Starshatter_Open
Open source Starshatter engine
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- p -
p :
Joystick
,
Keyboard
,
MultiController
,
Scanner
,
MouseController
p1 :
Keyboard
,
MultiController
package_btn :
FltDlg
packet_id :
NetGram
packets_recv :
NetLink
packets_sent :
NetLink
page_count :
ScrollWindow
page_size :
ScrollWindow
pal :
ColorFormat
,
PcxImage
palette :
BmpImage
palette16 :
PcxHeader
palette_name :
Game
palette_type :
PcxHeader
panicbuf :
Game
parent :
ActiveWindow
,
Menu
parent_control :
ConfirmDlg
part_loc :
Particles
particles :
Explosion
partno :
NetMsgMultipart
pass :
NetUser
,
Player
pass_char :
EditBox
,
CtrlDef
password :
NetServerInfo
patch_name :
TerrainRegion
patch_size :
Terrain
,
TerrainPatch
patch_texture :
TerrainRegion
patches :
Terrain
path :
Skin
,
Campaign
,
Mission
,
MissionElement
,
RadioVox
,
ShipCatalogEntry
path_name :
ShipDesign
patrol :
ShipAI
patrol_elem :
CarrierAI
patrol_loc :
ShipAI
patrol_pattern :
FltDlg
patrol_range :
FlightPlanner
pattern :
NavLight
paused :
Game
payload :
NetMsgMultipart
pcs :
Ship
,
ShipDesign
peer_list :
NetLink
penetration :
WeaponDesign
percent :
ListBoxColumn
period :
NavLight
,
Orbital
,
Weather
phase :
Orbital
pickle_latch :
ShipCtrl
picture :
CtrlDef
,
ImageBox
,
Button
,
WinDef
picture_loc :
Button
,
CtrlDef
,
ImageBox
picture_type :
CtrlDef
pid :
WinDef
ping_index :
NetClientDlg
ping_info :
NetClientDlg
ping_req_time :
NetLobbyClient
ping_time :
NetServerInfo
pitch :
Physical
,
Solid
,
Steer
pitch_drag :
ShipDesign
,
Thruster
,
WeaponDesign
pitch_ladder :
HUDView
pitch_rate :
Physical
,
ShipDesign
,
Thruster
,
WeaponDesign
pix :
Bitmap
pkg_button :
MsnDlg
pkg_index :
MsnDlg
pkg_list :
MsnPkgDlg
plan_screen :
MsnDlg
plane :
Grid
,
Poly
planes :
BmpInfoHeader
planets :
NavDlg
,
MapView
planners :
Campaign
planscreen :
Starshatter
playable :
Element
,
MissionElement
player :
CampaignMissionStarship
,
Element
,
MissionElement
player_desc :
MsnObjDlg
,
MsnWepDlg
player_elem :
CampaignMissionFighter
player_group :
CampaignMissionStarship
,
Campaign
,
CampaignPlanMission
player_group_elements :
CampaignMissionStarship
player_info :
MissionInfo
player_name :
NetGame
player_pass :
NetGame
player_ship :
SimRegion
,
Starshatter
player_squadron :
MissionTemplate
player_unit :
Campaign
,
CampaignMissionStarship
players :
NetGame
pname :
ModelFile
pnpolys :
ModelFile
pnverts :
ModelFile
point_defense_time :
StarshipAI
point_sprite :
Particles
point_stars :
StarSystem
points :
Player
poly :
Sprite
,
Bolt
poly_stars :
StarSystem
polys :
Selection
,
UVMapView
,
Trail
,
ActiveWindow
,
QuantumFlash
,
Segment
,
TerrainClouds
pool :
NetServer
poolsize :
NetServer
port :
NetServerInfo
ports :
Thruster
,
Drive
pos :
L3DS
,
Camera
power :
Material
,
MaterialMag6
power_flags :
System
power_level :
System
,
EngDlg
power_off :
EngDlg
power_on :
System
,
EngDlg
pradius :
ModelFile
pre_state :
ComboBox
,
Button
prep_time :
ShipDesign
present_interval_list :
VideoDX9DeviceCombo
primary :
SoundCardD3D
,
Ship
,
Shot
,
WeaponDesign
,
ShipDesign
,
Orbital
primary_loc :
Physical
primary_mass :
Physical
prime_target :
CampaignMissionStarship
,
CampaignMissionFighter
priority :
Instruction
priority_decrease :
EngDlg
priority_increase :
EngDlg
probe :
ShipDesign
,
WeaponDesign
,
Ship
,
Drone
probes :
MissionShip
progress :
LoadDlg
projection_type :
CameraView
projector :
CameraView
,
HUDView
,
TacticalView
promote_tracks :
MusicDirector
pursuit :
SeekerAI
Generated on Tue Jun 5 2012 20:48:18 for Starshatter_Open by
1.8.1