/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Magic.exe FILE: ModelView.h AUTHOR: John DiCamillo OVERVIEW ======== Interface of the ModelView class */ #ifndef ModelView_h #define ModelView_h #include "CameraView.h" #include "Grid.h" // +--------------------------------------------------------------------+ class ModelView : public CameraView { public: enum VIEW_MODE { VIEW_PLAN=1, VIEW_FRONT, VIEW_SIDE, VIEW_PROJECT }; enum FILL_MODE { FILL_WIRE=1, FILL_SOLID, FILL_TEXTURE }; ModelView(Window* c, Scene* s, DWORD m); virtual ~ModelView(); virtual void RenderScene(); virtual void Render(Graphic* g, DWORD flags); DWORD GetViewMode() const { return view_mode; } void SetViewMode(DWORD m); DWORD GetFillMode() const { return fill_mode; } void SetFillMode(DWORD m) { fill_mode = m; } void MoveTo(Point origin); void MoveBy(double dx, double dy); void SpinBy(double phi, double theta); void UseGrid(Grid* g); void RenderGrid(); void ZoomNormal(); CPoint ProjectPoint(Vec3& p); static ModelView* FindView(DWORD mode); protected: Camera cam; DWORD view_mode; DWORD fill_mode; double az; double el; Grid* grid; }; // +--------------------------------------------------------------------+ #endif ModelView_h