// StdAfx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_) #define AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #define WIN32_LEAN_AND_MEAN #if _MSC_VER <= 1600 #define _WIN32_WINNT 0x0502 // XP is the lowest supported OS #else #define _WIN32_WINNT 0x0600 // VS2012 does not support XP, 0x0600 is Vista #endif #include // MFC core and standard components #include // MFC extensions #include // MFC Automation classes #include // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT // Enable extra D3D debugging in debug builds if using the debug DirectX runtime. // This makes D3D objects work well in the debugger watch window, but slows down // performance slightly. #if defined(DEBUG) | defined(_DEBUG) #define D3D_DEBUG_INFO #endif // Direct3D includes #include #include #include #include //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)