Starshatter_Open
Open source Starshatter engine
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Macros
- i -
Identity() :
Matrix
,
Graphic
,
Physical
,
MissionElement
,
Player
,
CombatAction
,
Light
,
Element
,
Mission
IFFColor() :
Ship
Ignore() :
SimObserver
Illuminate() :
TerrainPatch
,
ShieldRep
,
Stars
,
TerrainApron
,
TerrainClouds
Image() :
CombatEvent
ImageBox() :
ImageBox
ImageFile() :
CombatAction
,
CombatEvent
ImgView() :
ImgView
ImportFile() :
MagicDoc
Inbound() :
FlightDeck
,
RadioHandler
InboundSlot() :
InboundSlot
IncBurn() :
Thruster
IncFriendlyFire() :
Ship
Inclination() :
OrbitalRegion
IncreaseElemPriority() :
Mission
IncreaseEventPriority() :
Mission
IncreaseModPriority() :
ModConfig
IncreaseRange() :
Sensor
IncreaseRepairPriority() :
Ship
InCutscene() :
Campaign
,
Starshatter
Index() :
Color
,
ColorIndex
,
InboundSlot
index() :
List< T >
,
ListIter< T >
IndexedBlend() :
Color
,
ColorIndex
IndexFromPoint() :
ListBox
indexOf() :
Text
InelasticCollision() :
Physical
Inflate() :
Rect
InflictDamage() :
Physical
,
Ship
InflictNetDamage() :
Ship
InflictNetSystemDamage() :
Ship
InflictSystemDamage() :
Ship
Info() :
RadioMessage
Information() :
CombatEvent
InFront() :
Contact
Init() :
FormWindow
,
Game
,
Water
,
StarServer
,
Starshatter
InitApplication() :
Game
InitCommandStack() :
MagicDoc
InitContent() :
Game
InitFromSockAddr() :
NetAddr
InitGame() :
Game
,
StarServer
,
Starshatter
Initialize() :
Button
,
DataLoader
,
Asteroid
,
AudioConfig
,
Campaign
,
CombatRoster
,
Drive
,
Explosion
,
FlightDeck
,
Galaxy
,
HUDSounds
,
LandingGear
,
MFD
,
ModConfig
,
MusicDirector
,
NavLight
,
NetClientConfig
,
NetServerConfig
,
Player
,
QuantumView
,
QuitView
,
RadioTraffic
,
RadioView
,
RadioVox
,
Ship
,
ShipDesign
,
Shot
,
ShipStats
,
SystemDesign
,
TacticalView
,
Thruster
,
WeaponDesign
InitializeCollisionHull() :
Surface
InitInstance() :
Magic
,
Game
InitMouse() :
Starshatter
InitVideo() :
Game
Input() :
SHA1
Insert() :
DataArchive
,
EditBox
insert() :
Dictionary< T >
,
List< T >
InsertEntry() :
DataArchive
InsertItem() :
ListBox
InsertItemWithData() :
ListBox
InsertObject() :
SimRegion
insertSort() :
List< T >
Inset() :
Rect
Insets() :
Insets
InstantiateMission() :
StarServer
,
Starshatter
Instruction() :
Instruction
Instructions() :
MissionElement
Integrity() :
Physical
,
MissionShip
IntelFromName() :
Intel
IntelLevel() :
CombatGroup
,
Element
,
MissionElement
Intensity() :
Light
InTransition() :
Ship
Invalidate() :
VideoPrivateData
InvalidateCache() :
VideoDX9
,
TexCacheDX9
,
Video
,
VideoDX9
InvalidateSegmentData() :
Solid
InvalidateSurfaceData() :
Solid
InvalidateTextureCache() :
Starshatter
Inverse() :
Matrix
Invert() :
Matrix
Inverted() :
MotionController
InvertPitch() :
MotionController
IPAddr() :
NetAddr
is_closed() :
NetSock
is_stream() :
NetSock
IsAck() :
NetGram
IsActive() :
Selector
,
UVMapView
,
Light
,
Campaign
,
CombatAssignment
,
Element
,
Mission
,
MissionEvent
,
NetGame
,
NetLobby
,
Sim
,
SimRegion
IsAdd() :
NetNavData
IsAirborne() :
Ship
IsAirSpace() :
SimRegion
IsAlert() :
MissionElement
IsAlpha() :
Scanner
IsArcade() :
HUDView
IsArmed() :
Shot
isArray() :
Term
,
TermArray
IsAssignable() :
CombatGroup
IsAttaining() :
Ship
IsAudShown() :
GameScreen
IsAugmenterOn() :
Drive
IsAuthOK() :
NetUser
IsAutoNavEngaged() :
Ship
IsAvailable() :
MissionInfo
,
CombatAction
IsAwardShown() :
PlanScreen
IsBackground() :
Graphic
IsBeam() :
Shot
,
Weapon
,
WeaponGroup
IsBlockedFriendly() :
Weapon
IsBolt() :
Bolt
,
Graphic
isBool() :
Term
,
TermBool
IsBoxVisible() :
Projector
IsBumpMapEnabled() :
Video
IsCarrier() :
MissionElement
IsClient() :
NetGame
,
NetGameClient
,
NetGameServer
,
NetLobby
,
NetLobbyClient
IsClutter() :
MapView
IsCmdForceShown() :
CmpnScreen
IsCmdIntelShown() :
CmpnScreen
IsCmdMissionsShown() :
CmpnScreen
IsCmdMsgShown() :
CmpnScreen
IsCmdOrdersShown() :
CmpnScreen
IsCmdTheaterShown() :
CmpnScreen
IsCmpCompleteShown() :
CmpnScreen
IsCmpFileShown() :
CmpnScreen
IsCmpSceneShown() :
CmpnScreen
IsCollisionEnabled() :
Solid
IsComplete() :
Campaign
,
Mission
,
MissionEvent
,
Sim
IsCrowded() :
MapView
IsCtlShown() :
GameScreen
IsDead() :
Ship
IsDebriefShown() :
PlanScreen
IsDecoy() :
Drone
,
Shot
,
Weapon
,
WeaponGroup
isDef() :
Term
,
TermDef
IsDefensible() :
CombatGroup
IsDeployed() :
ModConfig
IsDirectional() :
Light
IsDone() :
Sound
,
CmpLoadDlg
,
MusicTrack
IsDragging() :
ScrollWindow
IsDrone() :
Drone
,
Shot
,
Weapon
,
WeaponGroup
IsDropCam() :
Ship
IsDropping() :
Ship
IsDropship() :
MissionElement
,
CombatUnit
,
Ship
IsDual() :
Bitmap
IsDying() :
Ship
IsDynamic() :
Solid
,
Model
,
Campaign
,
ModCampaign
IsEclipsed() :
TerrainRegion
IsEdit() :
NetNavData
IsEmitting() :
Particles
isEmpty() :
Dictionary< T >
,
List< T >
IsEnabled() :
ActiveWindow
,
EventTarget
,
WinDef
,
MapView
,
ModInfo
,
NavLight
,
Shadow
IsEngShown() :
GameScreen
IsExpanded() :
CombatGroup
IsFailed() :
Campaign
IsFighterGroup() :
CombatGroup
IsFileSystemEnabled() :
DataLoader
IsFinished() :
Element
IsFirstPatch() :
Terrain
IsFlak() :
Shot
IsFltShown() :
GameScreen
IsForeground() :
Graphic
IsFormActive() :
ActiveWindow
,
EventTarget
,
MapView
IsFormShown() :
GameScreen
IsFriendlyAssignment() :
CampaignPlanEvent
IsFullScreen() :
Video
IsGearDown() :
Ship
IsGlowing() :
Material
,
Segment
IsGroundObjective() :
CampaignMissionFighter
IsGroundUnit() :
MissionElement
,
Ship
,
CombatUnit
IsHardware() :
VideoDX9
,
Video
,
VideoDX9
IsHardwareTL() :
Video
IsHidden() :
Surface
IsHighColor() :
Bitmap
IsHost() :
NetLobby
,
NetLobbyClient
,
NetLobbyServer
,
NetUser
IsHostileTo() :
Element
,
Ship
,
SimObject
,
Shot
IsInCombat() :
Ship
IsIndexed() :
Bitmap
IsInfinite() :
Graphic
IsInvulnerable() :
MissionElement
,
Ship
IsJerried() :
Component
IsJoyShown() :
GameScreen
IsKeyShown() :
GameScreen
IsLaunchDeck() :
FlightDeck
IsLeader() :
CombatUnit
IsLightObscured() :
Scene
IsListShowing() :
ComboBox
IsLoaded() :
ContentBundle
IsLocked() :
Surface
IsLocSpecified() :
CampaignMissionRequest
IsLooped() :
MusicTrack
IsLuminous() :
Model
IsMapped() :
NetLobby
IsMediaLoadEnabled() :
DataLoader
IsMenuShown() :
QuantumView
,
QuitView
,
RadioView
IsMissile() :
Weapon
,
WeaponGroup
,
Shot
IsModeSupported() :
VideoDX9
,
Video
,
VideoDX9Enum
IsModInfoShown() :
GameScreen
IsModShown() :
GameScreen
IsMouseLatched() :
MFD
,
HUDView
,
WepView
IsMovable() :
CombatGroup
IsMsgShown() :
BaseScreen
IsMsnObjShown() :
PlanScreen
IsMsnPkgShown() :
PlanScreen
IsMsnShown() :
PlanScreen
IsMsnWepShown() :
PlanScreen
IsNameCrowded() :
HUDView
IsNavShown() :
BaseScreen
,
MenuScreen
,
GameScreen
,
PlanScreen
IsNetGame() :
Sim
,
NetGame
IsNetGameClient() :
NetGame
IsNetGameServer() :
NetGame
IsNetLobbyClient() :
NetLobby
IsNetLobbyServer() :
NetLobby
IsNetObserver() :
Element
,
Ship
IsNoMusic() :
MusicDirector
isNumber() :
Term
,
TermNumber
IsObject() :
LObject
,
Object3DS
IsObjectiveTargetOf() :
Element
IsOK() :
Mission
IsOptShown() :
GameScreen
IsOrbital() :
SimRegion
IsOrder() :
RadioHandler
IsOrthogonal() :
Projector
IsPending() :
MissionEvent
IsPlayable() :
Element
,
MissionElement
IsPlayer() :
ShipStats
IsPlaying() :
MusicTrack
,
Sound
IsPoint() :
Light
IsPowerCritical() :
System
IsPowerOn() :
System
IsPrimary() :
Shot
,
Weapon
,
WeaponGroup
IsPriority() :
NetMsg
IsProbe() :
Drone
,
Shot
,
Weapon
,
WeaponGroup
IsProbed() :
Contact
IsQuad() :
Graphic
IsReady() :
MusicTrack
,
Sound
IsRecoveryDeck() :
FlightDeck
IsReliable() :
NetGram
,
NetMsg
IsReserve() :
CombatGroup
IsRogue() :
MissionElement
,
Element
,
Ship
IsRunning() :
TrackIR
IsSaveGame() :
Campaign
IsScatter() :
NetMsg
IsScripted() :
Campaign
IsScrolling() :
ScrollWindow
IsScrollVisible() :
ScrollWindow
IsSelected() :
UVMapView
,
Sim
,
SimRegion
,
ListBox
IsSelecting() :
ScrollWindow
isSensitive() :
Text
IsSequential() :
Campaign
IsServer() :
NetGame
,
NetLobby
,
NetGameServer
,
NetGameClient
,
NetLobbyServer
IsShadowEnabled() :
Video
IsShow() :
Grid
IsShown() :
MenuScreen
,
LoadScreen
,
GameScreen
,
PlanScreen
,
CmpnScreen
,
MenuView
,
Window
IsSimplified() :
Surface
IsSkipped() :
MissionEvent
IsSkipping() :
Ship
IsSnap() :
Grid
IsSolid() :
Material
,
Graphic
,
Segment
,
Solid
,
Bitmap
IsSpecMapEnabled() :
Video
IsSpot() :
Light
IsSprite() :
Sprite
,
Graphic
IsSquadron() :
MissionElement
,
Element
IsStarship() :
MissionElement
,
Ship
,
CombatUnit
IsStarshipGroup() :
CombatGroup
IsStatic() :
Ship
,
CombatUnit
,
MissionElement
,
Element
IsStrikeComplete() :
FighterTacticalAI
IsStrikeTarget() :
CombatGroup
isStruct() :
TermStruct
,
Term
IsSymbolic() :
Scanner
IsSystemLocked() :
CombatGroup
IsTargetable() :
CombatGroup
IsTestMode() :
Sim
isText() :
TermText
,
Term
IsTexture() :
Bitmap
IsTopMost() :
ActiveWindow
IsTracking() :
Shot
,
Sensor
,
Ship
IsTraining() :
Campaign
IsTranslucent() :
Bitmap
,
Segment
,
Material
IsTransparent() :
Bitmap
IsUserAuthorized() :
Authorization
IsUserBanned() :
NetServerConfig
IsUVEdit() :
MagicView
IsValid() :
VideoPrivateData
IsVidShown() :
GameScreen
IsViewCentered() :
CameraDirector
IsVisible() :
ActiveWindow
,
Graphic
,
Projector
,
EventTarget
,
MapView
,
CmdForceDlg
IsWater() :
TerrainPatch
IsWindowed() :
Video
,
Game
,
VideoSettings
IsZoneLocked() :
CombatGroup
Generated on Thu May 31 2012 16:32:27 for Starshatter_Open by
1.8.1