/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: CampaignPlanStrategic.h AUTHOR: John DiCamillo OVERVIEW ======== CampaignPlanStrategic prioritizes targets and defensible allied forces as the first step in force tasking. This algorithm computes which enemy resources are most important to attack, based on the AI value of each combat group, and strategic weighting factors that help shape the strategy to the objectives for the current campaign. */ #ifndef CampaignPlanStrategic_h #define CampaignPlanStrategic_h #include "Types.h" #include "CampaignPlan.h" // +--------------------------------------------------------------------+ class CampaignPlanStrategic : public CampaignPlan { public: static const char* TYPENAME() { return "CampaignPlanStrategic"; } CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { } virtual ~CampaignPlanStrategic() { } // operations: virtual void ExecFrame(); protected: void PlaceGroup(CombatGroup* g); void ScoreCombatant(Combatant* c); void ScoreDefensible(Combatant* c); void ScoreDefend(Combatant* c, CombatGroup* g); void ScoreTargets(Combatant* c, Combatant* t); void ScoreTarget(Combatant* c, CombatGroup* g); void ScoreNeeds(Combatant* c); // zone alocation: void BuildGroupList(CombatGroup* g, List& groups); void AssignZones(Combatant* c); void ResolveZoneMovement(CombatGroup* g); }; #endif CampaignPlanStrategic_h