Starshatter_Open
Open source Starshatter engine
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- f -
faceNormal :
LTriangle2
FACT :
WAVE_FACT
fade :
MusicTrack
fade_in :
FadeView
,
DisplayElement
fade_out :
DisplayElement
,
FadeView
fade_time :
MusicTrack
farcast :
Instruction
farcast_menu :
MapView
farcaster :
NavAI
,
Ship
,
ShipAI
,
ShipDesign
fast :
FadeView
fc_dst :
SimHyper
fc_src :
SimHyper
feature_size :
ShipDesign
ff_count :
Ship
ff_level :
Player
ff_mode :
OptDlg
field_of_view :
Projector
,
Starshatter
file :
ShipCatalogEntry
file_hdr :
BmpImage
file_len :
WAVE_HEADER
filename :
Galaxy
,
Mission
,
ShipDesign
,
StarSystem
,
Bitmap
,
ModelFile
,
Sound
,
Campaign
fill_color :
Slider
fill_mode :
ModelView
filler :
PcxHeader
filter :
Sprite
,
FlightDeckSlot
filter_btn :
NavDlg
filter_list :
FltDlg
final :
ShipExplosion
finished :
Sim
fire :
ThrusterPort
fire_loc :
ShipDebris
fire_type :
ShipDebris
firing :
Weapon
firing_cone :
WeaponDesign
first_frame :
Shot
first_index :
VideoDX9SegmentData
first_station :
MsnWepDlg
first_vert :
VideoDX9SegmentData
five :
fix
fixed_height :
ActiveWindow
,
WinDef
fixed_width :
ActiveWindow
,
WinDef
flags :
Sound
flak :
WeaponDesign
flare :
WeaponDesign
,
DrivePort
,
Shot
,
ThrusterPort
flare1 :
CmpSceneDlg
flare2 :
CmpSceneDlg
flare3 :
CmpSceneDlg
flare4 :
CmpSceneDlg
flare_img :
WeaponDesign
flare_scale :
WeaponDesign
flash :
Shot
,
WeaponDesign
flash_img :
WeaponDesign
flash_scale :
WeaponDesign
flatness :
Poly
flcs :
Ship
flcs_mode :
Ship
flight_decks :
Ship
,
ShipDesign
flight_model :
OptDlg
,
Player
,
Ship
flight_path_pitch :
Physical
flight_path_yaw :
Physical
flight_phase :
Ship
flight_plan :
Element
flight_planner :
CarrierAI
,
FltDlg
flight_time :
NetUser
,
Player
flight_tracks :
MusicDirector
flying_start :
OptDlg
,
Player
FMT :
WAVE_FMT
fname :
TextureMap
fNPDeltaX :
tagTrackIRData
fNPDeltaY :
tagTrackIRData
fNPDeltaZ :
tagTrackIRData
fNPPitch :
tagTrackIRData
fNPRawX :
tagTrackIRData
fNPRawY :
tagTrackIRData
fNPRawZ :
tagTrackIRData
fNPRoll :
tagTrackIRData
fNPSmoothX :
tagTrackIRData
fNPSmoothY :
tagTrackIRData
fNPSmoothZ :
tagTrackIRData
fNPX :
tagTrackIRData
fNPY :
tagTrackIRData
fNPYaw :
tagTrackIRData
fNPZ :
tagTrackIRData
fnrm :
Triangle2
focus :
ActiveWindow
,
EventDispatch
fog_color :
TerrainRegion
fog_density :
TerrainRegion
fog_fade :
Terrain
fog_loc :
ShipSolid
fog_scale :
TerrainRegion
font :
DisplayElement
,
Window
,
QuantumView
,
TacticalView
,
RadioView
,
HUDText
,
FontItem
,
WinDef
,
MapView
fore_color :
ActiveWindow
,
WinDef
foreground :
Graphic
,
Scene
form :
ActiveWindow
form_up :
FighterAI
format :
VideoMode
,
VideoDX9DisplayMode
,
D3DXImage
formation :
Instruction
formation_delta :
ShipAI
formation_menu :
MapView
fp :
PngIOStruct
frame :
Particles
frame_count :
Game
frame_count0 :
Game
frame_index :
Sprite
frame_number :
Game
frame_rate :
Game
frame_signature :
TrackIR
frame_time :
Sprite
,
Game
frame_time0 :
Game
frames :
Sprite
friendly_fire_level :
Ship
friendly_fire_time :
Ship
front :
DriveSprite
frustum_planes :
Projector
fuel :
MissionShip
fuel_ratio :
PowerSource
fullscreen_device :
VideoSettings
fullscreen_mode :
VideoSettings
func :
AWMap
FVF :
VideoDX9LineVertex
,
VideoDX9NormalVertex
,
VideoDX9SolidVertex
,
VideoDX9DetailVertex
,
VideoDX9LuminousVertex
,
VideoDX9ScreenVertex
Generated on Thu May 31 2012 16:32:28 for Starshatter_Open by
1.8.1