Starshatter_Open
Open source Starshatter engine
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Macros
- r -
r :
LColor3
,
FontKernData
,
Keyboard
,
MapView
,
MouseController
,
Joystick
,
MultiController
,
SoundD3D
r1 :
Keyboard
,
MultiController
rad :
DetailSet
radio_orders :
Ship
radio_traffic :
RadioTraffic
radio_view :
RadioView
radius :
Physical
,
Galaxy
,
HardPoint
,
ShipDesign
,
StarSystem
,
Orbital
,
System
,
TacRefDlg
,
Graphic
range :
CameraDirector
,
SimSplash
range_index :
Sensor
range_max :
Slider
,
CameraDirector
range_min :
Slider
,
CameraDirector
range_rate :
CameraDirector
range_settings :
Sensor
rank :
AwardShowDlg
,
NetUser
rate :
DetailSet
rdown :
ColorFormat
reactors :
Ship
,
ShipDesign
read_size :
SoundD3D
reader :
Scanner
real_time :
Game
really_hidden :
Dust
recall_btn :
FltDlg
recharge_rate :
WeaponDesign
recovery_queue :
FlightDeck
recovery_tracks :
MusicDirector
rect :
WinDef
,
Window
,
DisplayElement
,
HUDText
,
MapView
,
MFD
,
TerrainApron
,
TerrainPatch
recv_list :
NetLink
ref_loc :
Particles
,
DetailSet
ref_rgn :
DetailSet
refire :
Weapon
refire_delay :
WeaponDesign
refract :
WATER_REFRACT
refractNorm :
WATER_REFRACT
refresh :
VideoMode
,
VideoDX9DisplayMode
refTextureMap :
Material3DS
,
LMaterial
region :
CameraDirector
,
MissionInfo
,
Instruction
,
Mission
,
MissionShip
,
SimObject
,
Terrain
regions :
MapView
,
NavDlg
,
Sim
,
StarSystem
,
Orbital
regnum :
MissionShip
,
Ship
rel_pts :
Weapon
release :
Particles
release_rate :
Particles
rep :
Physical
,
DetailSet
,
Orbital
repair :
EngDlg
repair_auto :
ShipDesign
repair_queue :
EngDlg
,
Ship
repair_screen :
ShipDesign
repair_speed :
ShipDesign
repair_teams :
ShipDesign
repair_time :
EngDlg
,
ComponentDesign
replace :
EngDlg
replace_time :
ComponentDesign
,
EngDlg
req_change_video :
Starshatter
req_fullscreen :
VideoDX9Enum
req_windowed :
VideoDX9Enum
request :
CampaignMissionStarship
,
CampaignMissionFighter
requested_mode :
CameraDirector
requested_power_level :
PowerSource
,
Shield
required_awards :
AwardInfo
resend_time :
NetLink
reserved :
PcxHeader
resist :
WeaponGroup
,
Weapon
respawn_loc :
Ship
respawns :
Element
,
MissionElement
,
Ship
,
MissionShip
retries :
NetGram
,
NetLink
retro :
Orbital
rgn :
SimHyper
,
SimSplash
,
DetailSet
rgn_name :
Instruction
,
MissionElement
rgn_queue :
Sim
rhw :
VideoDX9ScreenVertex
RIFF :
WAVE_HEADER
right :
Insets
right_down :
MenuView
,
TacticalView
right_start :
MenuView
ring_max :
OrbitalBody
ring_min :
OrbitalBody
ring_polys :
PlanetRep
ring_rad :
PlanetRep
ring_verts :
PlanetRep
ripple_count :
WeaponDesign
,
Weapon
rising :
Particles
rloc :
Instruction
,
MissionElement
rmask :
ColorFormat
roe :
TacticalAI
rogue :
Element
,
MissionElement
roll :
Physical
,
Steer
,
Solid
roll_drag :
WeaponDesign
,
Thruster
,
ShipDesign
roll_rate :
ShipDesign
,
Thruster
,
WeaponDesign
,
Physical
rotation :
Orbital
route_changed :
PowerSource
route_list :
EngDlg
route_source :
EngDlg
row_weights :
Layout
rows :
ActiveWindow
,
Layout
rshift :
ColorFormat
rsvd1 :
BmpFileHeader
rsvd2 :
BmpFileHeader
rtb_code :
FighterAI
rudder :
MotionController
rumor :
ShipAI
running :
TrackIR
runway_point :
FlightDeck
runway_rel :
FlightDeck
rw :
VertexSet
Generated on Thu May 31 2012 16:32:28 for Starshatter_Open by
1.8.1