# Microsoft Developer Studio Project File - Name="OpcodeLib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=OpcodeLib - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "OpcodeLib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "OpcodeLib.mak" CFG="OpcodeLib - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "OpcodeLib - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "OpcodeLib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "OpcodeLib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # 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Begin Source File SOURCE=.\Ice\IceAABB.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceContainer.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceHPoint.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceIndexedTriangle.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix3x3.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix4x4.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceOBB.cpp # End Source File # Begin Source File SOURCE=.\Ice\IcePlane.cpp # End Source File # Begin Source File SOURCE=.\Ice\IcePoint.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceRandom.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceRay.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceRevisitedRadix.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceSegment.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceTriangle.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceUtils.cpp # End Source File # Begin Source File SOURCE=.\OPC_AABBCollider.cpp # 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End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Ice\IceAABB.h # End Source File # Begin Source File SOURCE=.\Ice\IceAxes.h # End Source File # Begin Source File SOURCE=.\Ice\IceBoundingSphere.h # End Source File # Begin Source File SOURCE=.\Ice\IceContainer.h # End Source File # Begin Source File SOURCE=.\Ice\IceFPU.h # End Source File # Begin Source File SOURCE=.\Ice\IceHPoint.h # End Source File # Begin Source File SOURCE=.\Ice\IceIndexedTriangle.h # End Source File # Begin Source File SOURCE=.\Ice\IceLSS.h # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix3x3.h # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix4x4.h # End Source File # Begin Source File SOURCE=.\Ice\IceMemoryMacros.h # End Source File # Begin Source File SOURCE=.\Ice\IceOBB.h # End Source File # Begin Source File SOURCE=.\Ice\IcePairs.h # End Source File # Begin Source File SOURCE=.\Ice\IcePlane.h # End Source File # Begin Source File SOURCE=.\Ice\IcePoint.h # End Source File # Begin Source File SOURCE=.\Ice\IcePreprocessor.h # End Source File # Begin Source File SOURCE=.\Ice\IceRandom.h # End Source File # Begin Source File SOURCE=.\Ice\IceRay.h # End Source File # Begin Source File SOURCE=.\Ice\IceRevisitedRadix.h # End Source File # Begin Source File SOURCE=.\Ice\IceSegment.h # End Source File # Begin Source File SOURCE=.\Ice\IceTriangle.h # End Source File # Begin Source File SOURCE=.\Ice\IceTrilist.h # End Source File # Begin Source File SOURCE=.\Ice\IceTypes.h # End Source File # Begin Source File SOURCE=.\Ice\IceUtils.h # End Source File # Begin Source File SOURCE=.\OPC_AABBCollider.h # End Source File # Begin Source File SOURCE=.\OPC_AABBTree.h # End Source File # Begin Source File SOURCE=.\OPC_BaseModel.h # End Source File # Begin Source File SOURCE=.\OPC_BoxBoxOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_Collider.h # End Source File # Begin Source File SOURCE=.\OPC_Common.h # End Source File # Begin Source File SOURCE=.\OPC_HybridModel.h # End Source File # Begin Source File SOURCE=.\OPC_MeshInterface.h # End Source File # Begin Source File SOURCE=.\OPC_Model.h # End Source File # Begin Source File SOURCE=.\OPC_OBBCollider.h # End Source File # Begin Source File SOURCE=.\OPC_OptimizedTree.h # End Source File # Begin Source File SOURCE=.\OPC_RayAABBOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_RayCollider.h # End Source File # Begin Source File SOURCE=.\OPC_RayTriOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_Settings.h # End Source File # Begin Source File SOURCE=.\OPC_TreeBuilders.h # End Source File # Begin Source File SOURCE=.\OPC_TreeCollider.h # End Source File # Begin Source File SOURCE=.\OPC_TriBoxOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_TriTriOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_VolumeCollider.h # End Source File # Begin Source File SOURCE=.\Opcode.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Source File SOURCE=.\Readme.txt # End Source File # End Target # End Project