/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: NetEx.lib FILE: NetServer.cpp AUTHOR: John DiCamillo OVERVIEW ======== Network Server Pump for HTTP Server */ #include "MemDebug.h" #include "NetServer.h" #include "NetHost.h" #include "NetLayer.h" #include #include #include // +-------------------------------------------------------------------+ DWORD WINAPI NetServerListenerProc(LPVOID link); DWORD WINAPI NetServerReaderProc(LPVOID link); struct PoolItem { NetServer* server; int thread_index; }; // +-------------------------------------------------------------------+ NetServer::NetServer(WORD port, int nthreads) : sock(true), pool(0), conn(0), poolsize(nthreads), err(0), server_shutdown(false), hreader(0) { NetHost host; addr = NetAddr(host.Address().IPAddr(), port); sock.bind(addr); sock.listen(3); if (poolsize < 1) poolsize = 1; pool = new(__FILE__,__LINE__) HANDLE[poolsize]; conn = new(__FILE__,__LINE__) NetSock*[poolsize]; clients = new(__FILE__,__LINE__) NetAddr[poolsize]; if (pool && conn && clients) { ZeroMemory(pool, poolsize * sizeof(HANDLE)); ZeroMemory(conn, poolsize * sizeof(NetSock*)); DWORD thread_id = 0; for (int i = 0; i < poolsize; i++) { thread_id = 0; PoolItem* item = new PoolItem; item->server = this; item->thread_index = i; pool[i] = CreateThread(0, 4096, NetServerReaderProc, (LPVOID) item, 0, &thread_id); } thread_id = 0; hreader = CreateThread(0, 4096, NetServerListenerProc, (LPVOID) this, 0, &thread_id); } } NetServer::~NetServer() { if (!server_shutdown) { server_shutdown = true; sock.close(); } if (hreader) { WaitForSingleObject(hreader, 1000); CloseHandle(hreader); } if (pool && poolsize) { for (int i = 0; i < poolsize; i++) { WaitForSingleObject(pool[i], 1000); CloseHandle(pool[i]); delete conn[i]; conn[i] = 0; } delete [] pool; delete [] conn; delete [] clients; } } // +--------------------------------------------------------------------+ void NetServer::Shutdown() { server_shutdown = true; } // +--------------------------------------------------------------------+ DWORD WINAPI NetServerListenerProc(LPVOID link) { NetServer* net_server = (NetServer*) link; if (net_server) return net_server->Listener(); return (DWORD) E_POINTER; } DWORD NetServer::Listener() { while (!server_shutdown) { NetSock* s = sock.accept(&client_addr); while (s) { sync.acquire(); for (int i = 0; i < poolsize; i++) { if (conn[i] == 0) { conn[i] = s; clients[i] = client_addr; s = 0; break; } } sync.release(); // wait for a thread to become not busy if (s) Sleep(10); } } return 0; } // +--------------------------------------------------------------------+ DWORD WINAPI NetServerReaderProc(LPVOID link) { if (!link) return (DWORD) E_POINTER; PoolItem* item = (PoolItem*) link; NetServer* net_server = item->server; int index = item->thread_index; delete item; if (net_server) return net_server->Reader(index); return (DWORD) E_POINTER; } DWORD NetServer::Reader(int index) { // init random seed for this thread: srand(timeGetTime()); while (!server_shutdown) { sync.acquire(); NetSock* s = conn[index]; sync.release(); if (s) { const int MAX_REQUEST = 4096; Text request; /*** *** NOT SURE WHY, BUT THIS DOESN'T WORK FOR SHIT *** *** Setting the socket timeout to 2 seconds caused it *** to wait for two seconds, read nothing, and give up *** with a WSAETIMEDOUT error. Meanwhile, the client *** immediately registered a failure (during the 2 sec *** delay) and aborted the request. *** s->set_timeout(2000); Text msg = s->recv(); while (msg.length() > 0 && request.length() < MAX_REQUEST) { request += msg; msg = s->recv(); } ***/ request = s->recv(); if (request.length() > 0 && !s->is_closed()) { Text response = ProcessRequest(request, clients[index]); err = s->send(response); if (err < 0) { err = NetLayer::GetLastError(); } } sync.acquire(); delete conn[index]; conn[index] = 0; sync.release(); } else { Sleep(5); } } return 0; } // +--------------------------------------------------------------------+ Text NetServer::ProcessRequest(Text msg, const NetAddr& addr) { if (msg.indexOf("GET ") == 0) return DefaultResponse(); return ErrorResponse(); } Text NetServer::DefaultResponse() { Text response = "HTTP/1.0 200 OK\nServer: Generic NetServer 1.0\nMIME-Version: 1.0\nContent-type: text/html\n\n"; response += "Generic NetServer 1.0\n\n"; response += "\n"; response += "

Generic NetServer 1.0

\n"; response += "

Didn't think I could do it, did ya?\n"; response += "\n\n"; return response; } Text NetServer::ErrorResponse() { Text response = "HTTP/1.0 501 Not Implemented\nServer: Generic NetServer 1.0\nMIME-Version: 1.0\nContent-type: text/html\n\n"; response += "Generic NetServer 1.0\n\n"; response += "\n"; response += "

Generic NetServer 1.0

\n"; response += "

Sorry charlie... I'm not a magician.\n"; response += "\n\n"; return response; }