Build Log
--------------------Configuration: OpcodeLib - Win32 Release--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp"
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp"
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" with contents
[
/nologo /out:"Release\OpcodeLib.lib"
.\Release\IceAABB.obj
.\Release\IceContainer.obj
.\Release\IceHPoint.obj
.\Release\IceIndexedTriangle.obj
.\Release\IceMatrix3x3.obj
.\Release\IceMatrix4x4.obj
.\Release\IceOBB.obj
.\Release\IcePlane.obj
.\Release\IcePoint.obj
.\Release\IceRandom.obj
.\Release\IceRay.obj
.\Release\IceRevisitedRadix.obj
.\Release\IceSegment.obj
.\Release\IceTriangle.obj
.\Release\IceUtils.obj
.\Release\OPC_AABBCollider.obj
.\Release\OPC_AABBTree.obj
.\Release\OPC_BaseModel.obj
.\Release\OPC_Collider.obj
.\Release\OPC_Common.obj
.\Release\OPC_HybridModel.obj
.\Release\OPC_MeshInterface.obj
.\Release\OPC_Model.obj
.\Release\OPC_OBBCollider.obj
.\Release\OPC_OptimizedTree.obj
.\Release\OPC_RayCollider.obj
.\Release\OPC_TreeBuilders.obj
.\Release\OPC_TreeCollider.obj
.\Release\OPC_VolumeCollider.obj
.\Release\Opcode.obj
.\Release\StdAfx.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp"
Output Window
Compiling...
StdAfx.cpp
Compiling on Windows...
Compiling with VC++...
Compiling...
IceAABB.cpp
IceContainer.cpp
IceHPoint.cpp
IceIndexedTriangle.cpp
IceMatrix3x3.cpp
IceMatrix4x4.cpp
IceOBB.cpp
IcePlane.cpp
IcePoint.cpp
IceRandom.cpp
IceRay.cpp
IceRevisitedRadix.cpp
IceSegment.cpp
IceTriangle.cpp
IceUtils.cpp
OPC_AABBCollider.cpp
OPC_AABBTree.cpp
OPC_BaseModel.cpp
OPC_Collider.cpp
OPC_Common.cpp
Generating Code...
Compiling...
OPC_HybridModel.cpp
OPC_MeshInterface.cpp
OPC_Model.cpp
OPC_OBBCollider.cpp
OPC_OptimizedTree.cpp
OPC_RayCollider.cpp
OPC_TreeBuilders.cpp
OPC_TreeCollider.cpp
OPC_VolumeCollider.cpp
Opcode.cpp
Generating Code...
Creating library...
Results
OpcodeLib.lib - 0 error(s), 0 warning(s)
--------------------Configuration: OpcodeLib - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp"
"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp"
"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp"
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp"
Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" with contents
[
/nologo /out:"Debug\OpcodeLib.lib"
.\Debug\IceAABB.obj
.\Debug\IceContainer.obj
.\Debug\IceHPoint.obj
.\Debug\IceIndexedTriangle.obj
.\Debug\IceMatrix3x3.obj
.\Debug\IceMatrix4x4.obj
.\Debug\IceOBB.obj
.\Debug\IcePlane.obj
.\Debug\IcePoint.obj
.\Debug\IceRandom.obj
.\Debug\IceRay.obj
.\Debug\IceRevisitedRadix.obj
.\Debug\IceSegment.obj
.\Debug\IceTriangle.obj
.\Debug\IceUtils.obj
.\Debug\OPC_AABBCollider.obj
.\Debug\OPC_AABBTree.obj
.\Debug\OPC_BaseModel.obj
.\Debug\OPC_Collider.obj
.\Debug\OPC_Common.obj
.\Debug\OPC_HybridModel.obj
.\Debug\OPC_MeshInterface.obj
.\Debug\OPC_Model.obj
.\Debug\OPC_OBBCollider.obj
.\Debug\OPC_OptimizedTree.obj
.\Debug\OPC_RayCollider.obj
.\Debug\OPC_TreeBuilders.obj
.\Debug\OPC_TreeCollider.obj
.\Debug\OPC_VolumeCollider.obj
.\Debug\Opcode.obj
.\Debug\StdAfx.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp"
Output Window
Compiling...
StdAfx.cpp
Compiling on Windows...
Compiling with VC++...
Compiling...
IceAABB.cpp
IceContainer.cpp
IceHPoint.cpp
IceIndexedTriangle.cpp
IceMatrix3x3.cpp
IceMatrix4x4.cpp
IceOBB.cpp
IcePlane.cpp
IcePoint.cpp
IceRandom.cpp
IceRay.cpp
IceRevisitedRadix.cpp
IceSegment.cpp
IceTriangle.cpp
IceUtils.cpp
OPC_AABBCollider.cpp
OPC_AABBTree.cpp
OPC_BaseModel.cpp
OPC_Collider.cpp
OPC_Common.cpp
Generating Code...
Compiling...
OPC_HybridModel.cpp
OPC_MeshInterface.cpp
OPC_Model.cpp
OPC_OBBCollider.cpp
OPC_OptimizedTree.cpp
OPC_RayCollider.cpp
OPC_TreeBuilders.cpp
OPC_TreeCollider.cpp
OPC_VolumeCollider.cpp
Opcode.cpp
Generating Code...
Creating library...
Results
OpcodeLib.lib - 0 error(s), 0 warning(s)