/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Stars.exe FILE: AudioConfig.h AUTHOR: John DiCamillo OVERVIEW ======== Audio Configuration class */ #ifndef AudioConfig_h #define AudioConfig_h #include "Types.h" // +--------------------------------------------------------------------+ class AudioConfig { public: AudioConfig(); ~AudioConfig(); static void Initialize(); static void Close(); static AudioConfig* GetInstance(); void Load(); void Save(); static int MenuMusic(); static int GameMusic(); static int EfxVolume(); static int GuiVolume(); static int WrnVolume(); static int VoxVolume(); static int Silence(); static void SetTraining(bool t); int GetMenuMusic() const { return menu_music; } int GetGameMusic() const { return game_music; } int GetEfxVolume() const { return efx_volume; } int GetGuiVolume() const { return gui_volume; } int GetWrnVolume() const { return wrn_volume; } int GetVoxVolume() const { return vox_volume; } void SetMenuMusic(int v); void SetGameMusic(int v); void SetEfxVolume(int v); void SetGuiVolume(int v); void SetWrnVolume(int v); void SetVoxVolume(int v); protected: int menu_music; int game_music; int efx_volume; int gui_volume; int wrn_volume; int vox_volume; bool training; }; #endif // AudioConfig_h