/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: nGenEx.lib FILE: Button.h AUTHOR: John DiCamillo OVERVIEW ======== Button class */ #ifndef Button_h #define Button_h #include "Types.h" #include "ActiveWindow.h" #include "Bitmap.h" // +--------------------------------------------------------------------+ class Button : public ActiveWindow { public: enum SOUNDS { SND_BUTTON, SND_CLICK, SND_SWISH, SND_CHIRP, SND_ACCEPT, SND_REJECT, SND_CONFIRM, SND_LIST_SELECT, SND_LIST_SCROLL, SND_LIST_DROP, SND_COMBO_OPEN, SND_COMBO_CLOSE, SND_COMBO_HILITE, SND_COMBO_SELECT, SND_MENU_OPEN, SND_MENU_CLOSE, SND_MENU_SELECT, SND_MENU_HILITE }; Button(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0); Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0); virtual ~Button(); static void Initialize(); static void Close(); static void PlaySound(int n=0); static void SetVolume(int vol); // Operations: virtual void Draw(); // refresh backing store // Event Target Interface: virtual int OnMouseMove(int x, int y); virtual int OnLButtonDown(int x, int y); virtual int OnLButtonUp(int x, int y); virtual int OnClick(); virtual int OnMouseEnter(int x, int y); virtual int OnMouseExit(int x, int y); // Property accessors: Color GetActiveColor(); void SetActiveColor(Color c); bool GetAnimated(); void SetAnimated(bool bNewValue); short GetBevelWidth(); void SetBevelWidth(short nNewValue); bool GetBorder(); void SetBorder(bool bNewValue); Color GetBorderColor(); void SetBorderColor(Color c); short GetButtonState(); void SetButtonState(short nNewValue); bool GetDropShadow(); void SetDropShadow(bool bNewValue); void GetPicture(Bitmap& img); void SetPicture(const Bitmap& img); short GetPictureLocation(); void SetPictureLocation(short nNewValue); bool GetSticky(); void SetSticky(bool bNewValue); void SetStandardImage(Bitmap* img); void SetActivatedImage(Bitmap* img); void SetTransitionImage(Bitmap* img); protected: Rect CalcLabelRect(int img_w, int img_h); Rect CalcPictureRect(); void DrawImage(Bitmap* bmp, const Rect& irect); bool animated; bool drop_shadow; bool sticky; bool border; Color active_color; Color border_color; bool captured; int pre_state; short bevel_width; short button_state; short picture_loc; Bitmap picture; Bitmap* standard_image; // state = 0 Bitmap* activated_image; // state = 1 (if sticky) Bitmap* transition_image; // state = 2 (if sticky) }; #endif // Button_h