#include "stdafx.h"
#include "l3ds.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
Go to the source code of this file.
Typedefs |
typedef unsigned long | ulong |
Variables |
LColor3 | black = {0, 0, 0} |
LVector3 | zero3 = {0, 0, 0} |
LVector4 | zero4 = {0, 0, 0, 0} |
LMap | emptyMap = {0, "", 1, 1, 0, 0, 0} |
Macro Definition Documentation
#define AMBIENT_LIGHT 0x2100 |
#define EDIT_OBJECT 0x4000 |
#define FLOAT_PERCENTAGE 0x0031 |
#define INT_PERCENTAGE 0x0030 |
#define LIN_COLOR_24 0x0012 |
#define LIN_COLOR_F 0x0013 |
#define MAT_ACUBIC 0xA310 |
#define MAT_ADDITIVE 0xA083 |
#define MAT_AMBIENT 0xA010 |
#define MAT_BUMPMAP 0xA230 |
#define MAT_DIFFUSE 0xA020 |
#define MAT_FACEMAP 0xA088 |
#define MAT_MAP_ANG 0xA35C |
#define MAT_MAP_TILING 0xA351 |
#define MAT_MAP_UOFFSET 0xA358 |
#define MAT_MAP_USCALE 0xA354 |
#define MAT_MAP_VOFFSET 0xA35A |
#define MAT_MAP_VSCALE 0xA356 |
#define MAT_MAPNAME 0xA300 |
#define MAT_OPACMAP 0xA210 |
#define MAT_REFLMAP 0xA220 |
#define MAT_SHADING 0xA100 |
#define MAT_SHIN2PCT 0xA041 |
#define MAT_SHININESS 0xA040 |
#define MAT_SHINMAP 0xA33C |
#define MAT_SPECMAP 0xA204 |
#define MAT_SPECULAR 0xA030 |
#define MAT_TEX2MAP 0xA33A |
#define MAT_TEXMAP 0xA200 |
#define MAT_TRANSPARENCY 0xA050 |
#define MAT_TWO_SIDE 0xA081 |
#define MAT_WIRESIZE 0xA087 |
#define MAX_SHARED_TRIS 100 |
#define OBJ_CAMERA 0x4700 |
#define OBJ_TRIMESH 0x4100 |
#define OBJECT_NODE_TAG 0xB002 |
#define POS_TRACK_TAG 0xB020 |
#define ROT_TRACK_TAG 0xB021 |
#define SCL_TRACK_TAG 0xB022 |
#define TRI_FACELIST 0x4120 |
#define TRI_FACEMAPPING 0x4140 |
#define TRI_MAT_GROUP 0x4130 |
#define TRI_MATRIX 0x4160 |
#define TRI_SMOOTH_GROUP 0x4150 |
#define TRI_VERTEXLIST 0x4110 |
#define TRI_VERTEXOPTIONS 0x4111 |
Typedef Documentation
typedef unsigned long ulong |
Function Documentation
void ErrorMsg |
( |
const char * |
msg | ) |
|
float VectorLength |
( |
const LVector3 & |
vec | ) |
|
Variable Documentation
LMap emptyMap = {0, "", 1, 1, 0, 0, 0} |