/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: Magic.exe FILE: MaterialDialog.h AUTHOR: John DiCamillo OVERVIEW ======== Material Editor Dialog interface file */ #include "stdafx.h" #include "Magic.h" #include "MagicDoc.h" #include "MagicView.h" #include "MaterialDialog.h" #include "Selection.h" #include "Selector.h" #include "Thumbnail.h" #include "Bitmap.h" #include "Polygon.h" #include "Solid.h" #include "Video.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif inline int BlendModeToSelection(int mode) { switch (mode) { case Material::MTL_SOLID: return 0; case Material::MTL_TRANSLUCENT: return 1; case Material::MTL_ADDITIVE: return 2; } return 0; } inline int SelectionToBlendMode(int sel) { switch (sel) { case 0: return Material::MTL_SOLID; case 1: return Material::MTL_TRANSLUCENT; case 2: return Material::MTL_ADDITIVE; } return Material::MTL_SOLID; } // +--------------------------------------------------------------------+ // MaterialDialog dialog // +--------------------------------------------------------------------+ static Material emergency_material; MaterialDialog::MaterialDialog(MagicView* pParent /*=NULL*/) : CDialog(MaterialDialog::IDD, pParent), solid(0), material(0), doc(0) { //{{AFX_DATA_INIT(MaterialDialog) mAmbientValue = 0.0; mBrillianceValue = 0.0; mBumpValue = 0.0; mDiffuseValue = 0.0; mEmissiveValue = 0.0; mMaterialName = _T(""); mPowerValue = 0.0; mSpecularValue = 0.0; mSpecularTexture = _T(""); mDiffuseTexture = _T(""); mBumpTexture = _T(""); mEmissiveTexture = _T(""); mMaterialShader = _T(""); //}}AFX_DATA_INIT doc = pParent->GetDocument(); if (doc && doc->GetSolid()) { solid = doc->GetSolid(); Selection* seln = doc->GetSelection(); if (seln->GetPolys().size() > 0) { material = seln->GetPolys().first()->material; } } } MaterialDialog::~MaterialDialog() { } void MaterialDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(MaterialDialog) DDX_Control(pDX, IDC_SHADOW, mShadowList); DDX_Control(pDX, IDC_BLEND_MODE, mBlendModeList); DDX_Control(pDX, IDC_MATERIAL_LIST, mMaterialList); DDX_Control(pDX, IDC_MATERIAL_PREVIEW, mMaterialThumb); DDX_Control(pDX, IDC_SPECULAR_COLOR, mSpecularColor); DDX_Control(pDX, IDC_EMISSIVE_COLOR, mEmissiveColor); DDX_Control(pDX, IDC_DIFFUSE_COLOR, mDiffuseColor); DDX_Control(pDX, IDC_AMBIENT_COLOR, mAmbientColor); DDX_Text(pDX, IDC_AMBIENT_VALUE, mAmbientValue); DDX_Text(pDX, IDC_BRILLIANCE_VALUE, mBrillianceValue); DDX_Text(pDX, IDC_BUMP_VALUE, mBumpValue); DDX_Text(pDX, IDC_DIFFUSE_VALUE, mDiffuseValue); DDX_Text(pDX, IDC_EMISSIVE_VALUE, mEmissiveValue); DDX_Text(pDX, IDC_MATERIAL_NAME, mMaterialName); DDX_Text(pDX, IDC_POWER_VALUE, mPowerValue); DDX_Text(pDX, IDC_SPECULAR_VALUE, mSpecularValue); DDX_Text(pDX, IDC_SPECULAR_TEXTURE, mSpecularTexture); DDX_Text(pDX, IDC_DIFFUSE_TEXTURE, mDiffuseTexture); DDX_Text(pDX, IDC_BUMP_TEXTURE, mBumpTexture); DDX_Text(pDX, IDC_EMISSIVE_TEXTURE, mEmissiveTexture); DDX_Text(pDX, IDC_MATERIAL_SHADER, mMaterialShader); //}}AFX_DATA_MAP if (!pDX->m_bSaveAndValidate) { if (solid && solid->GetModel()) { mMaterialList.ResetContent(); Model* model = solid->GetModel(); for (int i = 0; i < model->NumMaterials(); i++) { Material* m = model->GetMaterials()[i]; mMaterialList.AddString(m->name); if (m == material) mMaterialList.SetCurSel(i); } } if (mBlendModeList.GetSafeHwnd()) mBlendModeList.SetCurSel(BlendModeToSelection(material->blend)); if (mShadowList.GetSafeHwnd()) mShadowList.SetCurSel(material->shadow); } } BEGIN_MESSAGE_MAP(MaterialDialog, CDialog) //{{AFX_MSG_MAP(MaterialDialog) ON_WM_PAINT() ON_BN_CLICKED(IDC_AMBIENT_COLOR, OnAmbientColor) ON_BN_CLICKED(IDC_DIFFUSE_COLOR, OnDiffuseColor) ON_BN_CLICKED(IDC_EMISSIVE_COLOR, OnEmissiveColor) ON_BN_CLICKED(IDC_SPECULAR_COLOR, OnSpecularColor) ON_WM_DRAWITEM() ON_EN_CHANGE(IDC_AMBIENT_VALUE, OnChangeMaterialValue) ON_BN_CLICKED(IDC_FILE_DIFFUSE, OnFileDiffuse) ON_BN_CLICKED(IDC_FILE_SPECULAR, OnFileSpecular) ON_BN_CLICKED(IDC_FILE_EMISSIVE, OnFileEmissive) ON_BN_CLICKED(IDC_FILE_BUMP, OnFileBump) ON_EN_CHANGE(IDC_DIFFUSE_TEXTURE, OnChangeDiffuseTexture) ON_EN_CHANGE(IDC_SPECULAR_TEXTURE, OnChangeSpecularTexture) ON_EN_CHANGE(IDC_EMISSIVE_TEXTURE, OnChangeEmissiveTexture) ON_EN_CHANGE(IDC_BUMP_TEXTURE, OnChangeBumpTexture) ON_EN_CHANGE(IDC_MATERIAL_NAME, OnChangeMaterialName) ON_LBN_SELCHANGE(IDC_MATERIAL_LIST, OnSelectMaterial) ON_BN_CLICKED(IDC_SELECT_POLYS, OnSelectPolys) ON_BN_CLICKED(IDC_NEW_MATERIAL, OnNewMaterial) ON_BN_CLICKED(IDC_DEL_MATERIAL, OnDelMaterial) ON_CBN_SELCHANGE(IDC_BLEND_MODE, OnSelectBlendMode) ON_CBN_SELCHANGE(IDC_SHADOW, OnSelectShadow) ON_EN_CHANGE(IDC_BRILLIANCE_VALUE, OnChangeMaterialValue) ON_EN_CHANGE(IDC_BUMP_VALUE, OnChangeMaterialValue) ON_EN_CHANGE(IDC_DIFFUSE_VALUE, OnChangeMaterialValue) ON_EN_CHANGE(IDC_EMISSIVE_VALUE, OnChangeMaterialValue) ON_EN_CHANGE(IDC_POWER_VALUE, OnChangeMaterialValue) ON_EN_CHANGE(IDC_SPECULAR_VALUE, OnChangeMaterialValue) ON_EN_CHANGE(IDC_MATERIAL_SHADER, OnChangeMaterialShader) //}}AFX_MSG_MAP END_MESSAGE_MAP() // +--------------------------------------------------------------------+ void MaterialDialog::UpdateMaterial() { if (material) { UpdateData(); strcpy_s(material->name, mMaterialName); strcpy_s(material->shader, mMaterialShader); material->ambient_value = mAmbientValue; material->diffuse_value = mDiffuseValue; material->specular_value = mSpecularValue; material->emissive_value = mEmissiveValue; material->power = mPowerValue; material->brilliance = mBrillianceValue; material->bump = mBumpValue; material->blend = SelectionToBlendMode(mBlendModeList.GetCurSel()); material->shadow = mShadowList.GetCurSel() ? true : false; material->Ka = ColorValue(material->ambient_color) * material->ambient_value; material->Kd = ColorValue(material->diffuse_color) * material->diffuse_value; material->Ks = ColorValue(material->specular_color) * material->specular_value; material->Ke = ColorValue(material->emissive_color) * material->emissive_value; material->CreateThumbnail(); InvalidateRect(NULL, FALSE); } } // +--------------------------------------------------------------------+ // MaterialDialog message handlers // +--------------------------------------------------------------------+ BOOL MaterialDialog::OnInitDialog() { if (solid && solid->GetModel() && !material) { Model* model = solid->GetModel(); if (model->NumMaterials() > 0) material = model->GetMaterials().first(); } if (!material) material = &emergency_material; mMaterialName = material->name; mMaterialShader = material->shader; mAmbientValue = material->ambient_value; mDiffuseValue = material->diffuse_value; mSpecularValue = material->specular_value; mEmissiveValue = material->emissive_value; mPowerValue = material->power; mBrillianceValue = material->brilliance; mBumpValue = material->bump; mDiffuseTexture = material->tex_diffuse ? material->tex_diffuse->GetFilename() : ""; mSpecularTexture = material->tex_specular ? material->tex_specular->GetFilename() : ""; mEmissiveTexture = material->tex_emissive ? material->tex_emissive->GetFilename() : ""; mBumpTexture = material->tex_bumpmap ? material->tex_bumpmap->GetFilename() : ""; CDialog::OnInitDialog(); UpdateMaterial(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void MaterialDialog::OnPaint() { CPaintDC dc(this); // device context for painting if (material && material->thumbnail) { ThumbPreview(mMaterialThumb.GetSafeHwnd(), material->thumbnail); } } void MaterialDialog::OnAmbientColor() { if (material) { Color c = material->ambient_color; COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue()); CColorDialog chooser(crgb); if (chooser.DoModal() == IDOK) { crgb = chooser.GetColor(); material->ambient_color = Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb)); UpdateMaterial(); } } } void MaterialDialog::OnDiffuseColor() { if (material) { Color c = material->diffuse_color; COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue()); CColorDialog chooser(crgb); if (chooser.DoModal() == IDOK) { crgb = chooser.GetColor(); material->diffuse_color = Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb)); UpdateMaterial(); } } } void MaterialDialog::OnSpecularColor() { if (material) { Color c = material->specular_color; COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue()); CColorDialog chooser(crgb); if (chooser.DoModal() == IDOK) { crgb = chooser.GetColor(); material->specular_color = Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb)); UpdateMaterial(); } } } void MaterialDialog::OnEmissiveColor() { if (material) { Color c = material->emissive_color; COLORREF crgb = RGB(c.Red(), c.Green(), c.Blue()); CColorDialog chooser(crgb); if (chooser.DoModal() == IDOK) { crgb = chooser.GetColor(); material->emissive_color = Color(GetRValue(crgb), GetGValue(crgb), GetBValue(crgb)); UpdateMaterial(); } } } void MaterialDialog::OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct) { CWnd* wnd = GetDlgItem(nIDCtl); Color c = Color::LightGray; if (material) { if (wnd->GetSafeHwnd() == mAmbientColor.GetSafeHwnd()) c = material->ambient_color; else if (wnd->GetSafeHwnd() == mDiffuseColor.GetSafeHwnd()) c = material->diffuse_color; else if (wnd->GetSafeHwnd() == mSpecularColor.GetSafeHwnd()) c = material->specular_color; else if (wnd->GetSafeHwnd() == mEmissiveColor.GetSafeHwnd()) c = material->emissive_color; } CBrush brush(RGB(c.Red(), c.Green(), c.Blue())); ::FillRect(lpDrawItemStruct->hDC, &lpDrawItemStruct->rcItem, brush); CDialog::OnDrawItem(nIDCtl, lpDrawItemStruct); } // +--------------------------------------------------------------------+ void MaterialDialog::OnChangeMaterialValue() { UpdateMaterial(); } // +--------------------------------------------------------------------+ void MaterialDialog::OnFileTexture(int type) { if (!material) return; char filename[512]; filename[0] = '\0'; CFileDialog ofd(TRUE, "pcx"); ofd.m_ofn.lpstrFilter = "All Image Files\0*.bmp; *.dds; *.jpg; *.pcx; *.png; *.tga\0Bitmap Files (*.bmp)\0*.bmp\0JPEG Files (*.jpg)\0*.pcx\0PCX Files (*.pcx)\0*.pcx\0PNG Files (*.png)\0*.png\0Truevision Targa Files (*.tga)\0*.png\0All Files\0*.*\0\0"; ofd.m_ofn.lpstrFile = filename; ofd.m_ofn.nMaxFile = sizeof(filename); if (ofd.DoModal() != IDOK) return; char tex_name[512]; sprintf_s(tex_name, "%s", ofd.GetFileName().GetBuffer(0)); ChangeFileTexture(tex_name, type); } void MaterialDialog::ChangeFileTexture(char* fname, int type) { Bitmap* bmp = 0; LoadTexture(fname, bmp); if (bmp) { switch (type) { case 0: material->tex_diffuse = bmp; mDiffuseTexture = fname; break; case 1: material->tex_specular = bmp; mSpecularTexture = fname; break; case 2: material->tex_emissive = bmp; mEmissiveTexture = fname; break; case 3: material->tex_bumpmap = bmp; mBumpTexture = fname; break; } UpdateData(FALSE); UpdateMaterial(); } } void MaterialDialog::OnFileDiffuse() { OnFileTexture(0); } void MaterialDialog::OnFileSpecular() { OnFileTexture(1); } void MaterialDialog::OnFileEmissive() { OnFileTexture(2); } void MaterialDialog::OnFileBump() { OnFileTexture(3); } void MaterialDialog::OnChangeDiffuseTexture() { if (material) { UpdateData(); if (mDiffuseTexture.GetLength() < 1) { material->tex_diffuse = 0; UpdateMaterial(); return; } char* filename = mDiffuseTexture.LockBuffer(); ChangeFileTexture(filename, 0); mDiffuseTexture.UnlockBuffer(); } } void MaterialDialog::OnChangeSpecularTexture() { if (material) { UpdateData(); if (mSpecularTexture.GetLength() < 1) { material->tex_specular = 0; UpdateMaterial(); return; } char* filename = mSpecularTexture.LockBuffer(); ChangeFileTexture(filename, 1); mSpecularTexture.UnlockBuffer(); } } void MaterialDialog::OnChangeEmissiveTexture() { if (material) { UpdateData(); if (mEmissiveTexture.GetLength() < 1) { material->tex_emissive = 0; UpdateMaterial(); return; } char* filename = mEmissiveTexture.LockBuffer(); ChangeFileTexture(filename, 2); mEmissiveTexture.UnlockBuffer(); } } void MaterialDialog::OnChangeBumpTexture() { if (material) { UpdateData(); if (mBumpTexture.GetLength() < 1) { material->tex_bumpmap = 0; UpdateMaterial(); return; } char* filename = mBumpTexture.LockBuffer(); ChangeFileTexture(filename, 3); mBumpTexture.UnlockBuffer(); } } // +--------------------------------------------------------------------+ void MaterialDialog::OnChangeMaterialName() { if (material) { UpdateData(); strcpy_s(material->name, mMaterialName); } } void MaterialDialog::OnChangeMaterialShader() { if (material) { UpdateData(); strcpy_s(material->shader, mMaterialShader); } } void MaterialDialog::OnSelectMaterial() { int selected = mMaterialList.GetCurSel(); Material* mtl = 0; if (solid && solid->GetModel()) { Model* model = solid->GetModel(); if (model->NumMaterials() > 0 && selected < model->NumMaterials()) mtl = model->GetMaterials()[selected]; } if (!mtl) mtl = &emergency_material; if (material != mtl) { material = mtl; mMaterialName = material->name; mMaterialShader = material->shader; mAmbientValue = material->ambient_value; mDiffuseValue = material->diffuse_value; mSpecularValue = material->specular_value; mEmissiveValue = material->emissive_value; mPowerValue = material->power; mBrillianceValue = material->brilliance; mBumpValue = material->bump; mDiffuseTexture = material->tex_diffuse ? material->tex_diffuse->GetFilename() : ""; mSpecularTexture = material->tex_specular ? material->tex_specular->GetFilename() : ""; mEmissiveTexture = material->tex_emissive ? material->tex_emissive->GetFilename() : ""; mBumpTexture = material->tex_bumpmap ? material->tex_bumpmap->GetFilename() : ""; if (mBlendModeList.GetSafeHwnd()) mBlendModeList.SetCurSel(BlendModeToSelection(material->blend)); if (mShadowList.GetSafeHwnd()) mShadowList.SetCurSel(material->shadow); UpdateData(FALSE); UpdateMaterial(); } } // +--------------------------------------------------------------------+ void MaterialDialog::OnNewMaterial() { if (solid && material && material != &emergency_material) { Model* model = solid->GetModel(); Material* mtl = new Material; if (model && mtl) { mtl->Ka = Color::DarkGray; mtl->Kd = Color::LightGray; mtl->Ks = ColorValue(0.1f,0.1f,0.1f); mtl->power = 10.0f; mtl->ambient_value = 0.2f; mtl->ambient_color = Color::DarkGray; mtl->diffuse_value = 0.8f; mtl->diffuse_color = Color::LightGray; mtl->specular_value = 0.5f; mtl->specular_color = Color::White; strcpy_s(mtl->name, "(new)"); model->GetMaterials().append(mtl); material = 0; mMaterialList.AddString(mtl->name); mMaterialList.SetCurSel(model->NumMaterials()-1); mBlendModeList.SetCurSel(0); mShadowList.SetCurSel(1); OnSelectMaterial(); } } } void MaterialDialog::OnDelMaterial() { if (solid && material && material != &emergency_material) { Model* model = solid->GetModel(); // do not delete the last material: if (model->NumMaterials() > 1 && model->GetMaterials().contains(material)) { Material* mtl = model->GetMaterials().first(); if (mtl == material) mtl = model->GetMaterials()[1]; // reassign the material for any polys and segments // that are using the one we are about to delete: ListIter iter = model->GetSurfaces(); while (++iter) { Surface* s = iter.value(); for (int i = 0; i < s->NumPolys(); i++) { Poly* p = s->GetPolys() + i; if (p->material == material) { p->material = mtl; } } ListIter seg_iter = s->GetSegments(); while (++seg_iter) { Segment* segment = seg_iter.value(); if (segment->material == material) segment->material = mtl; } } // now delete the material: model->GetMaterials().remove(material); delete material; material = 0; mMaterialList.SetCurSel(0); OnSelectMaterial(); } } } void MaterialDialog::OnSelectPolys() { if (solid && doc && doc->GetSelector()) { Selector* selector = doc->GetSelector(); if (!material || material == &emergency_material) selector->SelectMaterial(0); else selector->SelectMaterial(material); } } void MaterialDialog::OnSelectBlendMode() { if (material) material->blend = SelectionToBlendMode(mBlendModeList.GetCurSel()); } void MaterialDialog::OnSelectShadow() { if (material) material->shadow = mShadowList.GetCurSel() ? true : false; } void MaterialDialog::OnOK() { Video* video = Video::GetInstance(); if (video) video->InvalidateCache(); CDialog::OnOK(); }