/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "stdafx.h" #include "Magic.h" #include "MainFrm.h" #include "MagicView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // MainFrame #include "Bitmap.h" IMPLEMENT_DYNCREATE(MainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(MainFrame, CFrameWnd) //{{AFX_MSG_MAP(MainFrame) ON_WM_CREATE() ON_WM_ACTIVATEAPP() ON_COMMAND(ID_VIEW_RENDER, OnRender) //}}AFX_MSG_MAP END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_SEPARATOR, // xy indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ///////////////////////////////////////////////////////////////////////////// // MainFrame construction/destruction MainFrame* MainFrame::statframe; MainFrame::MainFrame() { statframe = this; } MainFrame::~MainFrame() { Bitmap::ClearCache(); } BOOL MainFrame::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult) { if (message == WM_ENTERSIZEMOVE) { MagicView* magic_view = MagicView::GetInstance(); if (magic_view) magic_view->OnEnterSizeMove(); } else if (message == WM_EXITSIZEMOVE) { MagicView* magic_view = MagicView::GetInstance(); if (magic_view) magic_view->OnExitSizeMove(); } return CFrameWnd::OnWndMsg(message, wParam, lParam, pResult); } int MainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.Create(this) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Remove this if you don't want tool tips or a resizeable toolbar m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC); // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); return 0; } BOOL MainFrame::PreCreateWindow(CREATESTRUCT& cs) { if( !CFrameWnd::PreCreateWindow(cs) ) return FALSE; // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return TRUE; } void MainFrame::StatusXY(const char* xy) { statframe->m_wndStatusBar.SetPaneText(1, xy, TRUE); } ///////////////////////////////////////////////////////////////////////////// // MainFrame diagnostics #ifdef _DEBUG void MainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void MainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // MainFrame message handlers void MainFrame::OnActivateApp(BOOL bActive, DWORD dwThreadID) { ((Magic*)AfxGetApp())->SetAppActivated(bActive ? true : false); } void MainFrame::OnRender() { MagicView* magic_view = MagicView::GetInstance(); if (magic_view) magic_view->SendMessage(WM_COMMAND, ID_VIEW_RENDER); }