/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Stars.exe FILE: CmpSelectDlg.cpp AUTHOR: John DiCamillo OVERVIEW ======== Mission Select Dialog Active Window class */ #include "MemDebug.h" #include "CmpSelectDlg.h" #include "ConfirmDlg.h" #include "MenuScreen.h" #include "Starshatter.h" #include "Campaign.h" #include "CampaignSaveGame.h" #include "CombatGroup.h" #include "ShipDesign.h" #include "Player.h" #include "Game.h" #include "DataLoader.h" #include "Button.h" #include "ListBox.h" #include "Slider.h" #include "Video.h" #include "Keyboard.h" #include "Mouse.h" #include "ParseUtil.h" #include "FormatUtil.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: DEF_MAP_CLIENT(CmpSelectDlg, OnNew); DEF_MAP_CLIENT(CmpSelectDlg, OnSaved); DEF_MAP_CLIENT(CmpSelectDlg, OnDelete); DEF_MAP_CLIENT(CmpSelectDlg, OnConfirmDelete); DEF_MAP_CLIENT(CmpSelectDlg, OnAccept); DEF_MAP_CLIENT(CmpSelectDlg, OnCancel); DEF_MAP_CLIENT(CmpSelectDlg, OnCampaignSelect); // +--------------------------------------------------------------------+ CmpSelectDlg::CmpSelectDlg(Screen* s, FormDef& def, MenuScreen* mgr) : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), lst_campaigns(0), btn_new(0), btn_saved(0), btn_delete(0), btn_accept(0), btn_cancel(0), description(0), stars(0), campaign(0), selected_mission(-1), show_saved(false), loading(false), loaded(false), hproc(0) { stars = Starshatter::GetInstance(); select_msg = Game::GetText("CmpSelectDlg.select_msg"); Init(def); } CmpSelectDlg::~CmpSelectDlg() { StopLoadProc(); images.destroy(); } // +--------------------------------------------------------------------+ void CmpSelectDlg::RegisterControls() { btn_new = (Button*) FindControl(100); btn_saved = (Button*) FindControl(101); btn_delete = (Button*) FindControl(102); btn_accept = (Button*) FindControl( 1); btn_cancel = (Button*) FindControl( 2); if (btn_new) REGISTER_CLIENT(EID_CLICK, btn_new, CmpSelectDlg, OnNew); if (btn_saved) REGISTER_CLIENT(EID_CLICK, btn_saved, CmpSelectDlg, OnSaved); if (btn_delete) { btn_delete->SetEnabled(false); REGISTER_CLIENT(EID_CLICK, btn_delete, CmpSelectDlg, OnDelete); REGISTER_CLIENT(EID_USER_1, btn_delete, CmpSelectDlg, OnConfirmDelete); } if (btn_accept) { btn_accept->SetEnabled(false); REGISTER_CLIENT(EID_CLICK, btn_accept, CmpSelectDlg, OnAccept); } if (btn_cancel) { btn_cancel->SetEnabled(true); REGISTER_CLIENT(EID_CLICK, btn_cancel, CmpSelectDlg, OnCancel); } description = FindControl(200); lst_campaigns = (ListBox*) FindControl(201); if (lst_campaigns) REGISTER_CLIENT(EID_SELECT, lst_campaigns, CmpSelectDlg, OnCampaignSelect); ShowNewCampaigns(); } // +--------------------------------------------------------------------+ void CmpSelectDlg::ExecFrame() { if (Keyboard::KeyDown(VK_RETURN)) { if (btn_accept && btn_accept->IsEnabled()) OnAccept(0); } AutoThreadSync a(sync); if (loaded) { loaded = false; if (btn_cancel) btn_cancel->SetEnabled(true); if (description && btn_accept) { if (campaign) { Campaign::SelectCampaign(campaign->Name()); if (load_index >= 0) { if (lst_campaigns) { images[load_index]->CopyBitmap(*campaign->GetImage(1)); lst_campaigns->SetItemImage(load_index, images[load_index]); } description->SetText(Text("") + campaign->Name() + Text("\n\n") + Text("") + Game::GetText("CmpSelectDlg.scenario") + Text("\n\t") + campaign->Description()); } else { char time_buf[32]; char score_buf[32]; double t = campaign->GetLoadTime() - campaign->GetStartTime(); FormatDayTime(time_buf, t); sprintf_s(score_buf, "%d", campaign->GetPlayerTeamScore()); Text desc = Text("") + campaign->Name() + Text("\n\n") + Text("") + Game::GetText("CmpSelectDlg.scenario") + Text("\n\t") + campaign->Description() + Text("\n\n") + Game::GetText("CmpSelectDlg.campaign-time") + Text("\n\t") + time_buf + Text("\n\n") + Game::GetText("CmpSelectDlg.assignment") + Text("\n\t"); if (campaign->GetPlayerGroup()) desc += campaign->GetPlayerGroup()->GetDescription(); else desc += "n/a"; desc += Text("\n\n") + Game::GetText("CmpSelectDlg.team-score") + Text("\n\t") + score_buf; description->SetText(desc); } btn_accept->SetEnabled(true); if (btn_delete) btn_delete->SetEnabled(show_saved); } else { description->SetText(select_msg); btn_accept->SetEnabled(true); } } } } bool CmpSelectDlg::CanClose() { AutoThreadSync a(sync); return !loading; } // +--------------------------------------------------------------------+ void CmpSelectDlg::ShowNewCampaigns() { AutoThreadSync a(sync); if (loading && description) { description->SetText(Game::GetText("CmpSelectDlg.already-loading")); Button::PlaySound(Button::SND_REJECT); return; } if (btn_new) btn_new->SetButtonState(1); if (btn_saved) btn_saved->SetButtonState(0); if (btn_delete) btn_delete->SetEnabled(false); if (lst_campaigns) { images.destroy(); lst_campaigns->SetSelectedStyle(ListBox::LIST_ITEM_STYLE_PLAIN); lst_campaigns->SetLeading(0); lst_campaigns->ClearItems(); lst_campaigns->SetLineHeight(100); Player* player = Player::GetCurrentPlayer(); if (!player) return; ListIter iter = Campaign::GetAllCampaigns(); while (++iter) { Campaign* c = iter.value(); if (c->GetCampaignId() < Campaign::SINGLE_MISSIONS) { Bitmap* bmp = new(__FILE__,__LINE__) Bitmap; bmp->CopyBitmap(*c->GetImage(0)); images.append(bmp); int n = lst_campaigns->AddImage(bmp) - 1; lst_campaigns->SetItemText(n, c->Name()); // if campaign is not available, show the grayed-out image // FULL GAME CRITERIA (based on player record): if (c->GetCampaignId() > 2 && c->GetCampaignId() < 10 && !player->HasCompletedCampaign(c->GetCampaignId()-1)) { images[n]->CopyBitmap(*c->GetImage(2)); lst_campaigns->SetItemImage(n, images[n]); } // Two additional sequences of ten campaigns (10-19 and 20-29) // for mod authors to use: else if (c->GetCampaignId() >= 10 && c->GetCampaignId() < 30 && (c->GetCampaignId() % 10) != 0 && !player->HasCompletedCampaign(c->GetCampaignId()-1)) { images[n]->CopyBitmap(*c->GetImage(2)); lst_campaigns->SetItemImage(n, images[n]); } // NOTE: Campaigns 10, 20, and 30-99 are always enabled if they exist! } } } if (description) description->SetText(select_msg); if (btn_accept) btn_accept->SetEnabled(false); show_saved = false; } // +--------------------------------------------------------------------+ void CmpSelectDlg::ShowSavedCampaigns() { AutoThreadSync a(sync); if (loading && description) { description->SetText(Game::GetText("CmpSelectDlg.already-loading")); Button::PlaySound(Button::SND_REJECT); return; } if (btn_new) btn_new->SetButtonState(0); if (btn_saved) btn_saved->SetButtonState(1); if (btn_delete) btn_delete->SetEnabled(false); if (lst_campaigns) { lst_campaigns->SetSelectedStyle(ListBox::LIST_ITEM_STYLE_FILLED_BOX); lst_campaigns->SetLeading(4); lst_campaigns->ClearItems(); lst_campaigns->SetLineHeight(12); List save_list; CampaignSaveGame::GetSaveGameList(save_list); save_list.sort(); for (int i = 0; i < save_list.size(); i++) lst_campaigns->AddItem(*save_list[i]); save_list.destroy(); } if (description) description->SetText(select_msg); if (btn_accept) btn_accept->SetEnabled(false); show_saved = true; } // +--------------------------------------------------------------------+ void CmpSelectDlg::OnCampaignSelect(AWEvent* event) { if (description && lst_campaigns) { AutoThreadSync a(sync); if (loading) { description->SetText(Game::GetText("CmpSelectDlg.already-loading")); Button::PlaySound(Button::SND_REJECT); return; } load_index = -1; load_file = ""; Player* player = Player::GetCurrentPlayer(); if (!player) return; // NEW CAMPAIGN: if (btn_new && btn_new->GetButtonState()) { List& list = Campaign::GetAllCampaigns(); for (int i = 0; i < lst_campaigns->NumItems(); i++) { Campaign* c = list[i]; // is campaign available? // FULL GAME CRITERIA (based on player record): if (c->GetCampaignId() <= 2 || player->HasCompletedCampaign(c->GetCampaignId()-1)) { if (lst_campaigns->IsSelected(i)) { images[i]->CopyBitmap(*c->GetImage(1)); lst_campaigns->SetItemImage(i, images[i]); AutoThreadSync a(sync); load_index = i; } else { images[i]->CopyBitmap(*c->GetImage(0)); lst_campaigns->SetItemImage(i, images[i]); } } // if not, then don't select else { images[i]->CopyBitmap(*c->GetImage(2)); lst_campaigns->SetItemImage(i, images[i]); if (lst_campaigns->IsSelected(i)) { description->SetText(select_msg); } } } } // SAVED CAMPAIGN: else { int seln = lst_campaigns->GetSelection(); if (seln < 0) { description->SetText(select_msg); } else { load_index = -1; load_file = lst_campaigns->GetItemText(seln); } } if (btn_accept) btn_accept->SetEnabled(false); } if (!loading && (load_index >= 0 || load_file.length() > 0)) { if (btn_cancel) btn_cancel->SetEnabled(false); StartLoadProc(); } } // +--------------------------------------------------------------------+ void CmpSelectDlg::Show() { FormWindow::Show(); ShowNewCampaigns(); } // +--------------------------------------------------------------------+ void CmpSelectDlg::OnNew(AWEvent* event) { ShowNewCampaigns(); } void CmpSelectDlg::OnSaved(AWEvent* event) { ShowSavedCampaigns(); } void CmpSelectDlg::OnDelete(AWEvent* event) { load_file = ""; if (lst_campaigns) { int seln = lst_campaigns->GetSelection(); if (seln < 0) { description->SetText(select_msg); btn_accept->SetEnabled(false); } else { load_index = -1; load_file = lst_campaigns->GetItemText(seln); } } if (load_file.length()) { ConfirmDlg* confirm = manager->GetConfirmDlg(); if (confirm) { char msg[256]; sprintf_s(msg, Game::GetText("CmpSelectDlg.are-you-sure"), load_file.data()); confirm->SetMessage(msg); confirm->SetTitle(Game::GetText("CmpSelectDlg.confirm")); manager->ShowConfirmDlg(); } else { OnConfirmDelete(event); } } ShowSavedCampaigns(); } void CmpSelectDlg::OnConfirmDelete(AWEvent* event) { if (load_file.length()) { CampaignSaveGame::Delete(load_file); } ShowSavedCampaigns(); } // +--------------------------------------------------------------------+ void CmpSelectDlg::OnAccept(AWEvent* event) { AutoThreadSync a(sync); if (loading) return; // if this is to be a new campaign, // re-instaniate the campaign object if (btn_new->GetButtonState()) Campaign::GetCampaign()->Load(); else Game::ResetGameTime(); Mouse::Show(false); stars->SetGameMode(Starshatter::CLOD_MODE); } void CmpSelectDlg::OnCancel(AWEvent* event) { manager->ShowMenuDlg(); } // +--------------------------------------------------------------------+ DWORD WINAPI CmpSelectDlgLoadProc(LPVOID link); void CmpSelectDlg::StartLoadProc() { if (hproc != 0) { DWORD result = 0; GetExitCodeThread(hproc, &result); if (result != STILL_ACTIVE) { CloseHandle(hproc); hproc = 0; } else { return; } } if (hproc == 0) { campaign = 0; loading = true; loaded = false; if (description) description->SetText(Game::GetText("CmpSelectDlg.loading")); DWORD thread_id = 0; hproc = CreateThread(0, 4096, CmpSelectDlgLoadProc, (LPVOID) this, 0, &thread_id); if (hproc == 0) { static int report = 10; if (report > 0) { ::Print("WARNING: CmpSelectDlg() failed to create thread (err=%08x)\n", GetLastError()); report--; if (report == 0) ::Print(" Further warnings of this type will be supressed.\n"); } } } } void CmpSelectDlg::StopLoadProc() { if (hproc != 0) { WaitForSingleObject(hproc, 2500); CloseHandle(hproc); hproc = 0; } } DWORD WINAPI CmpSelectDlgLoadProc(LPVOID link) { CmpSelectDlg* dlg = (CmpSelectDlg*) link; if (dlg) return dlg->LoadProc(); return (DWORD) E_POINTER; } DWORD CmpSelectDlg::LoadProc() { Campaign* c = 0; // NEW CAMPAIGN: if (load_index >= 0) { List& list = Campaign::GetAllCampaigns(); if (load_index < list.size()) { c = list[load_index]; c->Load(); } } // SAVED CAMPAIGN: else { CampaignSaveGame savegame; savegame.Load(load_file); c = savegame.GetCampaign(); } sync.acquire(); loading = false; loaded = true; campaign = c; sync.release(); return 0; } // +--------------------------------------------------------------------+