// Should be included by Opcode.h if needed #define ICE_DONT_CHECK_COMPILER_OPTIONS // From Windows... typedef int BOOL; #ifndef FALSE #define FALSE 0 #endif #ifndef TRUE #define TRUE 1 #endif #include #include #include #include #include #include #ifndef ASSERT #define ASSERT(exp) {} #endif #define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ] #define Log {} #define SetIceError false #define EC_OUTOFMEMORY "Out of memory" #include ".\Ice\IcePreprocessor.h" #undef ICECORE_API #define ICECORE_API OPCODE_API #include ".\Ice\IceTypes.h" #include ".\Ice\IceFPU.h" #include ".\Ice\IceMemoryMacros.h" namespace IceCore { #include ".\Ice\IceUtils.h" #include ".\Ice\IceContainer.h" #include ".\Ice\IcePairs.h" #include ".\Ice\IceRevisitedRadix.h" #include ".\Ice\IceRandom.h" } using namespace IceCore; #define ICEMATHS_API OPCODE_API namespace IceMaths { #include ".\Ice\IceAxes.h" #include ".\Ice\IcePoint.h" #include ".\Ice\IceHPoint.h" #include ".\Ice\IceMatrix3x3.h" #include ".\Ice\IceMatrix4x4.h" #include ".\Ice\IcePlane.h" #include ".\Ice\IceRay.h" #include ".\Ice\IceIndexedTriangle.h" #include ".\Ice\IceTriangle.h" #include ".\Ice\IceTriList.h" #include ".\Ice\IceAABB.h" #include ".\Ice\IceOBB.h" #include ".\Ice\IceBoundingSphere.h" #include ".\Ice\IceSegment.h" #include ".\Ice\IceLSS.h" } using namespace IceMaths;