// Opening Ice Core Registering dynamic identifier 1 (Out of memory) Registering dynamic identifier 2 (File not found) Registering dynamic identifier 3 (Invalid callback) Registering dynamic identifier 4 (Cloning process has failed) Registering dynamic identifier 5 (Too many unread messages. Kernel has automatically disabled messages.) Registering dynamic identifier 6 (Shared data block) Registering dynamic identifier 7 (Kernel has sent a self-destruction order) Registering dynamic identifier 8 (Kernel is corrupted) Registering dynamic identifier 9 (Kernel contains lost cells) Registering dynamic identifier 10 (A cell has been deleted while still referenced) Registering dynamic identifier 11 (Provided reference is now invalid) Registering dynamic identifier 12 (Provided cell has been modified by the kernel) Registering dynamic identifier 13 (Provided field has been modified) Registering dynamic identifier 14 (Fields are not compatible) Registering dynamic identifier 15 (Custom list) Unknown processor type. FPU detected. MMX detected. RDTSC supported. CMOV supported. FCOMI supported. Registering API: IceCore // Opening Ice Maths Registering API: IceMaths // Opening Ice Meshmerizer Registering dynamic identifier 16 (Only works with manifold meshes) // Opening Ice Character Registering dynamic identifier 17 (An invalid motion creation structure has been used) Registering dynamic identifier 18 (An invalid number of bones has been specified) Registering dynamic identifier 19 (An invalid CSID has been specified) Registering dynamic identifier 20 (A CSID has been multiply defined) // Opening Ice ImageWork // Opening Ice Renderer Registering dynamic identifier 21 (Texture size exceeds device caps) Registering dynamic identifier 22 (An unsupported render state has been used) // Opening Ice DX7 Renderer Registering dynamic identifier 23 (An unsupported render state has been used) Registering dynamic identifier 24 (Unable to find valid device) Registering dynamic identifier 25 (Unable to find valid video mode) Registering dynamic identifier 26 (A DirectDraw method has failed) Registering dynamic identifier 27 (Unable to query interface) Registering dynamic identifier 28 (Unable to set cooperative level) Registering dynamic identifier 29 (Unable to set display mode) Registering dynamic identifier 30 (Unable to create surface) Registering dynamic identifier 31 (Unable to create clipper) Registering dynamic identifier 32 (Can't get surface) Registering dynamic identifier 33 (Unable to create device) Registering dynamic identifier 34 (Enumeration has failed) Registering dynamic identifier 35 (Unable to find a valid ZBuffer) // Opening Ice Z-Collide // Opening OPCODE // Opening Ice Terrain // Opening Ice Render Manager Registering dynamic identifier 36 (RM Scene) Registering dynamic identifier 37 (RM Camera) Registering dynamic identifier 38 (RM Controller) Registering dynamic identifier 39 (RM Light) Registering dynamic identifier 40 (RM Material) Registering dynamic identifier 41 (RM Mesh) Registering dynamic identifier 42 (RM Shape) Registering dynamic identifier 43 (RM Texture) Registering dynamic identifier 44 (RM Helper) Registering dynamic identifier 45 (RM Skin) Registering dynamic identifier 46 (RM Skeleton) Registering dynamic identifier 47 (RM Cloth) Registering dynamic identifier 48 (RM ClothSupport) Registering dynamic identifier 49 (RM Water) Registering dynamic identifier 50 (RM Terrain) Registering dynamic identifier 51 (RM Portal) Registering dynamic identifier 52 (RM Particle System) Registering dynamic identifier 53 (Invalid ZCB file) Registering dynamic identifier 54 (Translucency code must be recomputed) Registering dynamic identifier 55 (ChangeShowFPS) Registering dynamic identifier 56 (ChangeShowInfo) Registering dynamic identifier 57 (ChangeProfiling) Registering dynamic identifier 58 (ChangeShowCoords) Registering dynamic identifier 59 (Dump) Registering dynamic identifier 60 (ChangePause) Registering dynamic identifier 61 (ChangeOneFrame) Registering dynamic identifier 62 (SetTextureControl) Registering dynamic identifier 63 (SetCameraControl) Registering dynamic identifier 64 (SetMeshControl) Registering dynamic identifier 65 (SetMaterialControl) Registering dynamic identifier 66 (SetSceneControl) Registering dynamic identifier 67 (SetLightControl) Registering dynamic identifier 68 (SetHelperControl) Registering dynamic identifier 69 (SetShapeControl) Registering dynamic identifier 70 (ChangeBBoxMode) Registering dynamic identifier 71 (ChangeTexturing) Registering dynamic identifier 72 (ChangeAntialiasing) Registering dynamic identifier 73 (ChangeFillMode) Registering dynamic identifier 74 (ChangeShading) Registering dynamic identifier 75 (ChangeAutoNormalize) Registering dynamic identifier 76 (ChangeComputeNormals) Registering dynamic identifier 77 (MakeManifold) Registering dynamic identifier 78 (Unfold) Registering dynamic identifier 79 (ChangeAutoSpin) Registering dynamic identifier 80 (Butterfly) Registering dynamic identifier 81 (LockedSmooth) Registering dynamic identifier 82 (DeleteCurrent) Registering dynamic identifier 83 (NextCurrent) Registering dynamic identifier 84 (PrevCurrent) Registering dynamic identifier 85 (UserIncrease) Registering dynamic identifier 86 (UserDecrease) Registering dynamic identifier 87 (UserIncrease2) Registering dynamic identifier 88 (UserDecrease2) Registering dynamic identifier 89 (ChangeHidden) Registering dynamic identifier 90 (ChangeScreenQuad) Registering dynamic identifier 91 (ChangeFirstContact) Registering dynamic identifier 92 (ChangeFullBoxBoxTest) Registering dynamic identifier 93 (ChangeFullPrimBoxTest) Registering dynamic identifier 94 (ChangeNoLeaf) Registering dynamic identifier 95 (ChangeQuantizedTree) Registering dynamic identifier 96 (ChangeTemporalCoherence) Renderer: enumerating drivers... Driver name: display Driver description: Primary Display Driver Selecting TnL HAL device... ZBuffer depth: 32 Stencil depth: 8 3D Card identifier: VID = 4318, DID = 835, Rev = 161 (unknown card) Importing 3 cameras... Importing 1 lights... New point light..Type 0, TDist: -1.000000 Importing 2 materials... Importing 2 meshes... Importing 1 shapes... Vertex cloud reducer: 288 (before) => 288 (after) Surface optimization succeeded. MeshBuilder: reduced 288 to 288 vertices (0.0%) Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes) Optimizing vertex buffer... Vertex cloud reducer: 288 (before) => 288 (after) Surface optimization succeeded. MeshBuilder: reduced 288 to 288 vertices (0.0%) Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes) Optimizing vertex buffer... Original tree: 1151 nodes, depth 13 AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8 Original tree: 1151 nodes, depth 13 AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16 Original tree: 1151 nodes, depth 13 AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 16 Original tree: 1151 nodes, depth 13 AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 8 Original tree: 1151 nodes, depth 12 AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8192 Original tree: 1151 nodes, depth 12 AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16 Original tree: 1151 nodes, depth 12 AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 8 Original tree: 1151 nodes, depth 12 AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 16 // Closing Ice Render Manager // Closing Ice Terrain // Closing OPCODE // Closing Ice Z-Collide // Closing Ice DX7 Renderer // Closing Ice Renderer // Closing Ice ImageWork // Closing Ice Character // Closing Ice Meshmerizer // Closing Ice Maths // Closing Ice Core 0 entries left in kernel (max = 31), 1228 bytes used by ref-tracking. 96 registered dynamic identifiers. 28 flushed messages. 0 flushed errors. Trash buffer size: 2928 bytes