# Microsoft Developer Studio Project File - Name="Magic" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Magic - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Magic.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Magic.mak" CFG="Magic - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Magic - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Magic - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Magic - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../pnglib" /I "../Opcode/OpcodeLib" /I "../libpng" /I "../Magic2" /I "../FoundationEx" /I "../nGenEx" /I "../zlib" /I "../parser" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "FOUNDATION_USE_MFC" /D "_AFXDLL" /YX /FD /c # 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PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../Opcode/OpcodeLib" /I "../libpng" /I "../Magic2" /I "../FoundationEx" /I "../nGenEx" /I "../zlib" /I "../parser" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "FOUNDATION_USE_MFC" /D "_AFXDLL" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 ..\Opcode\OpcodeLib\Debug\OpcodeLib.lib ..\zlib\debug\zlib.lib ..\libpng\debug\libpng.lib wsock32.lib dinput.lib dsound.lib d3d9.lib d3dx9.lib dxguid.lib winmm.lib version.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib vfw32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBCMT" /nodefaultlib:"LIBCD" /pdbtype:sept !ENDIF # Begin Target # Name "Magic - Win32 Release" # Name "Magic - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\nGenEx\ActiveWindow.cpp # End Source File # Begin Source File SOURCE=.\AlphaInverse.cpp # End Source File # Begin Source File SOURCE=.\AlphaPalette.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\Archive.cpp # End Source File # Begin Source File SOURCE=..\FoundationEx\ArrayList.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\AviFile.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\Bitmap.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\Bmp.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\Bolt.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\Button.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\Camera.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\CameraView.cpp # End Source File # Begin Source File SOURCE=..\nGenEx\Color.cpp # 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