Starshatter_Open
Open source Starshatter engine
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Here is a list of all file members with links to the files they belong to:
- i -
IA3d_AddRef :
IA3D.H
IA3d_GetHFAbsorbFactor :
IA3D.H
IA3d_GetOutputMode :
IA3D.H
IA3d_GetResourceManagerMode :
IA3D.H
IA3d_QueryInterface :
IA3D.H
IA3d_Release :
IA3D.H
IA3d_SetHFAbsorbFactor :
IA3D.H
IA3d_SetOutputMode :
IA3D.H
IA3d_SetResourceManagerMode :
IA3D.H
ID_BACK_COLOR :
resource.h
ID_CREATE_CONE :
resource.h
ID_CREATE_CUBE :
resource.h
ID_CREATE_CYLINDER :
resource.h
ID_CREATE_POLY :
resource.h
ID_CREATE_SPHERE :
resource.h
ID_CREATE_TETRA :
resource.h
ID_CREATE_VERT :
resource.h
ID_EDIT_CLONE :
resource.h
ID_EDIT_DELETE :
resource.h
ID_EDIT_FLIP_NORMAL :
resource.h
ID_EDIT_MERGE_POLY :
resource.h
ID_EDIT_MIRROR :
resource.h
ID_EDIT_REMOVE_POLY :
resource.h
ID_EDIT_SEAL :
resource.h
ID_EDIT_SELECT_INVERSE :
resource.h
ID_EDIT_SELECT_NONE :
resource.h
ID_FILE_EXPORT :
resource.h
ID_FILE_IMPORT :
resource.h
ID_FINAL_RENDER :
resource.h
ID_GRID_PROPS :
resource.h
ID_GRID_SHOW :
resource.h
ID_GRID_SNAP :
resource.h
ID_MODIFY_BEVEL :
resource.h
ID_MODIFY_DRAG_VERTS :
resource.h
ID_MODIFY_EXTRUDE :
resource.h
ID_MODIFY_FLATTEN_X :
resource.h
ID_MODIFY_FLATTEN_Y :
resource.h
ID_MODIFY_FLATTEN_Z :
resource.h
ID_MODIFY_MATERIAL :
resource.h
ID_MODIFY_POLY :
resource.h
ID_MODIFY_ROTATE :
resource.h
ID_MODIFY_SCALE_VERTS :
resource.h
ID_MODIFY_SCALE_X :
resource.h
ID_MODIFY_SCALE_Y :
resource.h
ID_MODIFY_SCALE_Z :
resource.h
ID_MODIFY_SPLIT1 :
resource.h
ID_MODIFY_SPLIT2 :
resource.h
ID_MODIFY_STUD :
resource.h
ID_MODIFY_SUBDIVIDE :
resource.h
ID_MODIFY_TEXTURE :
resource.h
ID_MODIFY_TEXTURE_MAP :
resource.h
ID_MODIFY_UV_MAP :
resource.h
ID_MODIFY_VERTS :
resource.h
ID_NUDGE_DOWN :
resource.h
ID_NUDGE_LEFT :
resource.h
ID_NUDGE_RIGHT :
resource.h
ID_NUDGE_UP :
resource.h
ID_OPTIONS_VERTEX_NORMALS :
resource.h
ID_PROP_CAMERA :
resource.h
ID_PROP_GRID :
resource.h
ID_PROP_SURFACE :
resource.h
ID_RESET :
resource.h
ID_STEP_DOWN :
resource.h
ID_STEP_LEFT :
resource.h
ID_STEP_RIGHT :
resource.h
ID_STEP_UP :
resource.h
ID_SURFACE_CREATE :
resource.h
ID_SURFACE_EXPLODE :
resource.h
ID_SURFACE_OPTIMIZE :
resource.h
ID_VERTS_REDUCE :
resource.h
ID_VERTS_SNAP :
resource.h
ID_VIEW_ALL :
resource.h
ID_VIEW_ANIMATELIGHT :
resource.h
ID_VIEW_BACK_COLOR :
resource.h
ID_VIEW_BUMPMAPS :
resource.h
ID_VIEW_CENTER :
resource.h
ID_VIEW_FRONT :
resource.h
ID_VIEW_MODE_SOLID :
resource.h
ID_VIEW_MODE_TEXTURED :
resource.h
ID_VIEW_MODE_WIREFRAME :
resource.h
ID_VIEW_PERSPECTIVE :
resource.h
ID_VIEW_PIXELSHADER :
resource.h
ID_VIEW_RENDER :
resource.h
ID_VIEW_SHADOWS :
resource.h
ID_VIEW_SIDE :
resource.h
ID_VIEW_TOP :
resource.h
ID_VIEW_VERTEXSHADER :
resource.h
ID_VIEW_VISIBLESHADOWS :
resource.h
ID_VIEW_ZOOM_IN :
resource.h
ID_VIEW_ZOOM_NORMAL :
resource.h
ID_VIEW_ZOOM_OUT :
resource.h
IDC_ALIGN_FLIP :
resource.h
IDC_ALIGN_MIRROR :
resource.h
IDC_ALIGN_ROTATE :
resource.h
IDC_ALIGN_X :
resource.h
IDC_ALIGN_Y :
resource.h
IDC_ALIGN_Z :
resource.h
IDC_AMBIENT_COLOR :
resource.h
IDC_AMBIENT_VALUE :
resource.h
IDC_BLEND_MODE :
resource.h
IDC_BRILLIANCE_VALUE :
resource.h
IDC_BUMP_TEXTURE :
resource.h
IDC_BUMP_VALUE :
resource.h
IDC_CAMERA_DISTANCE :
resource.h
IDC_CAMERA_FOV :
resource.h
IDC_CAMERA_MODE :
resource.h
IDC_DEL_MATERIAL :
resource.h
IDC_DIFFUSE_COLOR :
resource.h
IDC_DIFFUSE_TEXTURE :
resource.h
IDC_DIFFUSE_VALUE :
resource.h
IDC_DISTANCE :
resource.h
IDC_DOUBLE_SIDE :
resource.h
IDC_EMISSIVE_COLOR :
resource.h
IDC_EMISSIVE_TEXTURE :
resource.h
IDC_EMISSIVE_VALUE :
resource.h
IDC_FILE_BUMP :
resource.h
IDC_FILE_DIFFUSE :
resource.h
IDC_FILE_EMISSIVE :
resource.h
IDC_FILE_FRONT :
resource.h
IDC_FILE_PLAN :
resource.h
IDC_FILE_SIDE :
resource.h
IDC_FILE_SPECULAR :
resource.h
IDC_FLAG_FLAT :
resource.h
IDC_FLAG_FLAT2 :
resource.h
IDC_FLAG_LUMINOUS :
resource.h
IDC_FLAG_LUMINOUS2 :
resource.h
IDC_FLAG_SPECULAR :
resource.h
IDC_FLAG_SPECULAR1 :
resource.h
IDC_FLAG_SPECULAR12 :
resource.h
IDC_FLAG_SPECULAR2 :
resource.h
IDC_FLAG_SPECULAR22 :
resource.h
IDC_FLAG_TEXCLAMP :
resource.h
IDC_FLAG_TEXCLAMP2 :
resource.h
IDC_FLAG_TRANSLUCENT :
resource.h
IDC_FLAG_TRANSLUCENT2 :
resource.h
IDC_FLAG_TRANSPARENT :
resource.h
IDC_FLAG_TRANSPARENT2 :
resource.h
IDC_FLATTEN :
resource.h
IDC_FLIP_NORM :
resource.h
IDC_GRID_DOTS :
resource.h
IDC_GRID_LINES :
resource.h
IDC_GRID_SHOW :
resource.h
IDC_GRID_SIZE :
resource.h
IDC_GRID_SNAP :
resource.h
IDC_LOC_X :
resource.h
IDC_LOC_Y :
resource.h
IDC_LOC_Z :
resource.h
IDC_MAPPING :
resource.h
IDC_MATERIAL :
resource.h
IDC_MATERIAL_LIST :
resource.h
IDC_MATERIAL_NAME :
resource.h
IDC_MATERIAL_PREVIEW :
resource.h
IDC_MATERIAL_SHADER :
resource.h
IDC_NEW_MATERIAL :
resource.h
IDC_NSIDES :
resource.h
IDC_POLY_CURVE :
resource.h
IDC_POLY_INDEX :
resource.h
IDC_POLY_SURF :
resource.h
IDC_POLY_TEX :
resource.h
IDC_POLY_VERTS :
resource.h
IDC_POLY_X :
resource.h
IDC_POLY_Y :
resource.h
IDC_POLY_Z :
resource.h
IDC_POWER_VALUE :
resource.h
IDC_REFERENCE_FRONT :
resource.h
IDC_REFERENCE_PLAN :
resource.h
IDC_REFERENCE_SIDE :
resource.h
IDC_REMOVE :
resource.h
IDC_RINGS :
resource.h
IDC_SCALE_U :
resource.h
IDC_SCALE_V :
resource.h
IDC_SECONDARY :
resource.h
IDC_SECTORS :
resource.h
IDC_SELECT_POLYS :
resource.h
IDC_SHADOW :
resource.h
IDC_SIZE_X :
resource.h
IDC_SIZE_Y :
resource.h
IDC_SIZE_Z :
resource.h
IDC_SPECULAR_COLOR :
resource.h
IDC_SPECULAR_TEXTURE :
resource.h
IDC_SPECULAR_VALUE :
resource.h
IDC_SURF_ADD_POLYS :
resource.h
IDC_SURF_CLONE :
resource.h
IDC_SURF_COLOR :
resource.h
IDC_SURF_CREATE :
resource.h
IDC_SURF_DELETE :
resource.h
IDC_SURF_DISCARD :
resource.h
IDC_SURF_HIDDEN :
resource.h
IDC_SURF_ID :
resource.h
IDC_SURF_LOCKED :
resource.h
IDC_SURF_NAME :
resource.h
IDC_SURF_POLYS :
resource.h
IDC_SURFACE_COLOR :
resource.h
IDC_SURFACE_HEIGHT :
resource.h
IDC_SURFACE_LENGTH :
resource.h
IDC_SURFACE_LIST :
resource.h
IDC_SURFACE_NAME :
resource.h
IDC_SURFACE_NPOLYS :
resource.h
IDC_SURFACE_NVERTS :
resource.h
IDC_SURFACE_RADIUS :
resource.h
IDC_SURFACE_WIDTH :
resource.h
IDC_TEMPLATE :
resource.h
IDC_TEXTURE :
resource.h
IDC_TEXTURE_ADD :
resource.h
IDC_TEXTURE_DELETE :
resource.h
IDC_TEXTURE_PREVIEW :
resource.h
IDC_TEXTURE_RELOAD :
resource.h
IDC_THRESHOLD :
resource.h
IDC_TRIANGULATE :
resource.h
IDD_ABOUTBOX :
resource.h
IDD_CAMERA_PROPS :
resource.h
IDD_CREATE_CUBE :
resource.h
IDD_CREATE_CYLINDER :
resource.h
IDD_CREATE_POLY :
resource.h
IDD_CREATE_SPHERE :
resource.h
IDD_EXTRUSION_PROPS :
resource.h
IDD_GRIDPROPS :
resource.h
IDD_MODIFY_MATERIAL :
resource.h
IDD_MODIFY_POLY :
resource.h
IDD_MODIFY_POLYS :
resource.h
IDD_MODIFY_SURFACE :
resource.h
IDD_MODIFY_TEXTURE :
resource.h
IDD_SURFACE_PROPS :
resource.h
IDD_VERTS_REDUCE :
resource.h
IDI_ICON1 :
resource.h
,
Resource.h
IDI_ICON2 :
resource.h
IDM_EXIT :
Resource.h
IDM_HAL :
Resource.h
IDM_RAMP :
Resource.h
IDM_RGB :
Resource.h
IDR_MAGICTYPE :
resource.h
IDR_MAINFRAME :
resource.h
IDR_MENU1 :
Resource.h
int_p_NULL :
PngImage.cpp
INT_PERCENTAGE :
l3ds.cpp
INTERFACE :
IA3D.H
inverse_palette :
AlphaInverse.cpp
,
MagicView.cpp
IsWeaponBlockedFriendly() :
Ship.cpp
Generated on Thu May 31 2012 16:32:29 for Starshatter_Open by
1.8.1