/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Magic.exe FILE: TextureMapDialog.h AUTHOR: John DiCamillo OVERVIEW ======== Texture Mapping Dialog interface file */ #if !defined(AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_) #define AFX_TEXTUREMAPDIALOG_H__F8EDA550_FF19_4E91_9A9C_597FC357C563__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // +--------------------------------------------------------------------+ class Bitmap; class MagicDoc; class MagicView; struct Material; class Model; // +--------------------------------------------------------------------+ // TextureMapDialog dialog // +--------------------------------------------------------------------+ class TextureMapDialog : public CDialog { // Construction public: TextureMapDialog(MagicView* pParent = NULL); virtual ~TextureMapDialog(); // Dialog Data //{{AFX_DATA(TextureMapDialog) enum { IDD = IDD_MODIFY_TEXTURE }; CComboBox mMapping; CComboBox mMaterialList; CStatic mMaterialThumb; int mMaterialIndex; BOOL mFlip; BOOL mMirror; BOOL mRotate; double mScaleV; int mAxis; double mScaleU; int mMapType; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(TextureMapDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: MagicDoc* doc; Material* material; Model* model; Bitmap* blank; // Generated message map functions //{{AFX_MSG(TextureMapDialog) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg void OnSelectMaterial(); afx_msg void OnAlign(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif