/* Starshatter: The Open Source Project Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Classes for rendering solid meshes of polygons */ #include "StdAfx.h" #include "Magic.h" #include "Selection.h" #include "ModelView.h" #include "Projector.h" #include "Solid.h" #include "Scene.h" #include "Bitmap.h" #include // +--------------------------------------------------------------------+ Selection::Selection() : model(0), model_view(0) { strcpy_s(name, "Selection"); } // +--------------------------------------------------------------------+ Selection::~Selection() { } // +--------------------------------------------------------------------+ void Selection::Render(Video* video, DWORD flags) { if (video && flags == Graphic::RENDER_ALPHA) { ListIter iter = polys; while (++iter) { Poly* p = iter.value(); Vec3 vloc[16]; if (p->nverts >= 3) { for (int i = 0; i < p->nverts; i++) { int n = (i==p->nverts-1) ? 0 : i+1; vloc[2*i+0] = loc + p->vertex_set->loc[ p->verts[i] ]; vloc[2*i+1] = loc + p->vertex_set->loc[ p->verts[n] ]; } video->SetRenderState(Video::Z_ENABLE, FALSE); video->DrawLines(p->nverts, vloc, Color(255,255,128)); } } if (model) { for (size_t i = 0; i < verts.size(); i++) { DWORD value = verts[i]; WORD index = (WORD) (value >> 16); WORD vert = (WORD) (value & 0xffff); if (index < model->NumSurfaces()) { Surface* s = model->GetSurfaces()[index]; Vec3 v = loc + s->GetVertexSet()->loc[vert]; if (model_view) { CPoint p = model_view->ProjectPoint(v); float handle[16]; int x1 = p.x-1; int y1 = p.y-1; int x2 = p.x+1; int y2 = p.y+1; handle[ 0] = (float) x1; handle[ 1] = (float) y1; handle[ 2] = (float) x2; handle[ 3] = (float) y1; handle[ 4] = (float) x2; handle[ 5] = (float) y1; handle[ 6] = (float) x2; handle[ 7] = (float) y2; handle[ 8] = (float) x2; handle[ 9] = (float) y2; handle[10] = (float) x1; handle[11] = (float) y2; handle[12] = (float) x1; handle[13] = (float) y2; handle[14] = (float) x1; handle[15] = (float) y1; video->DrawScreenLines(4, handle, Color(255,255,128)); } else { Vec3 vloc[8]; vloc[0] = v + Vec3(-1.0f, -1.0f, 0.0f); vloc[1] = v + Vec3( 1.0f, -1.0f, 0.0f); vloc[2] = v + Vec3( 1.0f, -1.0f, 0.0f); vloc[3] = v + Vec3( 1.0f, 1.0f, 0.0f); vloc[4] = v + Vec3( 1.0f, 1.0f, 0.0f); vloc[5] = v + Vec3(-1.0f, 1.0f, 0.0f); vloc[6] = v + Vec3(-1.0f, 1.0f, 0.0f); vloc[7] = v + Vec3(-1.0f, -1.0f, 0.0f); video->SetRenderState(Video::Z_ENABLE, FALSE); video->DrawLines(4, vloc, Color(255,255,128)); } } } } video->UseMaterial(0); } } // +--------------------------------------------------------------------+ void Selection::AddPoly(Poly* p) { if (!polys.contains(p)) polys.append(p); } void Selection::RemovePoly(Poly* p) { polys.remove(p); } bool Selection::Contains(Poly* p) const { return polys.contains(p); } void Selection::AddVert(WORD s, WORD v) { DWORD value = (s << 16) | v; bool contains = false; for (auto vi = verts.begin(); vi != verts.end(); ++vi) { if (*vi == value) { contains = true; break; } } if (!contains) verts.push_back(value); } void Selection::RemoveVert(WORD s, WORD v) { DWORD value = (s << 16) | v; for (auto vi = verts.begin(); vi != verts.end(); ++vi) { if (*vi == value) { verts.erase(vi); return; } } } bool Selection::Contains(WORD s, WORD v) const { DWORD value = (s << 16) | v; for (auto vi = verts.begin(); vi != verts.end(); ++vi) { if (*vi == value) { return true; } } return false; }