Here is a list of all file members with links to the files they belong to:
- s -
- SafeQuotes()
: FormatUtil.cpp
, FormatUtil.h
- SafeString()
: FormatUtil.h
, FormatUtil.cpp
- SAME_SIGNS()
: Geometry.cpp
- SaveCombatGroup()
: CombatGroup.cpp
- SaveCombatUnit()
: CombatGroup.cpp
- SCL_TRACK_TAG
: l3ds.cpp
- SEEK_CURSOR
: l3ds.cpp
- SEEK_START
: l3ds.cpp
- SELECT_EPSILON
: Solid.cpp
- SELECT_FIGHTER
: CmdTheaterDlg.cpp
, MapView.cpp
, NavDlg.cpp
- SELECT_NAVPT
: MapView.cpp
- SELECT_NONE
: CmdTheaterDlg.cpp
, MapView.cpp
, NavDlg.cpp
- SELECT_PLANET
: CmdTheaterDlg.cpp
, MapView.cpp
, NavDlg.cpp
- SELECT_REGION
: CmdTheaterDlg.cpp
, MapView.cpp
, NavDlg.cpp
- SELECT_STARSHIP
: CmdTheaterDlg.cpp
, MapView.cpp
, NavDlg.cpp
- SELECT_STATION
: CmdTheaterDlg.cpp
, MapView.cpp
, NavDlg.cpp
- SELECT_SYSTEM
: MapView.cpp
, NavDlg.cpp
, CmdTheaterDlg.cpp
- SELECT_TEXTURE
: Solid.cpp
- SelectionToBlendMode()
: MaterialDialog.cpp
- sensor_lock_threshold
: Sensor.cpp
- SENSOR_THRESHOLD
: Contact.cpp
, Sensor.cpp
- sFlat
: l3ds.h
- sGouraud
: l3ds.h
- Shadow_DESTROY
: Shadow.h
- ship_design_class_name
: ShipDesign.cpp
- SHIP_ID_START
: NetLobby.cpp
, NetGame.cpp
- SHIP_LOC_SIZE
: NetPacket.cpp
- ShipClassFromName()
: CombatGroup.cpp
- SHOT_ID_START
: NetGame.cpp
, NetLobby.cpp
- sign()
: Geometry.cpp
- SIGNATUREDATA
: NPClient.h
- SILENCE
: MusicTrack.cpp
- sMetal
: l3ds.h
- SoundCardUpdateProc()
: SoundCard.cpp
- SoundD3DError()
: SoundD3D.cpp
- sPhong
: l3ds.h
- SPOTLIGHT
: l3ds.cpp
- standard_hud_colors
: HUDView.cpp
- standard_palette
: MagicView.cpp
, AlphaPalette.cpp
- standard_txt_colors
: HUDView.cpp
- Stars
: resource.h
- StarServerRestartProc()
: StarServer.cpp
- StarServerShutdownProc()
: StarServer.cpp
- STARSHIP_TACTICAL_DROP_TIME
: StarshipTacticalAI.cpp
- STRICT
: Types.h
- SubtractVectors()
: l3ds.cpp
- swap_elem()
: Geometry.cpp
- sWireframe
: l3ds.h