# Microsoft Developer Studio Project File - Name="Opcode" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Opcode - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Opcode.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Opcode.mak" CFG="Opcode - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Opcode - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Opcode - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Opcode - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Yu"stdafx.h" /FD /QIfist /c # 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ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR /Yu"stdafx.h" /FD /GZ /QIfist /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /dll /incremental:no /debug /machine:I386 /out:"Debug\Opcode_D.dll" /pdbtype:sept !ENDIF # Begin Target # Name "Opcode - Win32 Release" # Name "Opcode - Win32 Debug" # Begin Group "API" # PROP Default_Filter "" # Begin Source File SOURCE=.\OPC_BaseModel.cpp # End Source File # Begin Source File SOURCE=.\OPC_BaseModel.h # End Source File # Begin Source File SOURCE=.\OPC_HybridModel.cpp # 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End Group # End Group # Begin Source File SOURCE=.\OPC_AABBTree.cpp # End Source File # Begin Source File SOURCE=.\OPC_AABBTree.h # End Source File # Begin Source File SOURCE=.\OPC_Common.cpp # End Source File # Begin Source File SOURCE=.\OPC_Common.h # End Source File # Begin Source File SOURCE=.\OPC_MeshInterface.cpp # End Source File # Begin Source File SOURCE=.\OPC_MeshInterface.h # End Source File # Begin Source File SOURCE=.\OPC_OptimizedTree.cpp # End Source File # Begin Source File SOURCE=.\OPC_OptimizedTree.h # End Source File # Begin Source File SOURCE=.\OPC_TreeBuilders.cpp # End Source File # Begin Source File SOURCE=.\OPC_TreeBuilders.h # End Source File # End Group # Begin Group "Overlap tests" # PROP Default_Filter "" # Begin Source File SOURCE=.\OPC_BoxBoxOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_LSSAABBOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_LSSTriOverlap.h # End Source File # Begin Source File SOURCE=.\OPC_PlanesAABBOverlap.h # 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End Group # Begin Group "Ice" # PROP Default_Filter "" # Begin Source File SOURCE=.\Ice\IceAABB.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceAABB.h # End Source File # Begin Source File SOURCE=.\Ice\IceAxes.h # End Source File # Begin Source File SOURCE=.\Ice\IceBoundingSphere.h # End Source File # Begin Source File SOURCE=.\Ice\IceContainer.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceContainer.h # End Source File # Begin Source File SOURCE=.\Ice\IceFPU.h # End Source File # Begin Source File SOURCE=.\Ice\IceHPoint.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceHPoint.h # End Source File # Begin Source File SOURCE=.\Ice\IceIndexedTriangle.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceIndexedTriangle.h # End Source File # Begin Source File SOURCE=.\Ice\IceLSS.h # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix3x3.cpp # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix3x3.h # End Source File # Begin Source File SOURCE=.\Ice\IceMatrix4x4.cpp # 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