Starshatter_Open
Open source Starshatter engine
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- v -
v :
Vec2
,
ObjFace
v_offset :
TextureMap
v_scale :
TextureMap
val :
fix
valid :
VideoPrivateData
,
ShipDesign
value :
DictionaryCell< T >
,
HttpParam
,
Slider
,
NetLobbyParam
,
WeaponDesign
values :
ContentBundle
variant :
Locale
velocity :
Physical
,
Sound
,
SoundCardD3D
,
MissionShip
,
Orbital
,
Particles
verdana :
Starshatter
version :
DataHeader
,
PcxHeader
,
MenuDlg
,
NetServerInfo
vertex_buffer :
VideoDX9SurfaceData
vertex_processing :
VideoDeviceInfo
vertex_processing_list :
VideoDX9DeviceCombo
vertex_set :
Poly
vertexNormals :
LTriangle2
vertices :
LTriangle2
,
Mesh3DS
,
LTriangle2
,
LMesh
verts :
Selection
,
Poly
,
Shadow
,
QuantumFlash
,
TerrainClouds
,
Trail
vibration :
Physical
victory_tracks :
MusicDirector
vid_btn :
AudDlg
,
CtlDlg
,
ModDlg
,
OptDlg
,
VidDlg
video :
MagicView
,
UVMapView
,
CameraView
,
Game
,
Screen
video_changed :
Starshatter
video_data :
Segment
video_factory :
Game
video_instance :
Video
video_settings :
Game
,
MagicView
view_btn :
CmdTheaterDlg
,
NavDlg
view_bumpmaps :
MagicView
view_focus :
MagicView
view_list :
Window
view_mode :
MagicView
,
ModelView
,
Selector
,
MapView
view_offset_x :
MapView
view_offset_y :
MapView
view_planes :
Projector
view_shadows :
MagicView
view_win :
MagicView
view_zoom :
MapView
Violet :
Color
virt_az :
CameraDirector
virt_el :
CameraDirector
virt_x :
CameraDirector
virt_y :
CameraDirector
virt_z :
CameraDirector
visibility :
Weather
visible :
Poly
,
Graphic
visible_stores :
Weapon
,
WeaponDesign
vlimit :
Ship
,
ShipDesign
,
FlightComp
vloc :
Triangle2
vlocs :
Poly
vnrm :
Triangle2
vOffset :
LMap
volume :
Sound
vox_volume :
AudioConfig
vox_volume_slider :
AudDlg
vpn :
Bolt
vres :
PcxHeader
vScale :
LMap
vset :
Sprite
,
Bolt
,
ActiveWindow
,
Stars
,
Dust
vtex :
Triangle2
Generated on Tue Jun 5 2012 20:48:18 for Starshatter_Open by
1.8.1