Build Log

--------------------Configuration: Opcode - Win32 Release--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" with contents [ /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c "C:\GameDev\Opcode\OPC_BaseModel.cpp" "C:\GameDev\Opcode\OPC_HybridModel.cpp" "C:\GameDev\Opcode\OPC_Model.cpp" "C:\GameDev\Opcode\Opcode.cpp" "C:\GameDev\Opcode\OPC_Collider.cpp" "C:\GameDev\Opcode\OPC_VolumeCollider.cpp" "C:\GameDev\Opcode\OPC_AABBCollider.cpp" "C:\GameDev\Opcode\OPC_LSSCollider.cpp" "C:\GameDev\Opcode\OPC_OBBCollider.cpp" "C:\GameDev\Opcode\OPC_PlanesCollider.cpp" "C:\GameDev\Opcode\OPC_RayCollider.cpp" "C:\GameDev\Opcode\OPC_SphereCollider.cpp" "C:\GameDev\Opcode\OPC_TreeCollider.cpp" "C:\GameDev\Opcode\OPC_AABBTree.cpp" "C:\GameDev\Opcode\OPC_Common.cpp" "C:\GameDev\Opcode\OPC_MeshInterface.cpp" "C:\GameDev\Opcode\OPC_OptimizedTree.cpp" "C:\GameDev\Opcode\OPC_TreeBuilders.cpp" "C:\GameDev\Opcode\OPC_BoxPruning.cpp" "C:\GameDev\Opcode\OPC_SweepAndPrune.cpp" "C:\GameDev\Opcode\OPC_Picking.cpp" "C:\GameDev\Opcode\Ice\IceAABB.cpp" "C:\GameDev\Opcode\Ice\IceContainer.cpp" "C:\GameDev\Opcode\Ice\IceHPoint.cpp" "C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp" "C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp" "C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp" "C:\GameDev\Opcode\Ice\IceOBB.cpp" "C:\GameDev\Opcode\Ice\IcePlane.cpp" "C:\GameDev\Opcode\Ice\IcePoint.cpp" "C:\GameDev\Opcode\Ice\IceRandom.cpp" "C:\GameDev\Opcode\Ice\IceRay.cpp" "C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp" "C:\GameDev\Opcode\Ice\IceSegment.cpp" "C:\GameDev\Opcode\Ice\IceTriangle.cpp" "C:\GameDev\Opcode\Ice\IceUtils.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" with contents [ /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c "C:\GameDev\Opcode\StdAfx.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" with contents [ /nologo /dll /incremental:no /pdb:"Release/Opcode.pdb" /machine:I386 /out:"Release/Opcode.dll" /implib:"Release/Opcode.lib" .\Release\OPC_BaseModel.obj .\Release\OPC_HybridModel.obj .\Release\OPC_Model.obj .\Release\Opcode.obj .\Release\StdAfx.obj .\Release\OPC_Collider.obj .\Release\OPC_VolumeCollider.obj .\Release\OPC_AABBCollider.obj .\Release\OPC_LSSCollider.obj .\Release\OPC_OBBCollider.obj .\Release\OPC_PlanesCollider.obj .\Release\OPC_RayCollider.obj .\Release\OPC_SphereCollider.obj .\Release\OPC_TreeCollider.obj .\Release\OPC_AABBTree.obj .\Release\OPC_Common.obj .\Release\OPC_MeshInterface.obj .\Release\OPC_OptimizedTree.obj .\Release\OPC_TreeBuilders.obj .\Release\OPC_BoxPruning.obj .\Release\OPC_SweepAndPrune.obj .\Release\OPC_Picking.obj .\Release\IceAABB.obj .\Release\IceContainer.obj .\Release\IceHPoint.obj .\Release\IceIndexedTriangle.obj .\Release\IceMatrix3x3.obj .\Release\IceMatrix4x4.obj .\Release\IceOBB.obj .\Release\IcePlane.obj .\Release\IcePoint.obj .\Release\IceRandom.obj .\Release\IceRay.obj .\Release\IceRevisitedRadix.obj .\Release\IceSegment.obj .\Release\IceTriangle.obj .\Release\IceUtils.obj ] Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp"

Output Window

Compiling... StdAfx.cpp Compiling OPCODE Compiling on Windows... Compiling with VC++... Compiling... OPC_BaseModel.cpp OPC_HybridModel.cpp OPC_Model.cpp Opcode.cpp OPC_Collider.cpp OPC_VolumeCollider.cpp OPC_AABBCollider.cpp OPC_LSSCollider.cpp OPC_OBBCollider.cpp OPC_PlanesCollider.cpp OPC_RayCollider.cpp OPC_SphereCollider.cpp OPC_TreeCollider.cpp OPC_AABBTree.cpp OPC_Common.cpp OPC_MeshInterface.cpp OPC_OptimizedTree.cpp OPC_TreeBuilders.cpp OPC_BoxPruning.cpp OPC_SweepAndPrune.cpp Generating Code... Compiling... OPC_Picking.cpp IceAABB.cpp IceContainer.cpp IceHPoint.cpp IceIndexedTriangle.cpp IceMatrix3x3.cpp IceMatrix4x4.cpp IceOBB.cpp IcePlane.cpp IcePoint.cpp IceRandom.cpp IceRay.cpp IceRevisitedRadix.cpp IceSegment.cpp IceTriangle.cpp IceUtils.cpp Generating Code... Linking... Creating library Release/Opcode.lib and object Release/Opcode.exp

Results

Opcode.dll - 0 error(s), 0 warning(s)

--------------------Configuration: Opcode - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" with contents [ /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c "C:\GameDev\Opcode\OPC_BaseModel.cpp" "C:\GameDev\Opcode\OPC_HybridModel.cpp" "C:\GameDev\Opcode\OPC_Model.cpp" "C:\GameDev\Opcode\Opcode.cpp" "C:\GameDev\Opcode\OPC_Collider.cpp" "C:\GameDev\Opcode\OPC_VolumeCollider.cpp" "C:\GameDev\Opcode\OPC_AABBCollider.cpp" "C:\GameDev\Opcode\OPC_LSSCollider.cpp" "C:\GameDev\Opcode\OPC_OBBCollider.cpp" "C:\GameDev\Opcode\OPC_PlanesCollider.cpp" "C:\GameDev\Opcode\OPC_RayCollider.cpp" "C:\GameDev\Opcode\OPC_SphereCollider.cpp" "C:\GameDev\Opcode\OPC_TreeCollider.cpp" "C:\GameDev\Opcode\OPC_AABBTree.cpp" "C:\GameDev\Opcode\OPC_Common.cpp" "C:\GameDev\Opcode\OPC_MeshInterface.cpp" "C:\GameDev\Opcode\OPC_OptimizedTree.cpp" "C:\GameDev\Opcode\OPC_TreeBuilders.cpp" "C:\GameDev\Opcode\OPC_BoxPruning.cpp" "C:\GameDev\Opcode\OPC_SweepAndPrune.cpp" "C:\GameDev\Opcode\OPC_Picking.cpp" "C:\GameDev\Opcode\Ice\IceAABB.cpp" "C:\GameDev\Opcode\Ice\IceContainer.cpp" "C:\GameDev\Opcode\Ice\IceHPoint.cpp" "C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp" "C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp" "C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp" "C:\GameDev\Opcode\Ice\IceOBB.cpp" "C:\GameDev\Opcode\Ice\IcePlane.cpp" "C:\GameDev\Opcode\Ice\IcePoint.cpp" "C:\GameDev\Opcode\Ice\IceRandom.cpp" "C:\GameDev\Opcode\Ice\IceRay.cpp" "C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp" "C:\GameDev\Opcode\Ice\IceSegment.cpp" "C:\GameDev\Opcode\Ice\IceTriangle.cpp" "C:\GameDev\Opcode\Ice\IceUtils.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" with contents [ /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c "C:\GameDev\Opcode\StdAfx.cpp" ] Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" with contents [ /nologo /dll /incremental:no /pdb:"Debug/Opcode_D.pdb" /debug /machine:I386 /out:"Debug\Opcode_D.dll" /implib:"Debug/Opcode_D.lib" /pdbtype:sept .\Debug\OPC_BaseModel.obj .\Debug\OPC_HybridModel.obj .\Debug\OPC_Model.obj .\Debug\Opcode.obj .\Debug\StdAfx.obj .\Debug\OPC_Collider.obj .\Debug\OPC_VolumeCollider.obj .\Debug\OPC_AABBCollider.obj .\Debug\OPC_LSSCollider.obj .\Debug\OPC_OBBCollider.obj .\Debug\OPC_PlanesCollider.obj .\Debug\OPC_RayCollider.obj .\Debug\OPC_SphereCollider.obj .\Debug\OPC_TreeCollider.obj .\Debug\OPC_AABBTree.obj .\Debug\OPC_Common.obj .\Debug\OPC_MeshInterface.obj .\Debug\OPC_OptimizedTree.obj .\Debug\OPC_TreeBuilders.obj .\Debug\OPC_BoxPruning.obj .\Debug\OPC_SweepAndPrune.obj .\Debug\OPC_Picking.obj .\Debug\IceAABB.obj .\Debug\IceContainer.obj .\Debug\IceHPoint.obj .\Debug\IceIndexedTriangle.obj .\Debug\IceMatrix3x3.obj .\Debug\IceMatrix4x4.obj .\Debug\IceOBB.obj .\Debug\IcePlane.obj .\Debug\IcePoint.obj .\Debug\IceRandom.obj .\Debug\IceRay.obj .\Debug\IceRevisitedRadix.obj .\Debug\IceSegment.obj .\Debug\IceTriangle.obj .\Debug\IceUtils.obj ] Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp"

Output Window

Compiling... StdAfx.cpp Compiling OPCODE Compiling on Windows... Compiling with VC++... Compiling... OPC_BaseModel.cpp OPC_HybridModel.cpp OPC_Model.cpp Opcode.cpp OPC_Collider.cpp OPC_VolumeCollider.cpp OPC_AABBCollider.cpp OPC_LSSCollider.cpp OPC_OBBCollider.cpp OPC_PlanesCollider.cpp OPC_RayCollider.cpp OPC_SphereCollider.cpp OPC_TreeCollider.cpp OPC_AABBTree.cpp OPC_Common.cpp OPC_MeshInterface.cpp OPC_OptimizedTree.cpp OPC_TreeBuilders.cpp OPC_BoxPruning.cpp OPC_SweepAndPrune.cpp Generating Code... Compiling... OPC_Picking.cpp IceAABB.cpp IceContainer.cpp IceHPoint.cpp IceIndexedTriangle.cpp IceMatrix3x3.cpp IceMatrix4x4.cpp IceOBB.cpp IcePlane.cpp IcePoint.cpp IceRandom.cpp IceRay.cpp IceRevisitedRadix.cpp IceSegment.cpp IceTriangle.cpp IceUtils.cpp Generating Code... Linking... Creating library Debug/Opcode_D.lib and object Debug/Opcode_D.exp

Results

Opcode_D.dll - 0 error(s), 0 warning(s)