Starshatter_Open
Open source Starshatter engine
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Macros
- c -
CAboutDlg() :
CAboutDlg
CacheBitmap() :
DataLoader
CacheMemoryFootprint() :
Bitmap
CacheUpdate() :
Bitmap
CalcCells() :
Layout
CalcDefensePerimeter() :
FighterAI
CalcExtents() :
VertexSet
CalcFlightPath() :
Physical
CalcGradients() :
Surface
CalcGrid() :
ActiveWindow
CalcLabelRect() :
Button
,
ComboBox
,
ComboList
,
ImageBox
CalcLayer() :
TerrainPatch
CalcNormals() :
LMesh
,
Mesh3DS
,
LMesh
CalcPictureRect() :
Button
,
ImageBox
CalcSeln() :
ComboList
CalcStardate() :
StarSystem
CalcStatus() :
System
CalcTextureSpace() :
LMesh
,
Mesh3DS
,
LMesh
CalcTimeOnTarget() :
MsnDlg
CalcValue() :
CombatGroup
CalcWaves() :
Water
Callsign() :
MissionCallsign
Cam() :
Physical
Camera() :
Camera
CameraDirector() :
CameraDirector
CameraView() :
CameraView
CamLoc() :
FlightDeck
Campaign() :
Campaign
CampaignMissionFighter() :
CampaignMissionFighter
CampaignMissionRequest() :
CampaignMissionRequest
CampaignMissionStarship() :
CampaignMissionStarship
CampaignPlan() :
CampaignPlan
CampaignPlanAssignment() :
CampaignPlanAssignment
CampaignPlanEvent() :
CampaignPlanEvent
CampaignPlanMission() :
CampaignPlanMission
CampaignPlanMovement() :
CampaignPlanMovement
CampaignPlanStrategic() :
CampaignPlanStrategic
Campaigns() :
Player
CampaignSaveGame() :
CampaignSaveGame
CampaignSituationReport() :
CampaignSituationReport
CanAccept() :
QuitView
CanAssign() :
CombatUnit
Cancel() :
AudDlg
,
CtlDlg
,
ModDlg
,
OptDlg
,
VidDlg
CancelOptions() :
BaseScreen
,
GameScreen
,
MenuScreen
CanClose() :
CmpSelectDlg
CanCommand() :
Element
,
MsnElemDlg
,
Player
CanDefend() :
CombatUnit
CanLaunch() :
CombatUnit
CanLockPoint() :
Weapon
CanScroll() :
EditBox
,
ScrollWindow
CanStow() :
Hangar
CanTarget() :
TacticalAI
,
Weapon
,
WeaponGroup
CanTimeSkip() :
Ship
,
SimRegion
CanTransfer() :
CmdForceDlg
Capacity() :
Shield
Capture() :
VideoDX9
,
Video
,
VideoDX9
CaptureMouse() :
EventDispatch
CaretFromPoint() :
EditBox
Carrier() :
MissionElement
CarrierAI() :
CarrierAI
Carriers() :
SimRegion
CastsShadow() :
Graphic
,
Light
ceil() :
fix
Ceiling() :
Weather
Center() :
Joystick
,
Keyboard
,
MotionController
,
MouseController
,
MultiController
Chance() :
Weather
ChangeFileTexture() :
MaterialDialog
ChangeVideo() :
Starshatter
Channel() :
RadioMessage
Charge() :
PowerSource
,
Shot
,
System
CharWidth() :
Font
Chase() :
CameraDirector
ChaseLocation() :
Ship
ChatMacro() :
Player
Check() :
Memory
CheckAmmo() :
WeaponGroup
CheckBugOut() :
StarshipTacticalAI
CheckButton() :
WepView
CheckCache() :
Bitmap
CheckDecoys() :
SeekerAI
CheckFire() :
Ship
CheckFlightPlan() :
FighterTacticalAI
,
TacticalAI
CheckFriendlyFire() :
Ship
CheckHostileElements() :
CarrierAI
CheckMode() :
MusicDirector
CheckName() :
ShipDesign
CheckObjectives() :
MissionTemplate
,
TacticalAI
CheckOrders() :
TacticalAI
CheckPatrolCoverage() :
CarrierAI
CheckPlayerGroup() :
Campaign
Checkpoint() :
Memory
CheckRayIntersection() :
TerrainApron
,
TerrainHaze
,
TerrainPatch
,
Graphic
,
Solid
,
PlanetRep
CheckSessions() :
HttpServletExec
,
NetGameServer
,
NetLobbyServer
CheckShipOrders() :
TacticalAI
CheckShotIntersection() :
Ship
CheckTarget() :
ShipAI
,
TacticalAI
CheckTrigger() :
MissionEvent
CheckUnitMapping() :
NetUnitDlg
CheckUser() :
NetAdminServlet
CheckVisibility() :
Selection
,
Selector
,
Graphic
,
Particles
ChooseAssignment() :
CampaignPlanEvent
Class() :
Drone
,
Ship
ClassForName() :
Ship
,
ShipDesign
ClassName() :
Drone
,
Ship
,
ShipDesign
clear() :
Dictionary< T >
,
List< T >
Clear() :
LMesh
,
LLight
,
LImporter
,
Mesh3DS
,
LMesh
,
LImporter
,
Selection
,
Selector
,
UVMapView
,
Layout
,
MenuHistory
,
Material
,
VertexSet
,
RenderStats
,
Campaign
,
CombatZone
,
InboundSlot
,
FlightDeck
,
Steer
ClearAck() :
NetGram
ClearAll() :
VideoDX9
,
Video
,
VideoDX9
ClearAllContacts() :
Sensor
ClearAllFrames() :
Screen
ClearAssignments() :
CombatGroup
ClearCache() :
Bitmap
ClearCaution() :
Ship
ClearChat() :
NetLobby
,
NetLobbyServer
ClearDepthBuffer() :
VideoDX9
,
Video
,
VideoDX9
ClearDisplay() :
DisplayView
Cleared() :
InboundSlot
ClearFlightPlan() :
Element
,
MissionElement
,
Ship
ClearGroup() :
CameraDirector
ClearImage() :
Bitmap
ClearInstructions() :
Element
ClearItems() :
ComboBox
,
ComboList
,
ListBox
,
Menu
ClearMenu() :
MapView
ClearMenuSelection() :
MenuView
ClearMessages() :
HUDView
,
RadioView
ClearModCatalog() :
ShipDesign
,
WeaponDesign
ClearModel() :
Solid
ClearNextFrames() :
Screen
ClearObjectives() :
Element
ClearPatrol() :
ShipAI
ClearRadioOrders() :
Ship
,
TacticalAI
ClearRumor() :
ShipAI
ClearSelection() :
ListBox
,
Sim
,
SimRegion
ClearShowAward() :
Player
ClearSystemList() :
Mission
ClearTactical() :
ShipAI
ClearTarget() :
Instruction
ClearTrack() :
Contact
,
Ship
ClearUnitMap() :
NetLobby
ClearUnlockedZones() :
CombatGroup
ClientEvent() :
ActiveWindow
Clients() :
PowerSource
ClipBitmap() :
Window
ClipLine() :
Bitmap
,
Window
ClipRect() :
Window
Clone() :
Camera
,
VertexSet
,
CombatGroup
CloneCam() :
Physical
CloneOver() :
Campaign
Close() :
ModConfig
,
MusicDirector
,
NavLight
,
NetClientConfig
,
NetServerConfig
,
Player
,
QuantumView
,
QuitView
,
RadioTraffic
,
RadioView
,
RadioVox
,
Ship
,
ShipDesign
,
Shot
,
ShipStats
,
SystemDesign
,
TacticalView
,
Thruster
,
WeaponDesign
close() :
NetSock
,
Token
Close() :
Button
,
DataLoader
,
EventDispatch
,
FontMgr
,
Mouse
,
Asteroid
,
AudioConfig
,
Campaign
,
CombatRoster
,
Drive
,
Explosion
,
FlightDeck
,
Galaxy
,
HUDSounds
,
LandingGear
,
MFD
CloseLog() :
Memory
CloseMenu() :
QuantumView
,
QuitView
,
RadioView
CloseTopmost() :
CmpnScreen
,
GameScreen
,
LoadScreen
,
MenuScreen
,
PlanScreen
CloseUVEditor() :
MagicView
ClosingVelocity() :
FighterAI
,
ShipAI
,
SteerAI
CloudAltHigh() :
TerrainRegion
CloudAltLow() :
TerrainRegion
CloudColor() :
TerrainRegion
CloudsHigh() :
TerrainRegion
CloudsLow() :
TerrainRegion
CloudTexture() :
Terrain
CmdDlg() :
CmdDlg
CmdForceDlg() :
CmdForceDlg
CmdIntelDlg() :
CmdIntelDlg
CmdMissionsDlg() :
CmdMissionsDlg
CmdMsgDlg() :
CmdMsgDlg
CmdOrdersDlg() :
CmdOrdersDlg
CmdTheaterDlg() :
CmdTheaterDlg
CmdTitleDlg() :
CmdTitleDlg
CmpCompleteDlg() :
CmpCompleteDlg
CmpFileDlg() :
CmpFileDlg
CmpLoadDlg() :
CmpLoadDlg
CmpnScreen() :
CmpnScreen
CmpSceneDlg() :
CmpSceneDlg
CmpSelectDlg() :
CmpSelectDlg
Cockpit() :
CameraDirector
,
Ship
Cofactor() :
Matrix
Collect() :
Scene
CollectStats() :
Game
CollideShips() :
SimRegion
CollidesWith() :
Graphic
,
Solid
,
Grid
,
Ship
,
TerrainClouds
,
TerrainPatch
,
TerrainApron
,
Physical
Color() :
Color
ColorFormat() :
ColorFormat
ColorIndex() :
ColorIndex
ColorizeBitmap() :
HUDView
ColorValue() :
ColorValue
column() :
Token
ColumnDef() :
ColumnDef
CombatAction() :
CombatAction
CombatActionReq() :
CombatActionReq
Combatant() :
Combatant
CombatAssignment() :
CombatAssignment
CombatEvent() :
CombatEvent
CombatGroup() :
CombatGroup
CombatUnit() :
CombatUnit
CombatZone() :
CombatZone
comBeg() :
Token
CombineCookies() :
HttpClient
ComboBox() :
ComboBox
ComboList() :
ComboList
comEnd() :
Token
Command() :
Command
CommandAI() :
MissionElement
Commander() :
MissionElement
CommandMode() :
Ship
CommandRankRequired() :
Player
comments() :
Token
CommitExpiredActions() :
Campaign
CommitMission() :
Sim
,
SimRegion
compare() :
Text
CompassHeading() :
Ship
CompassPitch() :
Ship
CompFromName() :
CombatActionReq
Complete() :
NavAI
CompleteMission() :
CombatUnit
CompleteTransition() :
Ship
Component() :
Component
ComponentDesign() :
ComponentDesign
ComposeGram() :
NetPeer
CompressEntry() :
DataArchive
ComputeEulerAngles() :
Matrix
Computer() :
Computer
Computers() :
Ship
ComputeTangents() :
Model
,
Surface
ConfigExists() :
Player
ConfirmDlg() :
ConfirmDlg
connect() :
NetSock
Consumption() :
Shield
Contact() :
Contact
ContactList() :
Ship
container() :
DictionaryIter< T >
,
ListIter< T >
contains() :
Dictionary< T >
Contains() :
WeaponGroup
,
Rect
,
Selection
,
Poly
,
Element
contains() :
List< T >
Contains() :
Selection
contains() :
Text
containsAnyOf() :
Text
ContainsPoint() :
FlightDeck
Content() :
HttpRequest
,
HttpResponse
ContentBundle() :
ContentBundle
Controls() :
FormWindow
CoordinateSelection() :
NavDlg
Copy() :
Surface
CopyAlphaImage() :
Bitmap
CopyAlphaRedChannel() :
Bitmap
CopyBitmap() :
Bitmap
CopyEvents() :
Sim
CopyHighColorImage() :
Bitmap
CopyImage() :
Bitmap
Copyright() :
ModInfo
CopyStyle() :
ComboList
CopyVertex() :
VertexSet
Corona() :
Starshatter
Count() :
CombatAction
count() :
List< T >
Count() :
CombatUnit
,
MissionElement
CountNewEvents() :
Campaign
CountUnits() :
CombatGroup
CrashShips() :
SimRegion
Create() :
Player
,
NetGame
,
StarSystem
,
Sound
,
Mouse
,
EventDispatch
,
Sound
,
SteerAI
CreateAdditionalTexCoords() :
VertexSet
CreateAsteroid() :
Sim
CreateAuthRequest() :
NetAuth
CreateAuthResponse() :
NetAuth
CreateBlockMap() :
DataArchive
CreateBody() :
StarSystem
CreateButton() :
FormWindow
CreateComboBox() :
FormWindow
CreateConnection() :
NetClientConfig
CreateCustomCampaign() :
Campaign
CreateD3DMaterial() :
VideoDX9
CreateD3DMatrix() :
VideoDX9
CreateDate() :
Player
CreateDebris() :
Sim
CreateDefButton() :
FormWindow
CreateDefCombo() :
FormWindow
CreateDefEdit() :
FormWindow
CreateDefImage() :
FormWindow
CreateDefLabel() :
FormWindow
CreateDefList() :
FormWindow
CreateDefRichText() :
FormWindow
CreateDefSlider() :
FormWindow
CreateEditBox() :
FormWindow
CreateElement() :
Sim
CreateElements() :
CampaignMissionStarship
,
CampaignMissionFighter
,
Sim
CreateEscortRoute() :
FlightPlanner
CreateEscorts() :
CampaignMissionFighter
,
CampaignMissionStarship
CreateEvent() :
CampaignPlanEvent
CreateEventDefend() :
CampaignPlanEvent
CreateEventFighterAssault() :
CampaignPlanEvent
CreateEventFighterStrike() :
CampaignPlanEvent
CreateEventFighterSweep() :
CampaignPlanEvent
CreateEventStarship() :
CampaignPlanEvent
CreateExplosion() :
Sim
CreateFighterPackage() :
CampaignMissionStarship
,
CampaignMissionFighter
CreateImage() :
PngImage
CreateImageBox() :
FormWindow
CreateLabel() :
FormWindow
CreateListBox() :
FormWindow
CreateLocale() :
Locale
CreateMission() :
CampaignMissionStarship
,
CampaignMissionFighter
CreateMissionElement() :
Sim
CreateNewMission() :
Campaign
CreateOggStream() :
Sound
CreatePackage() :
CarrierAI
CreatePatrolRoute() :
FlightPlanner
CreatePatrols() :
CampaignMissionFighter
CreatePlanners() :
Campaign
CreatePlayer() :
CampaignMissionFighter
,
CampaignMissionStarship
CreatePolyCommand() :
CreatePolyCommand
CreatePolys() :
Hoop
,
Surface
CreatePort() :
Thruster
,
Drive
CreateRandomTarget() :
CampaignMissionStarship
,
CampaignMissionFighter
CreateRegions() :
Sim
CreateRichTextBox() :
FormWindow
CreateShadows() :
Solid
CreateShip() :
Sim
CreateShot() :
Sim
,
Weapon
CreateSingleElement() :
CampaignMissionFighter
,
CampaignMissionStarship
CreateSlider() :
FormWindow
CreateSound() :
SoundCard
,
SoundCardD3D
,
SoundCard
CreateSoundCard() :
VideoFactory
CreateSphere() :
PlanetRep
CreateSplashDamage() :
Sim
CreateSquadron() :
CampaignMissionFighter
,
Hangar
,
CampaignMissionStarship
CreateStream() :
Sound
CreateStrike() :
CarrierAI
CreateStrikeRoute() :
FlightPlanner
CreateTangents() :
VertexSet
CreateTargets() :
CampaignMissionFighter
,
CampaignMissionStarship
CreateTargetsAssault() :
CampaignMissionStarship
,
CampaignMissionFighter
CreateTargetsCarrier() :
CampaignMissionStarship
CreateTargetsFreightEscort() :
CampaignMissionStarship
,
CampaignMissionFighter
CreateTargetsIntercept() :
CampaignMissionFighter
CreateTargetsPatrol() :
CampaignMissionStarship
,
CampaignMissionFighter
CreateTargetsShuttleEscort() :
CampaignMissionFighter
CreateTargetsStrike() :
CampaignMissionFighter
CreateTargetsStrikeEscort() :
CampaignMissionFighter
CreateTargetsSweep() :
CampaignMissionFighter
CreateThumbnail() :
Material
CreateUniqueID() :
Player
CreateVerts() :
Surface
CreateVideo() :
VideoFactory
CreateWardFreight() :
CampaignMissionStarship
,
CampaignMissionFighter
CreateWards() :
CampaignMissionStarship
,
CampaignMissionFighter
CreateWardShuttle() :
CampaignMissionFighter
CreateWardStrike() :
CampaignMissionFighter
CreateWeapon() :
HardPoint
CreateWorld() :
Starshatter
,
StarServer
cross() :
Point
,
Vec3
CtlDlg() :
CtlDlg
CtrlDef() :
CtrlDef
CycleFLCSMode() :
Ship
CycleHUDColor() :
GameScreen
,
HUDView
CycleHUDInst() :
HUDView
CycleHUDMode() :
GameScreen
,
HUDView
CycleHUDWarn() :
HUDView
,
GameScreen
CycleInstructions() :
HUDView
CycleMFDMode() :
GameScreen
,
HUDView
CycleOverlayMode() :
WepView
CyclePrimary() :
Ship
CycleSecondary() :
Ship
CycleSubTarget() :
Ship
,
WepView
CycleViewObject() :
CameraDirector
CycleWeapon() :
WeaponGroup
Generated on Tue Jun 5 2012 20:48:17 for Starshatter_Open by
1.8.1