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SUBSYSTEM: Stars.exe FILE: CampaignPlanMission.cpp AUTHOR: John DiCamillo OVERVIEW ======== CampaignPlanMission generates missions and mission info for the player's combat group as part of a dynamic campaign. */ #include "MemDebug.h" #include "CampaignPlanMission.h" #include "CampaignMissionRequest.h" #include "CampaignMissionFighter.h" #include "CampaignMissionStarship.h" #include "Campaign.h" #include "Combatant.h" #include "CombatAction.h" #include "CombatAssignment.h" #include "CombatGroup.h" #include "CombatUnit.h" #include "CombatZone.h" #include "Mission.h" #include "StarSystem.h" #include "Random.h" // +--------------------------------------------------------------------+ void CampaignPlanMission::ExecFrame() { if (campaign && campaign->IsActive()) { player_group = campaign->GetPlayerGroup(); if (!player_group) return; int missionCount = campaign->GetMissionList().size(); if (missionCount > 0) { // starships only get one mission to pick from: if (player_group->IsStarshipGroup()) return; // fighters get a maximum of five missions: if (missionCount >= 5) return; // otherwise, once every few seconds is plenty: if (Campaign::Stardate() - exec_time < 1) return; } SelectStartTime(); if (player_group->IsFighterGroup()) { slot++; if (slot > 2) slot = 0; CampaignMissionRequest* request = PlanFighterMission(); CampaignMissionFighter generator(campaign); generator.CreateMission(request); delete request; } else if (player_group->IsStarshipGroup()) { // starships should always check for campaign and strategic missions slot = 0; CampaignMissionRequest* request = PlanStarshipMission(); CampaignMissionStarship generator(campaign); generator.CreateMission(request); delete request; } exec_time = Campaign::Stardate(); } } // +--------------------------------------------------------------------+ void CampaignPlanMission::SelectStartTime() { const int HOUR = 3600; // 60 minutes const int MISSION_DELAY = 1800; // 30 minutes double base_time = 0; List& info_list = campaign->GetMissionList(); if (info_list.size() > 0) { MissionInfo* info = info_list[info_list.size()-1]; base_time = info->start; } if (base_time == 0) base_time = campaign->GetTime() + MISSION_DELAY; start = (int) base_time + MISSION_DELAY; start -= start % MISSION_DELAY; } // +--------------------------------------------------------------------+ CampaignMissionRequest* CampaignPlanMission::PlanStarshipMission() { CampaignMissionRequest* request = 0; if (!request) request = PlanCampaignMission(); if (!request) request = PlanStrategicMission(); if (!request) request = PlanRandomStarshipMission(); return request; } // +--------------------------------------------------------------------+ CampaignMissionRequest* CampaignPlanMission::PlanFighterMission() { CampaignMissionRequest* request = 0; if (!request) request = PlanCampaignMission(); if (!request) request = PlanStrategicMission(); if (!request) request = PlanRandomFighterMission(); return request; } // +--------------------------------------------------------------------+ CampaignMissionRequest* CampaignPlanMission::PlanCampaignMission() { CampaignMissionRequest* request = 0; ListIter iter = campaign->GetActions(); while (++iter && !request) { CombatAction* action = iter.value(); if (action->Type() != CombatAction::MISSION_TEMPLATE) continue; if (action->IsAvailable()) { // only fire each action once every two hours: if (action->ExecTime() > 0 && campaign->GetTime() - action->ExecTime() < 7200) continue; CombatGroup* g = campaign->FindGroup(action->GetIFF(), action->AssetType(), action->AssetId()); if (g && (g == player_group || (player_group->Type() == CombatGroup::WING && player_group->FindGroup(g->Type(), g->GetID())))) { request = new(__FILE__,__LINE__) CampaignMissionRequest(campaign, action->Subtype(), start, g); if (request) { request->SetOpposingType(action->OpposingType()); request->SetScript(action->GetText()); } action->FireAction(); } } } return request; } // +--------------------------------------------------------------------+ CampaignMissionRequest* CampaignPlanMission::PlanStrategicMission() { CampaignMissionRequest* request = 0; if (slot > 1) return request; // build list of assignments: List assignments; assignments.append(player_group->GetAssignments()); if (player_group->Type() == CombatGroup::WING) { ListIter iter = player_group->GetComponents(); while (++iter) { CombatGroup* g = iter.value(); assignments.append(g->GetAssignments()); } } // pick next assignment as basis for mission: static int assignment_index = 0; if (assignments.size()) { if (assignment_index >= assignments.size()) assignment_index = 0; CombatAssignment* a = assignments[assignment_index++]; request = new(__FILE__,__LINE__) CampaignMissionRequest(campaign, a->Type(), start, a->GetResource()); if (request) request->SetObjective(a->GetObjective()); } return request; } // +--------------------------------------------------------------------+ static int mission_type_index = -1; static int mission_types[16] = { Mission::PATROL, Mission::PATROL, Mission::ESCORT_FREIGHT, Mission::PATROL, Mission::ESCORT_FREIGHT, Mission::PATROL, Mission::ESCORT_FREIGHT, Mission::ESCORT_FREIGHT, Mission::PATROL, Mission::ESCORT_FREIGHT, Mission::PATROL, Mission::ESCORT_FREIGHT, Mission::PATROL, Mission::PATROL, Mission::ESCORT_FREIGHT, Mission::PATROL }; // +--------------------------------------------------------------------+ CampaignMissionRequest* CampaignPlanMission::PlanRandomStarshipMission() { int type = Mission::PATROL; int r = RandomIndex(); int ownside = player_group->GetIFF(); if (mission_type_index < 0) mission_type_index = r; else if (mission_type_index >= 16) mission_type_index = 0; type = mission_types[mission_type_index++]; if (type == Mission::ESCORT_FREIGHT) { CombatGroup* freight = campaign->FindGroup(ownside, CombatGroup::FREIGHT); if (!freight || freight->CountUnits() < 1) type = Mission::PATROL; } CampaignMissionRequest* request = 0; request = new(__FILE__,__LINE__) CampaignMissionRequest(campaign, type, start, player_group); return request; } // +--------------------------------------------------------------------+ static int fighter_mission_index = 0; static int fighter_mission_types[16] = { Mission::PATROL, Mission::SWEEP, Mission::ESCORT_SHUTTLE, Mission::AIR_PATROL, Mission::SWEEP, Mission::ESCORT_SHUTTLE, Mission::PATROL, Mission::PATROL, Mission::AIR_SWEEP, Mission::PATROL, Mission::AIR_PATROL, Mission::ESCORT_SHUTTLE, Mission::PATROL, Mission::SWEEP, Mission::PATROL, Mission::AIR_SWEEP }; CampaignMissionRequest* CampaignPlanMission::PlanRandomFighterMission() { CampaignMissionRequest* request = 0; int type = fighter_mission_types[fighter_mission_index++]; int ownside = player_group->GetIFF(); CombatGroup* primary = player_group; CombatGroup* obj = 0; if (fighter_mission_index > 15) fighter_mission_index = 0; if (type == Mission::ESCORT_FREIGHT) { CombatGroup* freight = campaign->FindGroup(ownside, CombatGroup::FREIGHT); if (!freight || freight->CalcValue() < 1) type = Mission::PATROL; else obj = freight; } else if (type == Mission::ESCORT_SHUTTLE) { CombatGroup* shuttle = campaign->FindGroup(ownside, CombatGroup::LCA_SQUADRON); if (!shuttle || shuttle->CalcValue() < 1) type = Mission::PATROL; else obj = shuttle; } else if (primary->Type() == CombatGroup::WING) { if (RandomChance()) primary = primary->FindGroup(CombatGroup::INTERCEPT_SQUADRON); else primary = primary->FindGroup(CombatGroup::FIGHTER_SQUADRON); } if (type >= Mission::AIR_PATROL && type <= Mission::AIR_INTERCEPT) { CombatZone* zone = 0; bool airborne = false; if (primary) zone = primary->GetAssignedZone(); if (zone && zone->GetRegions().size() > 1) { Text air_region = *zone->GetRegions().at(1); StarSystem* system = campaign->GetSystem(zone->System()); if (system) { OrbitalRegion* rgn = system->FindRegion(air_region); if (rgn && rgn->Type() == Orbital::TERRAIN) airborne = true; } } if (!airborne) { if (type == Mission::AIR_INTERCEPT) type = Mission::INTERCEPT; else if (type == Mission::AIR_SWEEP) type = Mission::SWEEP; else type = Mission::PATROL; } } request = new(__FILE__,__LINE__) CampaignMissionRequest(campaign, type, start, primary); if (request) request->SetObjective(obj); return request; }