Here is a list of all class members with links to the classes they belong to:
- l -
- l
: FontKernData
- L3DS()
: L3DS
- lag
: NetLink
- lag_index
: NetLink
- lag_samples
: NetLink
- Lambda
: Token
- LAND
: SimEvent
- LANDING_MODEL
: Ship
- landing_model
: Player
, Ship
- LandingGear()
: LandingGear
- LandingModel()
: Player
- landings
: OptDlg
- language
: Locale
- LARGE_BURST
: Explosion
- LARGE_EXPLOSION
: Explosion
- large_insignia
: AwardInfo
- last()
: List< T >
- last_avoid_time
: ShipAI
- last_beam_time
: Ship
- last_bolt_time
: Ship
- last_call_time
: ShipAI
- last_chat
: NetLobbyDlg
, NetUnitDlg
- last_eval_time
: Ship
- last_modified
: Bitmap
, TexCacheDX9Entry
- last_patrol_launch
: Hangar
- last_point_time
: Trail
- last_repair_time
: Ship
- last_send_time
: NetGame
, NetLobby
- last_time
: Sprite
- LastModified()
: Bitmap
- LastReceiveTime()
: NetPeer
- LastTokenType
: Token
- lat_thrust
: Physical
- LateralScale()
: TerrainRegion
- LAUNCH
: FlightDeck
, Hangar
, Instruction
, MusicDirector
, Ship
, SimEvent
- Launch()
: FlightDeck
, Hangar
, ShipCtrl
- launch_btn
: FltDlg
- launch_latch
: ShipCtrl
- launch_point
: Ship
- LAUNCH_PROBE
: RadioMessage
, SimEvent
- LAUNCH_SHIP
: SimEvent
- launch_time
: Element
, Ship
- launch_tracks
: MusicDirector
- LaunchElement()
: CarrierAI
- LaunchProbe()
: RadioHandler
, Ship
- LaunchShip()
: FlightDeck
- layers
: Terrain
, TerrainRegion
- Layout()
: Layout
- layout
: ActiveWindow
, WinDef
- lbl_activity
: CmpLoadDlg
- lbl_copy
: ModInfoDlg
- lbl_createdate
: PlayerDlg
- lbl_desc
: ModInfoDlg
, MsnWepDlg
- lbl_element
: MsnWepDlg
- lbl_flighttime
: PlayerDlg
- lbl_id
: MsnEventDlg
- lbl_info
: AwardDlg
, AwardShowDlg
, CmpCompleteDlg
, NetClientDlg
- lbl_kills
: PlayerDlg
- lbl_losses
: PlayerDlg
- lbl_message
: ConfirmDlg
- lbl_missions
: PlayerDlg
- lbl_name
: AwardDlg
, AwardShowDlg
, ModInfoDlg
, NetPassDlg
- lbl_orders
: CmdOrdersDlg
- lbl_points
: PlayerDlg
- lbl_progress
: CmpLoadDlg
- lbl_rank
: PlayerDlg
- lbl_station
: MsnWepDlg
- lbl_title
: CmpLoadDlg
, ConfirmDlg
- lbl_type
: MsnWepDlg
- lbl_weight
: MsnWepDlg
- LBrace
: Token
- LBracket
: Token
- LButton()
: Mouse
- LCA
: Ship
- LCA_SQUADRON
: CombatGroup
- LE
: CombatActionReq
- leading
: CtrlDef
, ScrollWindow
- LEAKS
: Memory
- led_off
: MsnWepDlg
- led_on
: MsnWepDlg
- left
: Insets
- LEFT
: Thruster
- len
: Chunk
, NetMsgMultipart
- Length()
: NetWepTrigger
, NetWepRelease
, NetWepDestroy
, NetCommMsg
, NetChatMsg
, NetElemRequest
, NetElemCreate
, NetShipLaunch
, NetNavData
, NetNavDelete
, NetSelfDestruct
, Shot
- length
: Bolt
, PngIOStruct
, Scanner
, QuantumFlash
, Trail
, WeaponDesign
, Text
, Vec2
, Vec3
, Point
, Quaternion
- Length()
: NetMsg
, NetData
, NetObjLoc
, NetJoinRequest
, NetJoinAnnounce
, NetQuitAnnounce
, NetDisconnect
, NetObjDamage
, NetObjKill
, NetObjHyper
, NetObjTarget
, NetObjEmcon
, NetSysDamage
, NetSysStatus
- length0
: Trail
- length1
: Trail
- lens_flare
: Starshatter
, VidDlg
- lens_flare_dim
: CameraView
- lens_flare_enable
: CameraView
- LensFlare()
: CameraView
, Starshatter
- LensFlareElements()
: CameraView
- lethal_radius
: WeaponDesign
- LEVEL
: Memory
- levels
: DetailSet
- life
: Graphic
, Light
, Physical
, ShipDebris
, WeaponDesign
- Life()
: Graphic
, Light
, Physical
- LiftLine()
: Physical
- light
: Light
, Physical
, FlightDeck
, OrbitalBody
, WeaponDesign
- Light()
: Light
- light_color
: WeaponDesign
- LIGHT_DIRECTIONAL
: Light
- LIGHT_FORCE_DWORD
: Light
- LIGHT_POINT
: Light
- light_rep
: OrbitalBody
- LIGHT_SPOT
: Light
- LightColor()
: OrbitalBody
- LightGray
: Color
- LIGHTING_ENABLE
: Video
- LIGHTING_PASS
: Video
- LightIntensity()
: OrbitalBody
- lights
: LImporter
, Scene
- Lights()
: Scene
- LightSrc()
: Physical
- limerick12
: Starshatter
- limerick18
: Starshatter
- LImporter()
: LImporter
- line
: Scanner
, Token
- line_count
: ScrollWindow
- line_height
: CtrlDef
, ScrollWindow
- LinearFrame()
: Physical
, Ship
- lines
: MFD
- lineStart
: Scanner
- link
: NetGame
, NetLobby
- Links()
: SimRegion
, OrbitalRegion
- links
: SimRegion
, OrbitalRegion
- List()
: List< T >
, DataArchive
- list
: ComboBox
- LIST_ALIGN_CENTER
: ListBox
- LIST_ALIGN_LEFT
: ListBox
- LIST_ALIGN_RIGHT
: ListBox
- list_index
: ListBox
- LIST_ITEM_STYLE_BOX
: ListBox
- LIST_ITEM_STYLE_FILLED_BOX
: ListBox
- LIST_ITEM_STYLE_PLAIN
: ListBox
- list_showing
: ComboBox
- LIST_SORT_ALPHA_ASCENDING
: ListBox
- LIST_SORT_ALPHA_DESCENDING
: ListBox
- LIST_SORT_NEVER
: ListBox
- LIST_SORT_NONE
: ListBox
- LIST_SORT_NUMERIC_ASCENDING
: ListBox
- LIST_SORT_NUMERIC_DESCENDING
: ListBox
- ListArchiveFiles()
: DataLoader
- listbox
: ListBoxItem
- ListBox()
: ListBox
- ListBoxCell()
: ListBoxCell
- ListBoxColumn()
: ListBoxColumn
- ListBoxItem()
: ListBoxItem
- listen()
: NetSock
- Listener()
: NetServer
- listener
: SoundCardD3D
- ListFiles()
: DataLoader
- ListIter()
: ListIter< T >
- ListIter< T >
: List< T >
- ListSecondariesForTarget()
: FighterTacticalAI
- LiveCount()
: CombatUnit
- LLight()
: LLight
- LM_EASIER
: Ship
- LM_STANDARD
: Ship
- LMaterial()
: LMaterial
- LMesh()
: LMesh
- load
: MissionLoad
- Load()
: ModelFileOBJ
, BmpImage
, D3DXImage
, Font
, FormDef
, PcxImage
, PngImage
, Solid
, Model
, Sound
, SoundD3D
, Scanner
, Campaign
, CampaignSaveGame
, CombatEvent
, CombatZone
, Galaxy
, Mission
, ModConfig
, ModInfo
, NetClientConfig
, Player
, StarSystem
- load
: Element
, ShipLoad
- Load()
: NetServerConfig
, MissionTemplate
, AudioConfig
, ModelFile
, Solid
, ModelFileMAG
, ModelFile3DS
- load_activity
: Starshatter
- load_file
: CmpSelectDlg
- load_index
: CmpSelectDlg
- LOAD_MODE
: StarServer
, Starshatter
- load_progress
: Starshatter
- load_step
: Starshatter
- LoadAuto()
: CampaignSaveGame
- LoadAwardTables()
: Player
- LoadBitmap()
: DataLoader
- LoadBuffer()
: D3DXImage
, DataLoader
, PcxImage
, PngImage
, BmpImage
- LoadBundle()
: ContentBundle
- LoadCampaign()
: Campaign
- LoadCatalog()
: ShipDesign
- LoadCursor()
: Mouse
- LoadCustomMissions()
: Campaign
- LoadDatafile()
: DataArchive
- LoadDlg()
: LoadDlg
- loaded
: CmpSelectDlg
- loaded_from_savegame
: Campaign
- loader
: StarServer
, Starshatter
- LoadFile()
: LImporter
, L3DS
, LImporter
, L3DS
- loading
: CmpSelectDlg
- LoadKeyMap()
: KeyMap
- LoadMag5()
: ModelFileMAG
- LoadMag6()
: ModelFileMAG
- LoadMission()
: Sim
- LoadMissionList()
: Campaign
- LoadMOTD()
: NetLobbyServer
- LoadNetMission()
: Campaign
- LoadOrderOfBattle()
: CombatGroup
- Loadout()
: Element
- loadout
: Ship
- loadout_list
: MsnWepDlg
, FltDlg
- loadouts
: MissionElement
, ShipDesign
- Loadouts()
: MissionElement
- LoadPalette()
: Game
- LoadProc()
: CmpSelectDlg
- loads
: MsnWepDlg
- LoadScreen()
: LoadScreen
- loadscreen
: Starshatter
- LoadSkins()
: ShipDesign
- LoadSkyColors()
: TerrainRegion
- LoadSound()
: DataLoader
- LoadStream()
: DataLoader
- LoadTemplateList()
: Campaign
- LoadTexture()
: TexCacheDX9
, TexCubeDX9
, DataLoader
- loadTime
: Campaign
- LoadToPointIndex()
: MsnWepDlg
- LoadVideoConfig()
: Starshatter
- LOBBY
: NetServerInfo
, Starshatter
- lobby_mode
: Starshatter
- lobby_server
: StarServer
- LObject()
: LObject
- loc
: VertexSet
, SimSplash
, Light
, DetailSet
, MissionShip
, ShipKiller
, SimHyper
, Star
, Graphic
, ThrusterPort
, DrivePort
, Orbital
, StarSystem
, ShipExplosion
, ShipDebris
, NavLight
- LOC_3D
: Sound
- loc_data
: NavDlg
- loc_error
: NetPlayer
- loc_labels
: NavDlg
- local_player
: NetGame
- local_user
: NetLobby
- Locale()
: Locale
- Localize()
: SoundD3D
- LOCALIZED
: Sound
- LOCATED
: Intel
- Location()
: Contact
, Light
, CombatAction
, StarSystem
, RadioMessage
- location
: SimRegion
- Location()
: Instruction
, Orbital
, CombatUnit
, Star
- location
: RadioMessage
- Location()
: MissionElement
, Graphic
, CombatGroup
, Physical
, SimRegion
- location
: Sound
- Location()
: CombatEvent
, CampaignMissionRequest
, MissionShip
, RLoc
- Lock()
: VideoDX9VertexBuffer
, VideoDX9IndexBuffer
- LOCKED
: Hangar
, Ship
, FlightDeck
, Surface
- locked
: Weapon
- LOCKED
: Sound
- Locked()
: Weapon
- lockout
: Campaign
- LockoutEvents()
: Campaign
- LockTarget()
: Sensor
, Ship
, Sensor
, Ship
- locs
: OPCODE_data
- lod_levels
: ShipDesign
- Login()
: NetClientConfig
, NetLobbyClient
- LogoImage()
: ModInfo
- Logout()
: NetClientConfig
, NetLobbyClient
- LookAt()
: Camera
, Physical
- LOOP
: Sound
- loop
: Sprite
- LoopCount()
: Sound
- looped
: Sound
- Looping()
: Sprite
- Losses()
: Player
- losses
: NetUser
, Player
- Losses()
: NetUser
- lost
: AwardInfo
- lottery
: AwardInfo
- LowerGear()
: Ship
- LParen
: Token
- LPtoWP()
: MagicView
- lst_campaigns
: MsnSelectDlg
, CmpFileDlg
, NetLobbyDlg
, CmpSelectDlg
- lst_chat
: NetLobbyDlg
, NetUnitDlg
- lst_combat
: CmdForceDlg
- lst_desc
: CmdForceDlg
- lst_designs
: TacRefDlg
- lst_disabled
: ModDlg
- lst_elem
: MsnEditDlg
- lst_enabled
: ModDlg
- lst_event
: MsnEditDlg
- lst_missions
: NetLobbyDlg
, MsnSelectDlg
, CmdMissionsDlg
- lst_news
: CmdIntelDlg
- lst_players
: NetLobbyDlg
, NetUnitDlg
- lst_roster
: PlayerDlg
- lst_servers
: NetClientDlg
- lst_units
: NetUnitDlg
- LT
: CombatActionReq
- luminous
: Graphic
- Luminous()
: OrbitalBody
- luminous
: OrbitalBody
- Luminous()
: TerrainApron
, Graphic
- luminous
: Material
, MaterialMag6
- Luminous()
: TerrainClouds