/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Magic.exe FILE: Selector.h AUTHOR: John DiCamillo OVERVIEW ======== Class definition for Selector (free-form selection tool) */ #ifndef Selector_h #define Selector_h #include "Polygon.h" #include "Graphic.h" #include "Video.h" class ModelView; class Model; class Selection; class Surface; // +----------------------------------------------------------------------+ class Selector : public Graphic { public: Selector(Selection* s=0); virtual ~Selector(); enum SELECT_MODE { SELECT_REMOVE=-1, SELECT_REPLACE=0, SELECT_APPEND=1 }; // Operations virtual void Render(Video* video, DWORD flags); virtual bool CheckVisibility(Projector& projector) { return true; } void Clear(); void Begin(Model* m, int mode, int select_mode = SELECT_REPLACE); void AddMark(CPoint& p); void End(); bool IsActive() const { return view_mode ? true : false; } int GetViewMode() const { return view_mode; } Selection* GetSelection() const { return selection; } void UseModel(Model* m); void SelectAll(int select_mode = SELECT_REPLACE); void SelectInverse(); void SelectSurface(Surface* s, int select_mode = SELECT_REPLACE); void SelectVert(Surface* s, int v, int select_mode = SELECT_REPLACE); void SelectPoly(Poly* p, int select_mode = SELECT_REPLACE); void SelectMaterial(Material* m, int select_mode = SELECT_REPLACE); void Reselect(); protected: enum { MAX_MARK = 4096 }; int view_mode; int nmarks; CPoint marks[MAX_MARK]; int select_mode; bool own_selection; Selection* selection; Model* model; }; // +----------------------------------------------------------------------+ #endif Selector_h