Starshatter_Open
Open source Starshatter engine
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l3ds.h File Reference
#include <vector>
#include <string>

Go to the source code of this file.

Classes

struct  LVector4
struct  LVector3
struct  LVector2
struct  LColor3
struct  LTriangle
struct  LMatrix4
struct  LTriangle2
struct  LMap
class  LObject
class  LMaterial
class  LMesh
class  LLight
class  LImporter
class  L3DS

Typedefs

typedef unsigned int uint
typedef unsigned char byte

Enumerations

enum  LShading {
  sWireframe, sFlat, sGouraud, sPhong,
  sMetal
}
enum  LOptimizationLevel { oNone, oSimple, oFull }

Typedef Documentation

typedef unsigned char byte

Definition at line 14 of file l3ds.h.

typedef unsigned int uint

Definition at line 13 of file l3ds.h.


Enumeration Type Documentation

Enumerator:
oNone 
oSimple 
oFull 

Definition at line 18 of file l3ds.h.

enum LShading
Enumerator:
sWireframe 
sFlat 
sGouraud 
sPhong 
sMetal 

Definition at line 16 of file l3ds.h.