/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: Magic.exe FILE: MaterialDialog.h AUTHOR: John DiCamillo OVERVIEW ======== Material Editor Dialog interface file */ #if !defined(AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_) #define AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // +--------------------------------------------------------------------+ class MagicDoc; class MagicView; struct Material; // +--------------------------------------------------------------------+ // MaterialDialog dialog // +--------------------------------------------------------------------+ class MaterialDialog : public CDialog { // Construction public: MaterialDialog(MagicView* pParent = NULL); virtual ~MaterialDialog(); // Dialog Data //{{AFX_DATA(MaterialDialog) enum { IDD = IDD_MODIFY_MATERIAL }; CComboBox mShadowList; CComboBox mBlendModeList; CListBox mMaterialList; CStatic mMaterialThumb; CStatic mSpecularColor; CStatic mEmissiveColor; CStatic mDiffuseColor; CStatic mAmbientColor; float mAmbientValue; float mBrillianceValue; float mBumpValue; float mDiffuseValue; float mEmissiveValue; CString mMaterialName; float mPowerValue; float mSpecularValue; CString mSpecularTexture; CString mDiffuseTexture; CString mBumpTexture; CString mEmissiveTexture; CString mMaterialShader; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(MaterialDialog) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: void UpdateMaterial(); void OnFileTexture(int type); void ChangeFileTexture(char* fname, int type); MagicDoc* doc; Solid* solid; Material* material; // Generated message map functions //{{AFX_MSG(MaterialDialog) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg void OnAmbientColor(); afx_msg void OnDiffuseColor(); afx_msg void OnEmissiveColor(); afx_msg void OnSpecularColor(); afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct); afx_msg void OnChangeMaterialValue(); afx_msg void OnFileDiffuse(); afx_msg void OnFileSpecular(); afx_msg void OnFileEmissive(); afx_msg void OnFileBump(); afx_msg void OnChangeDiffuseTexture(); afx_msg void OnChangeSpecularTexture(); afx_msg void OnChangeEmissiveTexture(); afx_msg void OnChangeBumpTexture(); afx_msg void OnChangeMaterialName(); afx_msg void OnSelectMaterial(); afx_msg void OnSelectPolys(); afx_msg void OnNewMaterial(); afx_msg void OnDelMaterial(); afx_msg void OnSelectBlendMode(); afx_msg void OnSelectShadow(); virtual void OnOK(); afx_msg void OnChangeMaterialShader(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif