Starshatter_Open
Open source Starshatter engine
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- o -
obj_type :
Physical
obj_w :
SteerAI
,
Weapon
objective :
Mission
,
SteerAI
,
Weapon
objective_list :
FltDlg
objective_menu :
MapView
objectives :
DebriefDlg
,
Element
,
MissionElement
,
MsnObjDlg
objid :
NetGame
,
NetPlayer
,
SimObject
objName :
L3DS
observe_list :
SimObserver
observers :
SimObject
obstacle :
ShipAI
ocrb :
Starshatter
off :
DetailSet
offset :
DataEntry
,
BmpFileHeader
,
FontChar
,
Particles
,
MenuView
,
NavLight
,
TargetOffset
,
Shot
offset_x :
MapView
offset_y :
MapView
offsets :
Water
,
ShipDesign
ok :
Mission
old_azimuth :
Weapon
old_disp_win :
CmpSceneDlg
old_elevation :
Weapon
old_emcon :
Ship
old_index :
Scanner
old_line :
Scanner
old_mode :
CameraDirector
old_throttle :
ShipAI
one :
fix
opacMap :
Material3DS
,
LMaterial
opcode :
Surface
opt_btn :
AudDlg
,
CtlDlg
,
ModDlg
,
OptDlg
,
VidDlg
optLevel :
LImporter
Orange :
Color
orb_region :
CampaignMissionFighter
orbit :
Orbital
orbital_region :
SimRegion
orders :
Weapon
,
Campaign
,
TacticalAI
,
WeaponGroup
orientation :
Solid
,
QuantumFlash
,
CtrlDef
,
Slider
,
Camera
orig_elem_index :
Ship
orig_fov :
Starshatter
orig_gamma :
VidDlg
orig_target :
SeekerAI
origin :
Shot
,
Bolt
orthogonal :
Projector
other :
SteerAI
ov_file :
SoundD3D
over_threshold :
FighterAI
overcast :
TerrainRegion
overlay :
HUDView
override :
EngDlg
overshot :
SeekerAI
own_frames :
Sprite
own_model :
Solid
own_selection :
Selector
owner :
Shot
owner_name :
SimSplash
ownpix :
Bitmap
ownside :
CampaignMissionStarship
,
CampaignMissionFighter
Generated on Tue Jun 5 2012 20:48:18 for Starshatter_Open by
1.8.1