/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: BaseScreen.h AUTHOR: John DiCamillo */ #ifndef BaseScreen_h #define BaseScreen_h #include "Types.h" #include "Bitmap.h" #include "Screen.h" // +--------------------------------------------------------------------+ class Screen; class Sim; class Window; class Font; class NavDlg; class MsnElemDlg; class AudDlg; class VidDlg; class ModDlg; class ModInfoDlg; class OptDlg; class CtlDlg; class KeyDlg; class JoyDlg; class MsgDlg; // +--------------------------------------------------------------------+ class BaseScreen { public: BaseScreen() { } virtual ~BaseScreen() { } virtual void ShowNavDlg() { } virtual void HideNavDlg() { } virtual bool IsNavShown() { return false; } virtual NavDlg* GetNavDlg() { return 0; } virtual void ShowMsnElemDlg() { } virtual void HideMsnElemDlg() { } virtual MsnElemDlg* GetMsnElemDlg() { return 0; } virtual AudDlg* GetAudDlg() const { return 0; } virtual VidDlg* GetVidDlg() const { return 0; } virtual ModDlg* GetModDlg() const { return 0; } virtual ModInfoDlg* GetModInfoDlg() const { return 0; } virtual OptDlg* GetOptDlg() const { return 0; } virtual CtlDlg* GetCtlDlg() const { return 0; } virtual JoyDlg* GetJoyDlg() const { return 0; } virtual KeyDlg* GetKeyDlg() const { return 0; } virtual void ShowAudDlg() { } virtual void ShowVidDlg() { } virtual void ShowModDlg() { } virtual void ShowModInfoDlg() { } virtual void ShowOptDlg() { } virtual void ShowCtlDlg() { } virtual void ShowJoyDlg() { } virtual void ShowKeyDlg() { } virtual void ShowMsgDlg() { } virtual void HideMsgDlg() { } virtual bool IsMsgShown() { return false; } virtual MsgDlg* GetMsgDlg() { return 0; } virtual void ApplyOptions() { } virtual void CancelOptions() { } }; // +--------------------------------------------------------------------+ #endif // BaseScreen_h