Here is a list of all class members with links to the classes they belong to:
- r -
- r
: LColor3
, FontKernData
, Keyboard
, MapView
, MouseController
, Joystick
, MultiController
, SoundD3D
- r1
: Keyboard
, MultiController
- rad
: DetailSet
- radio_orders
: Ship
- radio_traffic
: RadioTraffic
- radio_view
: RadioView
- RadioHandler()
: RadioHandler
- RadioMessage()
: RadioMessage
- RadioTraffic()
: RadioTraffic
- RadioView()
: RadioView
- RadioVox()
: RadioVox
- RadioVoxController
: RadioVox
, RadioVoxController
- radius
: TacRefDlg
- Radius()
: Graphic
, Physical
, Model
, Surface
, Galaxy
, HardPoint
, StarSystem
, Orbital
, System
- radius
: Graphic
, Physical
, Galaxy
, HardPoint
, ShipDesign
, StarSystem
, Orbital
, System
- RaiseGear()
: Ship
- Range()
: Contact
- range
: CameraDirector
, SimSplash
- range_index
: Sensor
- range_max
: Slider
, CameraDirector
- range_min
: Slider
, CameraDirector
- range_rate
: CameraDirector
- range_settings
: Sensor
- RangeToNavPoint()
: Ship
- rank
: AwardShowDlg
, NetUser
- RANK
: AwardInfo
- Rank()
: NetUser
, Player
- RankAbrv()
: Player
- RankDescription()
: Player
- RankFromName()
: Player
- RankInsignia()
: Player
- RankName()
: Player
- rate
: DetailSet
- RBrace
: Token
- RBracket
: Token
- RButton()
: Mouse
- rdown
: ColorFormat
- Reactors()
: Ship
- reactors
: Ship
, ShipDesign
- Read3DS()
: L3DS
- read_size
: SoundD3D
- ReadASCIIZ()
: L3DS
- ReadAxisDI()
: Joystick
- ReadAxisMM()
: Joystick
- ReadByte()
: L3DS
- ReadChar()
: L3DS
- ReadChunk()
: L3DS
- ReadColor()
: L3DS
- reader
: Scanner
- Reader()
: NetServer
, Reader
- ReadFaceList()
: L3DS
- ReadFloat()
: L3DS
- ReadInt()
: L3DS
- ReadKeyframeData()
: L3DS
- ReadKeyheader()
: L3DS
- ReadLight()
: L3DS
- ReadMap()
: L3DS
- ReadMaterial()
: L3DS
- ReadMesh()
: L3DS
- ReadPackets()
: NetLink
- ReadPercentage()
: L3DS
- ReadRawAxis()
: Joystick
- ReadShort()
: L3DS
- Ready()
: Hangar
- READY
: Sound
, FlightDeck
- REAL_SPACE
: Sim
, SimRegion
- real_time
: Game
- really_hidden
: Dust
- RealTime()
: Game
- recall_btn
: FltDlg
- ReceiveGram()
: NetPeer
- recharge_rate
: WeaponDesign
- RECON
: Instruction
, Mission
- Recover()
: FlightDeck
- RECOVER_SHIP
: SimEvent
- RecoverSurfaces()
: VideoDX9
, Video
, VideoDX9
- RECOVERY
: Hangar
, MusicDirector
, Ship
- recovery_queue
: FlightDeck
- recovery_tracks
: MusicDirector
- Rect()
: Rect
- rect
: WinDef
, Window
, DisplayElement
, HUDText
, MapView
, MFD
, TerrainApron
, TerrainPatch
- Recv()
: NetClient
, NetGame
, NetLobby
- recv()
: NetSock
- recv_list
: NetLink
- RECV_OVERFLOW
: NetPeer
- recvfrom()
: NetSock
- RecvNetGram()
: NetLink
- Red()
: Color
, ColorValue
, ColorIndex
- RED
: Drive
- RED_GIANT
: Star
- Redeploy()
: ModConfig
- Redo()
: MagicDoc
- ref_loc
: Particles
, DetailSet
- ref_rgn
: DetailSet
- ReferenceLoc()
: RLoc
- REFINERY
: CombatGroup
- refire
: Weapon
- refire_delay
: WeaponDesign
- refract
: WATER_REFRACT
- refractNorm
: WATER_REFRACT
- Refresh()
: UVMapView
, CameraView
, FadeView
, ImgView
, Screen
, View
, DisplayView
, HUDView
, MapView
, MenuView
, QuantumView
, QuitView
, RadioView
, TacticalView
, WepView
- refresh
: VideoDX9DisplayMode
, VideoMode
- refTextureMap
: Material3DS
, LMaterial
- region
: CameraDirector
, MissionInfo
, Instruction
, Mission
, MissionShip
, SimObject
, Terrain
- Region()
: CombatAction
, CombatEvent
, Instruction
, MissionElement
, MissionShip
- REGION
: Orbital
- RegionName()
: CampaignMissionRequest
, Instruction
- Regions()
: StarSystem
, Orbital
- regions
: MapView
, NavDlg
, Sim
, StarSystem
, Orbital
- Register()
: EventDispatch
, FontMgr
, SimObject
- RegisterClient()
: ActiveWindow
- RegisterCmdControls()
: CmdDlg
- RegisterControls()
: NetAddrDlg
, NetClientDlg
, NetLobbyDlg
, NetPassDlg
, NetServerDlg
, NetUnitDlg
, OptDlg
, PlayerDlg
, TacRefDlg
, VidDlg
, FormWindow
, AudDlg
, AwardDlg
, AwardShowDlg
, CmdForceDlg
, CmdIntelDlg
, CmdMissionsDlg
, CmdMsgDlg
, CmdOrdersDlg
, CmdTheaterDlg
, CmdTitleDlg
, CmpCompleteDlg
, CmpFileDlg
, CmpLoadDlg
, CmpSceneDlg
, CmpSelectDlg
, ConfirmDlg
, CtlDlg
, DebriefDlg
, EngDlg
, ExitDlg
, FirstTimeDlg
, FltDlg
, JoyDlg
, KeyDlg
, LoadDlg
, MenuDlg
, ModDlg
, ModInfoDlg
, MsnEditDlg
, MsnEditNavDlg
, MsnElemDlg
, MsnEventDlg
, MsnNavDlg
, MsnObjDlg
, MsnPkgDlg
, MsnSelectDlg
, MsnWepDlg
, NavDlg
- RegisterMsnControls()
: MsnDlg
- Registry()
: CombatUnit
, Ship
- RegNum()
: MissionShip
- regnum
: MissionShip
, Ship
- rel_pts
: Weapon
- release
: Particles
, ThreadSync
- Release()
: Sound
, TexCacheDX9Entry
- release_rate
: Particles
- ReleaseBuffer()
: DataLoader
- ReleaseCapture()
: ActiveWindow
, MapView
- ReleaseCaptureBeauty()
: TacRefDlg
- ReleaseMouse()
: EventDispatch
- RELIABLE
: NetMsg
- ReloadMission()
: Campaign
- Remove()
: DataArchive
- remove()
: Dictionary< T >
, List< T >
- RemoveClient()
: PowerSource
- RemoveEntry()
: DataArchive
- RemoveGroup()
: CombatZone
, ZoneForce
- removeIndex()
: List< T >
- RemoveItem()
: ListBox
- removeItem()
: ListIter< T >
- RemovePlayer()
: CampaignSaveGame
- RemovePoly()
: Selection
- RemoveSelectedItems()
: ListBox
- RemoveVert()
: Selection
- Render()
: Bolt
, Grid
, ModelView
, Selection
, Selector
, CameraView
, Graphic
, Particles
, Shadow
, Solid
, Sprite
, DriveSprite
, QuantumFlash
, ShieldRep
, ShipSolid
, Dust
, PlanetRep
, TerrainApron
, TerrainHaze
, TerrainPatch
, Trail
, TerrainClouds
, Stars
, Grid
- Render2D()
: Sprite
- RENDER_ADD_LIGHT
: Graphic
- RENDER_ADDITIVE
: Graphic
- RENDER_ALPHA
: Graphic
- RENDER_FIRST_LIGHT
: Graphic
- RENDER_FLAGS
: Graphic
- RENDER_SOLID
: Graphic
- RENDER_STATE
: Video
- RENDER_STATE_MAX
: Video
- RenderBackground()
: CameraView
- RenderForeground()
: CameraView
- RenderGrid()
: ModelView
- RenderLensFlare()
: CameraView
- RenderReference()
: Grid
- RenderScene()
: ModelView
, CameraView
- RenderSceneObjects()
: CameraView
- RenderSprites()
: CameraView
- rep
: Physical
, DetailSet
- Rep()
: Physical
, Orbital
- rep
: Orbital
- Repair()
: System
, Component
- repair
: EngDlg
- REPAIR
: CombatGroup
, Component
- repair_auto
: ShipDesign
- repair_queue
: EngDlg
, Ship
- repair_screen
: ShipDesign
- repair_speed
: ShipDesign
- repair_teams
: ShipDesign
- repair_time
: ComponentDesign
, EngDlg
- RepairQueue()
: Ship
- RepairSpeed()
: Ship
- RepairSystem()
: Ship
- RepairTeams()
: Ship
- RepairTime()
: Component
- REPLACE
: Component
- replace
: EngDlg
, Text
- Replace()
: Component
- replace_time
: ComponentDesign
, EngDlg
- ReplaceMaterial()
: Model
- ReplaceTime()
: Component
- REQ
: CombatActionReq
- req_change_video
: Starshatter
- req_fullscreen
: VideoDX9Enum
- req_windowed
: VideoDX9Enum
- Request
: Scanner
- request
: CampaignMissionFighter
, CampaignMissionStarship
- REQUEST_PICTURE
: RadioMessage
- REQUEST_SUPPORT
: RadioMessage
- RequestAuth()
: NetLobbyServer
- RequestChangeVideo()
: Starshatter
- requested_mode
: CameraDirector
- requested_power_level
: PowerSource
, Shield
- RequestHyperJump()
: Sim
- RequestLine()
: HttpRequest
- required_awards
: AwardInfo
- Rescale()
: Sprite
, Solid
- Resegment()
: Editor
- Reselect()
: Selector
- resend_time
: NetLink
- RESERVE
: Intel
- RESERVED
: NetMsg
- reserved
: PcxHeader
- Reset()
: Scanner
, SHA1
, Contact
, VideoDX9
, Shadow
, Video
, CameraDirector
- reset()
: ListIter< T >
- Reset()
: Dust
, DataLoader
- reset()
: DictionaryIter< T >
- ResetGameTime()
: Game
- ResetVideo()
: Game
- Reshape()
: Sprite
- resist
: WeaponGroup
, Weapon
- Resistance()
: Weapon
, WeaponGroup
- Resize()
: Mouse
, VertexSet
, Screen
- ResizeVideo()
: Starshatter
, Game
, MagicView
- Resolve()
: RLoc
- ResolveHyperList()
: Sim
- ResolveSplashList()
: Sim
- ResolveTimeSkip()
: Sim
, SimRegion
- ResolveZoneMovement()
: CampaignPlanStrategic
- RESOURCE
: CombatGroup
, Sound
- Resource()
: Resource
- Respawn()
: NetGame
, NetGameServer
, NetGameClient
- respawn_loc
: Ship
- RespawnCount()
: MissionElement
, Ship
- RespawnLoc()
: Ship
- respawns
: Ship
, Element
, MissionElement
- Respawns()
: MissionShip
- respawns
: MissionShip
- Restore()
: Skin
- RestoreHUD()
: HUDView
- RestoreOverlay()
: WepView
- RestoreTrueSunColor()
: StarSystem
- Result()
: SHA1
- Resume()
: VideoDX9
, SoundCard
, SoundCardD3D
, VideoDX9
, Video
- RESUME_MISSION
: RadioMessage
- ResumeAssignment()
: Element
- retries
: NetGram
, NetLink
- Retries()
: NetGram
- retro
: Orbital
- Retrograde()
: Orbital
- Retry()
: NetGram
- ReturnToBase()
: FighterAI
- ReverseOrder()
: ObjFace
- Rewind()
: SoundD3D
, Sound
- RewindOggStream()
: SoundD3D
- RewindStream()
: SoundD3D
- RGBMask
: Color
- RGE
: CombatActionReq
- rgn
: SimHyper
, DetailSet
, SimSplash
- rgn_name
: MissionElement
, Instruction
- rgn_queue
: Sim
- RGT
: CombatActionReq
- rhw
: VideoDX9ScreenVertex
- RichTextBox()
: RichTextBox
- RIFF
: WAVE_HEADER
- right
: Insets
- RIGHT
: Thruster
- right_down
: TacticalView
, MenuView
- right_start
: MenuView
- ring_max
: OrbitalBody
- ring_min
: OrbitalBody
- ring_polys
: PlanetRep
- ring_rad
: PlanetRep
- ring_verts
: PlanetRep
- RingMax()
: OrbitalBody
- RingMin()
: OrbitalBody
- ripple_count
: Weapon
, WeaponDesign
- RIPPLE_FIRE
: Weapon
- rising
: Particles
- RLE
: CombatActionReq
- RLoc()
: RLoc
- rloc
: MissionElement
, Instruction
- RLT
: CombatActionReq
- RMask
: Color
- rmask
: ColorFormat
- Rocks()
: SimRegion
- roe
: TacticalAI
- ROE
: TacticalAI
- rogue
: MissionElement
, Element
- Roids()
: SimRegion
- RoleName()
: MissionElement
, Mission
- Roll()
: Solid
- roll
: Physical
- Roll()
: Physical
- roll
: Steer
- Roll()
: MultiController
, MotionController
, MouseController
, Keyboard
, Joystick
, Camera
- roll
: Solid
- Roll()
: Matrix
- roll_drag
: Thruster
, WeaponDesign
, ShipDesign
- ROLL_L
: Thruster
- ROLL_R
: Thruster
- roll_rate
: Physical
, Thruster
, ShipDesign
, WeaponDesign
- RollbackMission()
: Campaign
- Rotate()
: Matrix
, Plane
- rotation
: Orbital
- Rotation()
: Physical
, Orbital
- RotationPhase()
: Orbital
- route_changed
: PowerSource
- route_list
: EngDlg
- route_source
: EngDlg
- RouteChanged()
: PowerSource
- RouteChatMsg()
: NetGameServer
- RouteScanned()
: PowerSource
- row_weights
: Layout
- rows
: Layout
, ActiveWindow
- RowSize()
: Bitmap
- RParen
: Token
- RShift
: Color
- rshift
: ColorFormat
- rsvd1
: BmpFileHeader
- rsvd2
: BmpFileHeader
- RTB
: RadioMessage
, Instruction
- rtb_code
: FighterAI
- rudder
: MotionController
- RudderEnabled()
: MotionController
- RulesOfEngagement()
: TacticalAI
- rumor
: ShipAI
- RUN
: Game
- Run()
: Game
- running
: TrackIR
- runway_point
: FlightDeck
- runway_rel
: FlightDeck
- RunwayPoint()
: FlightDeck
- rw
: VertexSet