Starshatter_Open
Open source Starshatter engine
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- c -
C3I :
CombatGroup
,
Ship
CALL_APPROACH :
RadioMessage
CALL_CLEARANCE :
RadioMessage
CALL_ENGAGING :
RadioMessage
CALL_FINALS :
RadioMessage
CALL_INBOUND :
RadioMessage
CALL_WAVE_OFF :
RadioMessage
CAMERA :
MissionEvent
CAMPAIGN_ACTIVE :
Campaign
CAMPAIGN_END :
CombatEvent
CAMPAIGN_FAIL :
CombatEvent
CAMPAIGN_FAILED :
Campaign
CAMPAIGN_INIT :
Campaign
CAMPAIGN_ORDERS :
CombatAction
CAMPAIGN_SITUATION :
CombatAction
CAMPAIGN_START :
CombatEvent
CAMPAIGN_SUCCESS :
Campaign
CAPTURE :
CombatEvent
CARGO :
Mission
,
Ship
CARRIER :
Ship
CARRIER_GROUP :
CombatGroup
CharLiteral :
Token
CIVILIAN :
CombatGroup
CLEAR :
FlightDeck
,
Weather
CLOD_MODE :
Starshatter
CMPN_MODE :
Starshatter
COLLIDE :
SimEvent
Colon :
Token
COMBAT :
MusicDirector
COMBAT_EVENT :
CombatAction
COMM_RELAY :
CombatGroup
Comma :
Token
Comment :
Token
COMPLETE :
CombatAction
,
Instruction
,
MissionEvent
CompoundSeparator :
Token
COMPUTER :
System
COMSAT :
Ship
CORVETTE :
Ship
COURIER :
Ship
,
CombatGroup
COVER_ME :
RadioMessage
CPU_INVALID :
MachineInfo
CPU_P5 :
MachineInfo
CPU_P6 :
MachineInfo
CPU_P7 :
MachineInfo
CPU_PLUS :
MachineInfo
CRASH :
SimEvent
CREDITS :
MusicDirector
CRITICAL :
Component
,
System
CROSS :
Mouse
CROSS_FADE :
MusicDirector
CRUISER :
Ship
CST :
Sensor
CUSTOM_MISSIONS :
Campaign
CUT :
MusicDirector
Generated on Thu May 31 2012 16:32:28 for Starshatter_Open by
1.8.1