Starshatter_Open
Open source Starshatter engine
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- s -
s_loc :
VertexSet
safety :
System
safety_overload :
System
salt :
NetUser
salvo_delay :
WeaponDesign
satellites :
OrbitalBody
save :
NetServerInfo
scale :
Particles
,
TerrainPatch
,
TerrainRegion
,
DrivePort
,
ThrusterPort
,
Thruster
,
Drive
,
WeaponDesign
,
Explosion
,
NavLight
,
ShipDesign
,
Terrain
,
TerrainApron
scale1 :
Explosion
scale2 :
Explosion
scaleTex :
Water
scene :
MagicView
,
CameraView
,
Graphic
,
Light
,
MsnObjDlg
,
Sim
,
TacRefDlg
score :
CombatActionReq
screen :
MagicView
,
Game
,
Window
screen_color :
Game
screen_rect :
Graphic
script :
MissionInfo
scripted :
Campaign
scroll :
ComboList
scroll_bar :
CtrlDef
,
ScrollWindow
scroll_count :
ScrollWindow
scroll_x :
MapView
scroll_y :
MapView
scrolling :
ComboList
,
ScrollWindow
,
MapView
scuttle :
ShipDesign
secondary :
Ship
,
ShipDesign
secondary_selection_time :
FighterTacticalAI
seconds :
Game
,
ShipAI
secret :
ShipDesign
,
WeaponDesign
seek_damp :
SteerAI
seek_gain :
SteerAI
seeking :
SteerAI
sel_length :
EditBox
sel_start :
EditBox
selcount :
ListBox
select :
MotionController
select_mode :
UVMapView
,
Selector
select_msg :
CmpSelectDlg
selected :
ListBoxItem
,
MenuItem
,
MenuView
,
WeaponGroup
selected_campaign :
NetLobbyDlg
selected_card :
VidDlg
selected_category :
CtlDlg
selected_clients :
EngDlg
selected_color :
EditBox
,
ListBox
selected_component :
EngDlg
selected_detail :
VidDlg
selected_mission :
CmpSelectDlg
,
MsnSelectDlg
,
NetLobby
,
NetLobbyDlg
selected_mode :
VidDlg
selected_name :
EngDlg
selected_render :
VidDlg
selected_repair :
EngDlg
selected_source :
EngDlg
selected_style :
CtrlDef
selected_tex_size :
VidDlg
selected_texture :
VidDlg
selecting :
ScrollWindow
selection :
MagicDoc
,
Selector
,
SimRegion
selector :
MagicDoc
self :
SteerAI
self_aiming :
WeaponDesign
seln :
ComboBox
,
ComboList
seln_list :
NavDlg
seln_mode :
MapView
,
NavDlg
seln_style :
ListBox
selverts :
UVMapView
send_list :
NetLink
send_time :
NetGram
sender :
RadioMessage
sensitivity :
MotionController
sensor :
Ship
,
ShipDesign
sensor_drone :
Ship
seq :
StarSystem
,
Star
sequence :
FlightDeckSlot
sequential :
Campaign
serno :
NetPlayer
server :
PoolItem
,
Game
server_addr :
NetLobbyServer
server_config :
NetLobbyServer
server_id :
NetGameClient
,
NetLobbyClient
server_index :
NetClientDlg
server_info :
NetLobbyClient
server_mission :
NetLobbyServer
server_mods :
NetLobby
server_name :
NetLobbyServer
server_shutdown :
NetServer
session :
HttpServlet
session_id :
NetUser
session_timeout :
HttpServletExec
sessions :
HttpServletExec
shade :
Bolt
,
Sprite
,
QuantumFlash
shade_color :
TerrainRegion
shade_texture :
Terrain
shader :
MaterialMag6
,
Material
shades_high :
TerrainRegion
shades_low :
TerrainRegion
shading :
Material3DS
,
LMaterial
shadow :
MaterialMag6
,
Graphic
,
Light
,
Material
shadow_enabled :
Video
shadows :
Solid
,
VideoSettings
,
VidDlg
shake :
Physical
shared :
Bolt
shield :
Ship
,
ShipDesign
shield_bubble :
Shield
shield_capacitor :
Shield
shield_curve :
Shield
shield_cutoff :
Shield
shield_factor :
Shield
shield_level :
Shield
shield_model :
ShipDesign
shieldRep :
Ship
shift_down :
MenuView
,
TacticalView
shininess :
Material3DS
,
LMaterial
ship :
CameraDirector
,
CarrierAI
,
DebriefDlg
,
EngDlg
,
Farcaster
,
FlightDeckSlot
,
FlightPlanner
,
FltDlg
,
GroundAI
,
Hangar
,
HUDView
,
MapView
,
MFD
,
MissionLoad
,
MsnObjDlg
,
NavDlg
,
NetPlayer
,
QuantumDrive
,
QuantumView
,
RadioView
,
ShipAI
,
ShipCtrl
,
ShipKiller
,
ShipSolid
,
SimHyper
,
System
,
TacticalAI
,
TacticalView
,
Thruster
,
WepView
ship_ai :
TacticalAI
ship_filter :
MapView
ship_index :
TacRefDlg
ship_menu :
MapView
ship_names :
Element
ships :
Element
,
MissionElement
,
NetGameServer
,
SimRegion
shot :
SeekerAI
,
ShieldHit
shot_img :
WeaponDesign
shot_model :
WeaponDesign
shot_speed :
Weapon
shots :
SimRegion
show :
Grid
show_action :
TacticalView
show_fps :
HUDView
show_headings :
CtrlDef
,
ListBox
show_inst :
HUDView
show_menu :
MenuView
show_mouse :
Game
show_move :
TacticalView
show_ref :
Grid
show_saved :
CmpSelectDlg
show_thumb :
Slider
show_time :
CmpLoadDlg
show_trail :
Drive
show_warn :
HUDView
shown :
Window
showTime :
CmdTitleDlg
shutdown :
NetLink
,
SoundCard
,
RadioVoxController
signature :
NetUser
,
Player
sim :
CameraDirector
,
CarrierAI
,
DebriefDlg
,
FlightPlanner
,
HUDView
,
NetGame
,
QuantumView
,
QuitView
,
RadioView
,
Ship
,
Sim
,
SimRegion
,
TacticalView
,
WepView
sim_time :
SimRegion
single_line :
ActiveWindow
,
WinDef
sink_rate :
System
sit_button :
MsnDlg
sitrep :
MsnObjDlg
,
CampaignSituationReport
,
Mission
situation :
Campaign
,
DebriefDlg
size :
BmpFileHeader
,
FontItem
,
Water
,
Grid
,
TerrainApron
,
TerrainPatch
size_comp :
DataEntry
size_orig :
DataEntry
skin :
MissionElement
,
Ship
,
ShipSolid
,
MissionShip
skins :
ShipDesign
sky_color :
TerrainRegion
sky_dust :
StarSystem
sky_haze :
StarSystem
sky_nebula :
StarSystem
sky_poly_stars :
StarSystem
sky_stars :
StarSystem
sky_uscale :
StarSystem
sky_vscale :
StarSystem
slew_rate :
WeaponDesign
slot :
CampaignPlanMission
slot_dist :
ShipAI
slots :
FlightDeck
small_insignia :
AwardInfo
smooth_offset :
ScrollWindow
smooth_scroll :
CtrlDef
,
ScrollWindow
smoothingGroups :
LTri
snap :
Grid
sock :
NetClient
,
NetLink
,
NetServer
solid :
MagicDoc
,
MaterialDialog
,
Shadow
sort :
ListBoxColumn
,
ColumnDef
sort_column :
ListBox
sortval :
Poly
sound :
MissionEvent
,
MusicTrack
,
Shot
,
WeaponDesign
,
Drive
sound_check :
Sound
sound_resource :
WeaponDesign
soundcard :
Game
,
SoundD3D
,
SoundCardD3D
sounds :
SoundCard
,
RadioVox
source :
Explosion
source_index :
System
source_levels :
EngDlg
sources :
EngDlg
space :
VertexSet
spares :
ComponentDesign
,
Component
spec_enabled :
Video
spec_maps :
VidDlg
specMap :
Material3DS
,
LMaterial
specmaps :
VideoSettings
specular :
Material3DS
,
LMaterial
,
VertexSet
,
VideoDX9DetailVertex
specular_color :
Material
,
MaterialMag6
specular_value :
MaterialMag6
,
Material
speed :
ShipDebris
,
WeaponDesign
,
Instruction
speed_menu :
MapView
spin :
DetailSet
spin_rates :
ShipDesign
spinning :
Starshatter
splash :
Starshatter
splash_count :
ShipAI
splash_image :
Starshatter
splash_index :
Starshatter
splash_radius :
ShipDesign
splashlist :
Sim
spot_loc :
FlightDeckSlot
spot_rel :
FlightDeckSlot
spread_az :
WeaponDesign
spread_el :
WeaponDesign
sprite :
MFD
sprites :
Scene
squadron :
Element
,
MissionElement
,
NetUser
,
Player
,
CampaignMissionFighter
squadrons :
Hangar
,
ShipDesign
stability :
System
stale_frames :
TrackIR
stall :
Physical
,
ShipDesign
stand_btn :
FltDlg
standard_image :
CtrlDef
,
Button
standard_palette :
Game
star_map :
NavDlg
star_system :
Mission
,
NavDlg
,
PlanetRep
,
Sim
,
SimRegion
stardate :
StarSystem
,
Mission
stars :
CmdIntelDlg
,
CmdMissionsDlg
,
CmdTheaterDlg
,
CmpSelectDlg
,
MsnSelectDlg
,
NavDlg
,
VidDlg
,
Galaxy
,
MapView
,
MenuDlg
,
CmdDlg
,
CmdTitleDlg
,
CmdForceDlg
,
CmdOrdersDlg
start :
Chunk
,
Mission
,
MissionInfo
,
CampaignPlanMission
,
LandingGear
,
LChunk
start_after :
MissionInfo
start_before :
MissionInfo
start_point :
FlightDeck
,
Farcaster
start_rel :
FlightDeck
,
Farcaster
start_scene :
CmdIntelDlg
start_time :
NetAdminServer
,
NetLobby
,
Sim
startTime :
Campaign
stat :
CombatActionReq
state :
MusicTrack
,
FadeView
,
FlightDeckSlot
,
Weather
,
LandingGear
statframe :
MainFrame
stats :
Video
,
Game
status :
Campaign
,
MissionEvent
,
NetLobby
,
NetServerInfo
,
Sound
,
MotionController
,
Video
,
Component
,
Game
,
SoundCard
,
Instruction
,
System
status_color :
HUDView
step :
Grid
step_size :
Slider
step_time :
FadeView
sticky :
Button
stop :
Steer
str :
Scanner
straight :
Physical
stream :
SoundD3D
stream_left :
SoundD3D
stream_offset :
SoundD3D
strength :
TextureMap
,
LMap
strike_group :
CampaignMissionStarship
,
CampaignMissionFighter
strike_target :
CampaignMissionFighter
,
CampaignMissionStarship
style :
WinDef
,
ActiveWindow
sub_frame :
Physical
sub_select_time :
StarshipAI
subdivisions :
Terrain
subitems :
ListBoxItem
submenu :
MenuItem
subtarget :
StarshipAI
,
Ship
,
Weapon
,
SteerAI
,
GroundAI
subtitles :
Mission
subtitles_box :
CmpSceneDlg
subtitles_delay :
CmpSceneDlg
subtitles_time :
CmpSceneDlg
subtype :
System
,
Orbital
summary_list :
DebriefDlg
sun_brightness :
StarSystem
sun_color :
TerrainRegion
,
StarSystem
sun_lights :
StarSystem
sun_scale :
StarSystem
support :
ShipAI
support_level :
TacticalAI
surface :
Water
swapped :
MotionController
sweep :
WeaponGroup
,
Weapon
sx :
VideoDX9ScreenVertex
sy :
VideoDX9ScreenVertex
sync :
RadioVoxController
,
SoundCard
,
NetLink
,
CmpSelectDlg
,
SoundD3D
,
MusicDirector
,
NetServer
,
RadioView
syncro :
WeaponDesign
sys_back_color :
ActiveWindow
sys_dsn :
HardPoint
sys_font :
ActiveWindow
sys_fore_color :
ActiveWindow
system :
MapView
,
Orbital
,
MissionInfo
,
Component
system_list :
MapView
,
Mission
systems :
Ship
,
Campaign
,
Galaxy
sz :
VideoDX9ScreenVertex
Generated on Thu May 31 2012 16:32:28 for Starshatter_Open by
1.8.1