.h" #include "CmdIntelDlg.h" #include "CmpCompleteDlg.h" #include "CmdMsgDlg.h" #include "CmpFileDlg.h" #include "CmpSceneDlg.h" #include "Campaign.h" #include "CombatEvent.h" #include "Mission.h" #include "Sim.h" #include "Starshatter.h" #include "StarSystem.h" #include "Player.h" #include "MusicDirector.h" #include "Game.h" #include "Video.h" #include "Screen.h" #include "Window.h" #include "ActiveWindow.h" #include "FormDef.h" #include "Mouse.h" #include "Color.h" #include "Bitmap.h" #include "Font.h" #include "FontMgr.h" #include "EventDispatch.h" #include "DataLoader.h" #include "Resource.h" // +--------------------------------------------------------------------+ CmpnScreen::CmpnScreen() : screen(0), cmd_force_dlg(0), cmd_missions_dlg(0), cmd_orders_dlg(0), cmd_intel_dlg(0), cmd_theater_dlg(0), cmd_msg_dlg(0), cmp_file_dlg(0), cmp_end_dlg(0), cmp_scene_dlg(0), isShown(false), campaign(0), stars(0), completion_stage(0) { loader = DataLoader::GetLoader(); stars = Starshatter::GetInstance(); } CmpnScreen::~CmpnScreen() { TearDown(); } // +--------------------------------------------------------------------+ void CmpnScreen::Setup(Screen* s) { if (!s) return; screen = s; loader->UseFileSystem(true); FormDef cmd_orders_def("CmdOrdersDlg", 0); cmd_orders_def.Load("CmdOrdersDlg"); cmd_orders_dlg = new(__FILE__,__LINE__) CmdOrdersDlg(screen, cmd_orders_def, this); FormDef cmd_force_def("CmdForceDlg", 0); cmd_force_def.Load("CmdForceDlg"); cmd_force_dlg = new(__FILE__,__LINE__) CmdForceDlg(screen, cmd_force_def, this); FormDef cmd_theater_def("CmdTheaterDlg", 0); cmd_theater_def.Load("CmdTheaterDlg"); cmd_theater_dlg = new(__FILE__,__LINE__) CmdTheaterDlg(screen, cmd_theater_def, this); FormDef cmd_intel_def("CmdIntelDlg", 0); cmd_intel_def.Load("CmdIntelDlg"); cmd_intel_dlg = new(__FILE__,__LINE__) CmdIntelDlg(screen, cmd_intel_def, this); FormDef cmd_missions_def("CmdMissionsDlg", 0); cmd_missions_def.Load("CmdMissionsDlg"); cmd_missions_dlg = new(__FILE__,__LINE__) CmdMissionsDlg(screen, cmd_missions_def, this); FormDef file_def("FileDlg", 0); file_def.Load("FileDlg"); cmp_file_dlg = new(__FILE__,__LINE__) CmpFileDlg(screen, file_def, this); FormDef msg_def("CmdMsgDlg", 0); msg_def.Load("CmdMsgDlg"); cmd_msg_dlg = new(__FILE__,__LINE__) CmdMsgDlg(screen, msg_def, this); FormDef end_def("CmpCompleteDlg", 0); end_def.Load("CmpCompleteDlg"); cmp_end_dlg = new(__FILE__,__LINE__) CmpCompleteDlg(screen, end_def, this); FormDef scene_def("CmpSceneDlg", 0); scene_def.Load("CmpSceneDlg"); cmp_scene_dlg = new(__FILE__,__LINE__) CmpSceneDlg(screen, scene_def, this); loader->UseFileSystem(Starshatter::UseFileSystem()); HideAll(); } // +--------------------------------------------------------------------+ void CmpnScreen::TearDown() { if (screen) { screen->DelWindow(cmd_force_dlg); screen->DelWindow(cmd_missions_dlg); screen->DelWindow(cmd_orders_dlg); screen->DelWindow(cmd_intel_dlg); screen->DelWindow(cmd_theater_dlg); screen->DelWindow(cmd_msg_dlg); screen->DelWindow(cmp_file_dlg); screen->DelWindow(cmp_end_dlg); screen->DelWindow(cmp_scene_dlg); } delete cmd_force_dlg; delete cmd_missions_dlg; delete cmd_orders_dlg; delete cmd_intel_dlg; delete cmd_theater_dlg; delete cmd_msg_dlg; delete cmp_file_dlg; delete cmp_end_dlg; delete cmp_scene_dlg; cmd_force_dlg = 0; cmd_missions_dlg = 0; cmd_orders_dlg = 0; cmd_intel_dlg = 0; cmd_theater_dlg = 0; cmd_msg_dlg = 0; cmp_file_dlg = 0; cmp_end_dlg = 0; cmp_scene_dlg = 0; screen = 0; } // +--------------------------------------------------------------------+ void CmpnScreen::SetFieldOfView(double fov) { if (cmp_scene_dlg) cmp_scene_dlg->GetCameraView()->SetFieldOfView(fov); } // +--------------------------------------------------------------------+ double CmpnScreen::GetFieldOfView() const { if (cmp_scene_dlg) return cmp_scene_dlg->GetCameraView()->GetFieldOfView(); return 2; } // +--------------------------------------------------------------------+ void CmpnScreen::ExecFrame() { Game::SetScreenColor(Color::Black); if (cmd_orders_dlg && cmd_orders_dlg->IsShown()) { cmd_orders_dlg->ExecFrame(); } else if (cmd_force_dlg && cmd_force_dlg->IsShown()) { cmd_force_dlg->ExecFrame(); } else if (cmd_theater_dlg && cmd_theater_dlg->IsShown()) { cmd_theater_dlg->ExecFrame(); } else if (cmd_missions_dlg && cmd_missions_dlg->IsShown()) { cmd_missions_dlg->ExecFrame(); } else if (cmd_intel_dlg && cmd_intel_dlg->IsShown()) { cmd_intel_dlg->ExecFrame(); } if (cmp_file_dlg && cmp_file_dlg->IsShown()) { cmp_file_dlg->ExecFrame(); } if (cmd_msg_dlg && cmd_msg_dlg->IsShown()) { cmd_msg_dlg->ExecFrame(); } else if (cmp_end_dlg && cmp_end_dlg->IsShown()) { cmp_end_dlg->ExecFrame(); completion_stage = 2; } else if (cmp_scene_dlg && cmp_scene_dlg->IsShown()) { cmp_scene_dlg->ExecFrame(); if (completion_stage > 0) completion_stage = 2; } else if (campaign) { // if campaign is complete if (completion_stage == 0) { Player* player = Player::GetCurrentPlayer(); char msg_info[1024]; if (!player) return; if (campaign->IsTraining()) { int all_missions = (1<GetMissionList().size())-1; if (player->Trained() >= all_missions && player->Trained() < 255) { player->SetTrained(255); cmd_msg_dlg->Title()->SetText(Game::GetText("CmpnScreen.training")); sprintf_s(msg_info, Game::GetText("CmpnScreen.congrats"), Player::RankName(player->Rank()), player->Name().data()); cmd_msg_dlg->Message()->SetText(msg_info); cmd_msg_dlg->Message()->SetTextAlign(DT_LEFT); ShowCmdMsgDlg(); completion_stage = 1; } } else if (campaign->IsComplete() || campaign->IsFailed()) { bool cutscene = false; CombatEvent* event = campaign->GetLastEvent(); if (event && !event->Visited() && event->SceneFile() && *event->SceneFile()) { stars->ExecCutscene(event->SceneFile(), campaign->Path()); if (stars->InCutscene()) { cutscene = true; ShowCmpSceneDlg(); } } if (!cutscene) { ShowCmpCompleteDlg(); } if (campaign->IsComplete()) MusicDirector::SetMode(MusicDirector::VICTORY); else MusicDirector::SetMode(MusicDirector::DEFEAT); completion_stage = 1; } } // if message has been shown, restart else if (completion_stage > 1) { completion_stage = 0; if (campaign->IsTraining()) { List& list = Campaign::GetAllCampaigns(); Campaign* c = list[1]; if (c) { c->Load(); Campaign::SelectCampaign(c->Name()); stars->SetGameMode(Starshatter::CLOD_MODE); return; } } // continue on to the next available campaign: if (campaign->GetCampaignId() < Campaign::GetLastCampaignId()) { stars->StartOrResumeGame(); } // if this was the last campaign, just go back to the menu: else { Mouse::Show(false); MusicDirector::SetMode(MusicDirector::MENU); stars->SetGameMode(Starshatter::MENU_MODE); return; } } } if (completion_stage < 1) { MusicDirector::SetMode(MusicDirector::MENU); Mouse::Show(!IsCmpSceneShown()); } } // +--------------------------------------------------------------------+ bool CmpnScreen::CloseTopmost() { bool processed = false; if (IsCmdMsgShown()) { HideCmdMsgDlg(); processed = true; } else if (IsCmpFileShown()) { HideCmpFileDlg(); processed = true; } return processed; } void CmpnScreen::Show() { if (!isShown) { isShown = true; campaign = Campaign::GetCampaign(); completion_stage = 0; bool cutscene = false; CombatEvent* event = 0; if (campaign->IsActive() && !campaign->GetEvents().isEmpty()) { ListIter iter = campaign->GetEvents(); while (++iter) { event = iter.value(); if (event && !event->Visited() && event->SceneFile() && *event->SceneFile()) { stars->ExecCutscene(event->SceneFile(), campaign->Path()); if (stars->InCutscene()) { cutscene = true; ShowCmpSceneDlg(); } event->SetVisited(true); break; } } } if (!cutscene) ShowCmdDlg(); } } void CmpnScreen::Hide() { if (isShown) { HideAll(); isShown = false; } } void CmpnScreen::HideAll() { if (cmd_force_dlg) cmd_force_dlg->Hide(); if (cmd_missions_dlg) cmd_missions_dlg->Hide(); if (cmd_orders_dlg) cmd_orders_dlg->Hide(); if (cmd_intel_dlg) cmd_intel_dlg->Hide(); if (cmd_theater_dlg) cmd_theater_dlg->Hide(); if (cmd_msg_dlg) cmd_msg_dlg->Hide(); if (cmp_file_dlg) cmp_file_dlg->Hide(); if (cmp_end_dlg) cmp_end_dlg->Hide(); if (cmp_scene_dlg) cmp_scene_dlg->Hide(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmdDlg() { ShowCmdOrdersDlg(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmdForceDlg() { HideAll(); cmd_force_dlg->Show(); Mouse::Show(true); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmdForceDlg() { if (IsCmdForceShown()) cmd_force_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmdForceShown() { return cmd_force_dlg && cmd_force_dlg->IsShown(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmdOrdersDlg() { HideAll(); cmd_orders_dlg->Show(); Mouse::Show(true); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmdOrdersDlg() { if (IsCmdOrdersShown()) cmd_orders_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmdOrdersShown() { return cmd_orders_dlg && cmd_orders_dlg->IsShown(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmdMissionsDlg() { HideAll(); cmd_missions_dlg->Show(); Mouse::Show(true); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmdMissionsDlg() { if (IsCmdMissionsShown()) cmd_missions_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmdMissionsShown() { return cmd_missions_dlg && cmd_missions_dlg->IsShown(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmdIntelDlg() { HideAll(); cmd_intel_dlg->Show(); Mouse::Show(true); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmdIntelDlg() { if (IsCmdIntelShown()) cmd_intel_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmdIntelShown() { return cmd_intel_dlg && cmd_intel_dlg->IsShown(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmdTheaterDlg() { HideAll(); cmd_theater_dlg->Show(); Mouse::Show(true); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmdTheaterDlg() { if (IsCmdTheaterShown()) cmd_theater_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmdTheaterShown() { return cmd_theater_dlg && cmd_theater_dlg->IsShown(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmpFileDlg() { cmp_file_dlg->Show(); Mouse::Show(true); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmpFileDlg() { if (IsCmpFileShown()) cmp_file_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmpFileShown() { return cmp_file_dlg && cmp_file_dlg->IsShown(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmdMsgDlg() { cmd_msg_dlg->Show(); Mouse::Show(true); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmdMsgDlg() { if (IsCmdMsgShown()) cmd_msg_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmdMsgShown() { return cmd_msg_dlg && cmd_msg_dlg->IsShown(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmpCompleteDlg() { cmp_end_dlg->Show(); Mouse::Show(true); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmpCompleteDlg() { if (IsCmpCompleteShown()) cmp_end_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmpCompleteShown() { return cmp_end_dlg && cmp_end_dlg->IsShown(); } // +--------------------------------------------------------------------+ void CmpnScreen::ShowCmpSceneDlg() { cmp_scene_dlg->Show(); Mouse::Show(false); } // +--------------------------------------------------------------------+ void CmpnScreen::HideCmpSceneDlg() { if (IsCmpSceneShown()) cmp_scene_dlg->Hide(); } // +--------------------------------------------------------------------+ bool CmpnScreen::IsCmpSceneShown() { return cmp_scene_dlg && cmp_scene_dlg->IsShown(); }