/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: CampaignMissionRequest.h AUTHOR: John DiCamillo OVERVIEW ======== CampaignMissionRequest */ #ifndef CampaignMissionRequest_h #define CampaignMissionRequest_h #include "Types.h" #include "Geometry.h" #include "List.h" #include "Text.h" // +--------------------------------------------------------------------+ class Campaign; class CombatGroup; class CombatUnit; class CombatZone; class Mission; class MissionElement; class MissionInfo; // +--------------------------------------------------------------------+ class CampaignMissionRequest { public: static const char* TYPENAME() { return "CampaignMissionRequest"; } CampaignMissionRequest(Campaign* c, int type, int start, CombatGroup* primary, CombatGroup* tgt=0); Campaign* GetCampaign() { return campaign; } int Type() { return type; } int OpposingType() { return opp_type; } int StartTime() { return start; } CombatGroup* GetPrimaryGroup() { return primary_group; } CombatGroup* GetSecondaryGroup() { return secondary_group; } CombatGroup* GetObjective() { return objective; } bool IsLocSpecified() { return use_loc; } const Text& RegionName() { return region; } Point Location() { return location; } const Text& Script() { return script; } void SetType(int t) { type = t; } void SetOpposingType(int t) { opp_type = t; } void SetStartTime(int s) { start = s; } void SetPrimaryGroup(CombatGroup* g) { primary_group = g; } void SetSecondaryGroup(CombatGroup* g) { secondary_group = g; } void SetObjective(CombatGroup* g) { objective = g; } void SetRegionName(const char* rgn) { region = rgn; use_loc = true; } void SetLocation(const Point& loc) { location = loc; use_loc = true; } void SetScript(const char* s) { script = s; } private: Campaign* campaign; int type; // type of mission int opp_type; // opposing mission type int start; // start time CombatGroup* primary_group; // player's group CombatGroup* secondary_group; // optional support group CombatGroup* objective; // target or ward bool use_loc; // use the specified location Text region; Point location; Text script; }; #endif CampaignMissionRequest_h