/* Project Magic 2.0 Destroyer Studios LLC Copyright © 1997-2005. All Rights Reserved. SUBSYSTEM: Magic.exe FILE: Command.cpp AUTHOR: John DiCamillo OVERVIEW ======== Base class (interface) for command pattern. A command encapsulates a single editing operation that may be performed on a document. Each command may be done or undone multiple times. The specialized implementations for each type of operation are re- sponsible for providing a means to return the model to the prior state. */ #include "stdafx.h" #include "Command.h" // +--------------------------------------------------------------------+ void Print(const char* msg, ...); // +--------------------------------------------------------------------+ Command::Command(const char* n, MagicDoc* d) : name(n), document(d) { } Command::~Command() { document = 0; } // +--------------------------------------------------------------------+ void Command::Do() { Print("WARNING: Command::Do() called for '%s'\n", name.data()); } void Command::Undo() { Print("WARNING: Command::Undo() called for '%s'\n", name.data()); }