/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: nGenEx.lib FILE: ActiveWindow.h AUTHOR: John DiCamillo OVERVIEW ======== Active Window class (a window that knows how to draw itself) */ #ifndef ActiveWindow_h #define ActiveWindow_h #include #include "Types.h" #include "Color.h" #include "Geometry.h" #include "Bitmap.h" #include "Window.h" #include "EventTarget.h" #include "List.h" #include "Text.h" // +--------------------------------------------------------------------+ struct Poly; struct Material; struct VertexSet; class Layout; // +--------------------------------------------------------------------+ enum { WIN_NO_FRAME = 0x0000, WIN_BLACK_FRAME = 0x0001, WIN_WHITE_FRAME = 0x0002, WIN_THIN_FRAME = 0x0004, WIN_THICK_FRAME = 0x0008, WIN_RAISED_FRAME = 0x0010, WIN_SUNK_FRAME = 0x0020, WIN_TEXT_SHADOW = 0x0040, WIN_FRAME_ONLY = 0x0080 }; enum { EID_CREATE, EID_DESTROY, EID_MOUSE_MOVE, EID_CLICK, EID_SELECT, EID_LBUTTON_DOWN, EID_LBUTTON_UP, EID_RBUTTON_DOWN, EID_RBUTTON_UP, EID_KEY_DOWN, EID_SET_FOCUS, EID_KILL_FOCUS, EID_MOUSE_ENTER, EID_MOUSE_EXIT, EID_MOUSE_WHEEL, EID_DRAG_START, EID_DRAG_DROP, EID_USER_1, EID_USER_2, EID_USER_3, EID_USER_4, EID_NUM_EVENTS }; // +--------------------------------------------------------------------+ class ActiveWindow; struct AWEvent { static const char* TYPENAME() { return "AWEvent"; } AWEvent() : window(0), eid(0), x(0), y(0) { } AWEvent(ActiveWindow* w, int e, int ax=0, int ay=0) : window(w), eid(e), x(ax), y(ay) { } int operator == (const AWEvent& e) const { return (window == e.window) && (eid == e.eid) && (x == e.x) && (y == e.y); } ActiveWindow* window; int eid; int x; int y; }; typedef void (*PFVAWE)(ActiveWindow*, AWEvent*); struct AWMap { static const char* TYPENAME() { return "AWMap"; } AWMap() : eid(0), client(0), func(0) { } AWMap(int e, ActiveWindow* w, PFVAWE f) : eid(e), client(w), func(f) { } int operator == (const AWMap& m) const { return (eid == m.eid) && (client == m.client); } int eid; ActiveWindow* client; PFVAWE func; }; // +--------------------------------------------------------------------+ class ActiveWindow : public Window, public EventTarget { public: static const char* TYPENAME() { return "ActiveWindow"; } ActiveWindow(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0, DWORD style=0, ActiveWindow* parent=0); virtual ~ActiveWindow(); int operator == (const ActiveWindow& w) const { return id == w.id; } // Operations: virtual void Paint(); // blt to screen virtual void Draw(); // refresh backing store virtual void Show(); virtual void Hide(); virtual void MoveTo(const Rect& r); virtual void UseLayout(const std::vector& min_x, const std::vector& min_y, const std::vector& weight_x, const std::vector& weight_y); virtual void UseLayout(const std::vector& min_x, const std::vector& min_y, const std::vector& weight_x, const std::vector& weight_y); virtual void UseLayout(int ncols, int nrows, int* min_x, int* min_y, float* weight_x, float* weight_y); virtual void DoLayout(); // Event Target Interface: virtual int OnMouseMove(int x, int y); virtual int OnLButtonDown(int x, int y); virtual int OnLButtonUp(int x, int y); virtual int OnClick(); virtual int OnSelect(); virtual int OnRButtonDown(int x, int y); virtual int OnRButtonUp(int x, int y); virtual int OnMouseEnter(int x, int y); virtual int OnMouseExit(int x, int y); virtual int OnMouseWheel(int wheel); virtual int OnKeyDown(int vk, int flags); virtual const char* GetDescription() const { return desc; } // pseudo-events: virtual int OnDragStart(int x, int y); virtual int OnDragDrop(int x, int y, ActiveWindow* source); virtual ActiveWindow* FindControl(int x, int y) { return 0; } virtual Rect TargetRect() const; virtual ActiveWindow* GetCapture(); virtual bool SetCapture(); virtual int ReleaseCapture(); // Property accessors: virtual void SetFocus(); virtual void KillFocus(); virtual bool HasFocus() const { return focus; } void SetEnabled(bool e=true) { enabled = e; } bool IsEnabled() const { return enabled; } bool IsVisible() const { return shown; } DWORD GetID() const { return id; } void SetStyle(DWORD s) { style = s; } DWORD GetStyle() const { return style; } void SetText(const char* t); void SetText(const Text& t); void AddText(const char* t); void AddText(const Text& t); const Text& GetText() const { return text; } void SetAltText(const char* t) { alt_text = t; } void SetAltText(const Text& t) { alt_text = t; } const Text& GetAltText() const { return alt_text; } void SetTexture(Bitmap* bmp) { texture = bmp; } Bitmap* GetTexture() { return texture; } void SetMargins(const Insets& m); Insets& GetMargins() { return margins; } void SetTextInsets(const Insets& t); Insets& GetTextInsets() { return text_insets; } List& GetChildren() { return children; } void SetCellInsets(const Insets& c); Insets& GetCellInsets() { return cell_insets; } void SetCells(int cx, int cy, int cw=1, int ch=1); void SetCells(const Rect& r) { cells = r; } Rect& GetCells() { return cells; } void SetFixedWidth(int w) { fixed_width = w; } int GetFixedWidth() const { return fixed_width; } void SetFixedHeight(int h) { fixed_height = h; } int GetFixedHeight() const { return fixed_height;} void SetAlpha(double a); double GetAlpha() const { return alpha; } void SetBackColor(Color c) { back_color = c; } Color GetBackColor() const { return back_color; } void SetBaseColor(Color c) { base_color = c; } Color GetBaseColor() const { return base_color; } void SetForeColor(Color c) { fore_color = c; } Color GetForeColor() const { return fore_color; } void SetSingleLine(bool a) { single_line = a; } bool GetSingleLine() const { return single_line; } void SetTextAlign(DWORD a); DWORD GetTextAlign() const { return text_align; } void SetTransparent(bool t) { transparent = t; } bool GetTransparent() const { return transparent; } void SetHidePartial(bool a) { hide_partial = a; } bool GetHidePartial() const { return hide_partial;} void SetTabStop(int n, int x); int GetTabStop(int n) const; void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags); // class properties: static void SetSystemFont(Font* f); static void SetSystemBackColor(Color c); static void SetSystemForeColor(Color c); // callback function registration: virtual void RegisterClient(int EID, ActiveWindow* client, PFVAWE callback); virtual void UnregisterClient(int EID, ActiveWindow* client); virtual void ClientEvent(int EID, int x=0, int y=0); // form context: virtual ActiveWindow* GetForm() { return form; } virtual void SetForm(ActiveWindow* f) { form = f; } virtual bool IsFormActive() const; virtual bool IsTopMost() const { return topmost; } virtual void SetTopMost(bool t) { topmost = t; } virtual ActiveWindow* FindChild(DWORD id); virtual ActiveWindow* FindChild(int x, int y); protected: virtual Color ShadeColor(Color c, double shade); virtual void AddChild(ActiveWindow* child); virtual void DrawStyleRect(const Rect& r, int style); virtual void DrawStyleRect(int x1, int y1, int x2, int y2, int style); virtual void DrawTabbedText(); virtual void DrawTextureGrid(); virtual void CalcGrid(); DWORD id; DWORD style; DWORD text_align; bool single_line; bool focus; bool enabled; bool hide_partial; float alpha; Color back_color; Color base_color; Color fore_color; Text text; Text alt_text; Text desc; Bitmap* texture; Insets margins; Insets text_insets; Insets cell_insets; Rect cells; int fixed_width; int fixed_height; int tab[10]; ActiveWindow* parent; ActiveWindow* form; bool transparent; bool topmost; Layout* layout; List children; List clients; AWEvent event; int rows; int cols; Poly* polys; VertexSet* vset; Material* mtl; static Font* sys_font; static Color sys_back_color; static Color sys_fore_color; }; #define DEF_MAP_CLIENT(cname, fname)\ void Map##cname##fname(ActiveWindow* client, AWEvent* event) \ { cname* c = (cname*) client; c->fname(event); } #define REGISTER_CLIENT(eid, ctrl, cname, fname)\ if (ctrl) ctrl->RegisterClient(eid, this, Map##cname##fname); #define UNREGISTER_CLIENT(eid, ctrl, cname)\ if (ctrl) ctrl->UnregisterClient(eid, this); #endif // ActiveWindow_h