Here is a list of all class members with links to the classes they belong to:
- i -
- id
: LChunk
, Chunk
, LMaterial
, Graphic
, MissionEvent
, NetCampaignInfo
, Light
, AwardInfo
, System
, HttpSession
, Physical
, Resource
, Material3DS
, ActiveWindow
, MissionInfo
, Element
, WinDef
, Mission
, MissionElement
- id_key
: Graphic
, Light
, Physical
- IDD
: GridProps
, CAboutDlg
, MaterialDialog
, SurfacePropertiesDialog
, TextureMapDialog
- IDENTIFY
: RadioMessage
- identify
: ShipAI
- Identity()
: Light
, Physical
, CombatAction
, Element
, Mission
, MissionElement
, Player
, Matrix
, Graphic
- IFF
: MissionEvent
- iff
: Element
, NetPlayer
- IFF_code
: MissionElement
, Ship
- iff_code
: Drone
, Shot
- IFFColor()
: Ship
- Ignore()
: SimObserver
- ignore_size_change
: Game
- Illuminate()
: ShieldRep
, Stars
, TerrainApron
, TerrainClouds
, TerrainPatch
- Image()
: CombatEvent
- image
: BmpImage
, D3DXImage
, ListBoxCell
, ListBoxItem
, PngImage
, Campaign
, DisplayElement
, MissionEvent
- ImageBox()
: ImageBox
- imagebytes
: PcxImage
- ImageFile()
: CombatAction
, CombatEvent
- images
: CmpSelectDlg
- img
: ImgView
- img_logo
: ModInfoDlg
- img_medals
: PlayerDlg
- img_news
: CmdIntelDlg
- img_rank
: AwardDlg
, AwardShowDlg
, PlayerDlg
- img_size
: BmpInfoHeader
- img_title
: CmdTitleDlg
, CmpCompleteDlg
, CmpLoadDlg
- ImgView()
: ImgView
- imgview
: TacRefDlg
- ImportFile()
: MagicDoc
- in_soup
: ShipSolid
- inbound
: FighterAI
, Ship
- Inbound()
: FlightDeck
, RadioHandler
- InboundSlot()
: InboundSlot
- IncBurn()
: Thruster
- IncFriendlyFire()
: Ship
- Inclination()
: OrbitalRegion
- inclination
: OrbitalRegion
- IncreaseElemPriority()
: Mission
- IncreaseEventPriority()
: Mission
- IncreaseModPriority()
: ModConfig
- IncreaseRange()
: Sensor
- IncreaseRepairPriority()
: Ship
- InCutscene()
: Campaign
, Starshatter
- Index()
: Color
, ColorIndex
, InboundSlot
- index
: Scanner
, TemplateList
, DetailSet
, FlightDeck
, MFD
, MusicTrack
, RadioVox
, Weapon
, List< T >
, ListIter< T >
- index_buffer
: VideoDX9SurfaceData
- IndexedBlend()
: Color
, ColorIndex
- IndexFromPoint()
: ListBox
- indexOf()
: Text
- InelasticCollision()
: Physical
- infinite
: CameraView
, Graphic
, Projector
- Inflate()
: Rect
- InflictDamage()
: Physical
, Ship
- InflictNetDamage()
: Ship
- InflictNetSystemDamage()
: Ship
- InflictSystemDamage()
: Ship
- info
: DebriefDlg
, MsnDlg
, RadioMessage
- Info()
: RadioMessage
- info_hdr
: BmpImage
- info_list
: NavDlg
- Information()
: CombatEvent
- INFRASTRUCTURE
: CombatGroup
- InFront()
: Contact
- Init()
: FormWindow
, Game
, Water
, StarServer
, Starshatter
- INIT_FAILED
: Game
- InitApplication()
: Game
- InitCommandStack()
: MagicDoc
- InitContent()
: Game
- InitFromSockAddr()
: NetAddr
- InitGame()
: Game
, StarServer
, Starshatter
- initial_integrity
: StarshipTacticalAI
- Initialize()
: Button
, DataLoader
, Asteroid
, AudioConfig
, Campaign
, CombatRoster
, Drive
, Explosion
, FlightDeck
, Galaxy
, HUDSounds
, LandingGear
, MFD
, ModConfig
, MusicDirector
, NavLight
, NetClientConfig
, NetServerConfig
, Player
, QuantumView
, QuitView
, RadioTraffic
, RadioView
, RadioVox
, Ship
, ShipDesign
, Shot
, ShipStats
, SystemDesign
, TacticalView
, Thruster
, WeaponDesign
- InitializeCollisionHull()
: Surface
- INITIALIZING
: Sound
- InitInstance()
: Magic
, Game
- InitMouse()
: Starshatter
- InitVideo()
: Game
- Input()
: SHA1
- input
: Starshatter
- Insert()
: DataArchive
, EditBox
- insert()
: Dictionary< T >
, List< T >
- InsertEntry()
: DataArchive
- InsertItem()
: ListBox
- InsertItemWithData()
: ListBox
- InsertObject()
: SimRegion
- insertSort()
: List< T >
- Inset()
: Rect
- Insets()
: Insets
- inst_page
: HUDView
- instance
: CameraDirector
, StarServer
, Starshatter
- instantiated
: StarSystem
- InstantiateMission()
: StarServer
, Starshatter
- INSTRUCTION
: MissionEvent
- Instruction()
: Instruction
- instructions
: Element
, MissionElement
- Instructions()
: MissionElement
- integrity
: Physical
, MissionShip
, ShipDesign
, WeaponDesign
- Integrity()
: Physical
, MissionShip
- intel
: CombatActionReq
, Element
, MissionElement
- INTEL
: CombatEvent
, Mission
- INTEL_EVENT
: CombatAction
- INTEL_TYPE
: Intel
- IntelFromName()
: Intel
- IntelLevel()
: CombatGroup
, Element
, MissionElement
- intensity
: Particles
, Drive
- Intensity()
: Light
- INTERCEPT
: Instruction
, Mission
- INTERCEPT_SQUADRON
: CombatGroup
- INTERFACE
: Sound
- intersection_poly
: Solid
- IntLiteral
: Token
- IntMask
: fix
- InTransition()
: Ship
- INTRO
: MusicDirector
- intro_tracks
: MusicDirector
- inv_axis
: Joystick
- INVALID
: NetMsg
- Invalidate()
: VideoPrivateData
- InvalidateCache()
: VideoDX9
, TexCacheDX9
, Video
, VideoDX9
- InvalidateSegmentData()
: Solid
- InvalidateSurfaceData()
: Solid
- InvalidateTextureCache()
: Starshatter
- Inverse()
: Matrix
- inverse_palette
: Game
- Invert()
: Matrix
- invert_checkbox
: JoyDlg
- inverted
: MotionController
- Inverted()
: MotionController
- InvertPitch()
: MotionController
- invulnerable
: MissionElement
, Ship
- IPAddr()
: NetAddr
- is_active
: Game
- is_closed()
: NetSock
- is_device_initialized
: Game
- is_device_lost
: Game
- is_device_restored
: Game
- is_maximized
: MagicView
, Game
- is_minimized
: MagicView
, Game
- is_sizing
: MagicView
- is_stream()
: NetSock
- is_windowed
: Game
, VideoDX9DeviceCombo
, VideoSettings
- IsAck()
: NetGram
- IsActive()
: Selector
, UVMapView
, Light
, Campaign
, CombatAssignment
, Element
, Mission
, MissionEvent
, NetGame
, NetLobby
, Sim
, SimRegion
- IsAdd()
: NetNavData
- IsAirborne()
: Ship
- IsAirSpace()
: SimRegion
- IsAlert()
: MissionElement
- IsAlpha()
: Scanner
- IsArcade()
: HUDView
- IsArmed()
: Shot
- isArray()
: Term
, TermArray
- IsAssignable()
: CombatGroup
- IsAttaining()
: Ship
- IsAudShown()
: GameScreen
- IsAugmenterOn()
: Drive
- IsAuthOK()
: NetUser
- IsAutoNavEngaged()
: Ship
- IsAvailable()
: MissionInfo
, CombatAction
- IsAwardShown()
: PlanScreen
- IsBackground()
: Graphic
- IsBeam()
: WeaponGroup
, Shot
, Weapon
- IsBlockedFriendly()
: Weapon
- IsBolt()
: Bolt
, Graphic
- isBool()
: Term
, TermBool
- IsBoxVisible()
: Projector
- IsBumpMapEnabled()
: Video
- IsCarrier()
: MissionElement
- IsClient()
: NetGame
, NetGameClient
, NetGameServer
, NetLobby
, NetLobbyClient
- IsClutter()
: MapView
- IsCmdForceShown()
: CmpnScreen
- IsCmdIntelShown()
: CmpnScreen
- IsCmdMissionsShown()
: CmpnScreen
- IsCmdMsgShown()
: CmpnScreen
- IsCmdOrdersShown()
: CmpnScreen
- IsCmdTheaterShown()
: CmpnScreen
- IsCmpCompleteShown()
: CmpnScreen
- IsCmpFileShown()
: CmpnScreen
- IsCmpSceneShown()
: CmpnScreen
- IsCollisionEnabled()
: Solid
- IsComplete()
: Campaign
, Mission
, MissionEvent
, Sim
- IsCrowded()
: MapView
- IsCtlShown()
: GameScreen
- IsDead()
: Ship
- IsDebriefShown()
: PlanScreen
- IsDecoy()
: Weapon
, Drone
, Shot
, WeaponGroup
- isDef()
: Term
, TermDef
- IsDefensible()
: CombatGroup
- IsDeployed()
: ModConfig
- IsDirectional()
: Light
- IsDone()
: Sound
, CmpLoadDlg
, MusicTrack
- IsDragging()
: ScrollWindow
- IsDrone()
: Drone
, Weapon
, WeaponGroup
, Shot
- IsDropCam()
: Ship
- IsDropping()
: Ship
- IsDropship()
: CombatUnit
, MissionElement
, Ship
- IsDual()
: Bitmap
- IsDying()
: Ship
- IsDynamic()
: Solid
, Model
, Campaign
, ModCampaign
- IsEclipsed()
: TerrainRegion
- IsEdit()
: NetNavData
- IsEmitting()
: Particles
- isEmpty()
: Dictionary< T >
, List< T >
- IsEnabled()
: ActiveWindow
, WinDef
, Shadow
, MapView
, NavLight
, ModInfo
, EventTarget
- IsEngShown()
: GameScreen
- IsExpanded()
: CombatGroup
- IsFailed()
: Campaign
- IsFighterGroup()
: CombatGroup
- IsFileSystemEnabled()
: DataLoader
- IsFinished()
: Element
- IsFirstPatch()
: Terrain
- IsFlak()
: Shot
- IsFltShown()
: GameScreen
- IsForeground()
: Graphic
- IsFormActive()
: EventTarget
, MapView
, ActiveWindow
- IsFormShown()
: GameScreen
- IsFriendlyAssignment()
: CampaignPlanEvent
- IsFullScreen()
: Video
- IsGearDown()
: Ship
- IsGlowing()
: Material
, Segment
- IsGroundObjective()
: CampaignMissionFighter
- IsGroundUnit()
: Ship
, CombatUnit
, MissionElement
- IsHardware()
: Video
, VideoDX9
- IsHardwareTL()
: Video
- IsHidden()
: Surface
- IsHighColor()
: Bitmap
- IsHost()
: NetLobbyClient
, NetUser
, NetLobby
, NetLobbyServer
- IsHostileTo()
: Element
, Ship
, SimObject
, Shot
- IsInCombat()
: Ship
- IsIndexed()
: Bitmap
- IsInfinite()
: Graphic
- IsInvulnerable()
: Ship
, MissionElement
- IsJerried()
: Component
- IsJoyShown()
: GameScreen
- IsKeyShown()
: GameScreen
- IsLaunchDeck()
: FlightDeck
- IsLeader()
: CombatUnit
- IsLightObscured()
: Scene
- IsListShowing()
: ComboBox
- IsLoaded()
: ContentBundle
- IsLocked()
: Surface
- IsLocSpecified()
: CampaignMissionRequest
- IsLooped()
: MusicTrack
- IsLuminous()
: Model
- IsMapped()
: NetLobby
- IsMediaLoadEnabled()
: DataLoader
- IsMenuShown()
: RadioView
, QuantumView
, QuitView
- IsMissile()
: Shot
, Weapon
, WeaponGroup
- IsModeSupported()
: VideoDX9
, Video
, VideoDX9
, VideoDX9Enum
- IsModInfoShown()
: GameScreen
- IsModShown()
: GameScreen
- IsMouseLatched()
: WepView
, HUDView
, MFD
- IsMovable()
: CombatGroup
- IsMsgShown()
: BaseScreen
- IsMsnObjShown()
: PlanScreen
- IsMsnPkgShown()
: PlanScreen
- IsMsnShown()
: PlanScreen
- IsMsnWepShown()
: PlanScreen
- IsNameCrowded()
: HUDView
- IsNavShown()
: MenuScreen
, BaseScreen
, GameScreen
, PlanScreen
- IsNetGame()
: NetGame
, Sim
- IsNetGameClient()
: NetGame
- IsNetGameServer()
: NetGame
- IsNetLobbyClient()
: NetLobby
- IsNetLobbyServer()
: NetLobby
- IsNetObserver()
: Element
, Ship
- IsNoMusic()
: MusicDirector
- isNumber()
: TermNumber
, Term
- IsObject()
: LObject
, Object3DS
- IsObjectiveTargetOf()
: Element
- IsOK()
: Mission
- IsOptShown()
: GameScreen
- IsOrbital()
: SimRegion
- IsOrder()
: RadioHandler
- IsOrthogonal()
: Projector
- IsPending()
: MissionEvent
- IsPlayable()
: Element
, MissionElement
- IsPlayer()
: ShipStats
- IsPlaying()
: Sound
, MusicTrack
- IsPoint()
: Light
- IsPowerCritical()
: System
- IsPowerOn()
: System
- IsPrimary()
: WeaponGroup
, Weapon
, Shot
- IsPriority()
: NetMsg
- IsProbe()
: Weapon
, Drone
, Shot
, WeaponGroup
- IsProbed()
: Contact
- IsQuad()
: Graphic
- IsReady()
: Sound
, MusicTrack
- IsRecoveryDeck()
: FlightDeck
- IsReliable()
: NetMsg
, NetGram
- IsReserve()
: CombatGroup
- IsRogue()
: Ship
, Element
, MissionElement
- IsRunning()
: TrackIR
- IsSaveGame()
: Campaign
- IsScatter()
: NetMsg
- IsScripted()
: Campaign
- IsScrolling()
: ScrollWindow
- IsScrollVisible()
: ScrollWindow
- IsSelected()
: SimRegion
, Sim
, ListBox
, UVMapView
- IsSelecting()
: ScrollWindow
- isSensitive()
: Text
- IsSequential()
: Campaign
- IsServer()
: NetLobby
, NetLobbyServer
, NetGameClient
, NetGameServer
, NetGame
- IsShadowEnabled()
: Video
- IsShow()
: Grid
- IsShown()
: MenuView
, Window
, MenuScreen
, GameScreen
, LoadScreen
, CmpnScreen
, PlanScreen
- IsSimplified()
: Surface
- IsSkipped()
: MissionEvent
- IsSkipping()
: Ship
- IsSnap()
: Grid
- IsSolid()
: Graphic
, Solid
, Segment
, Material
, Bitmap
- IsSpecMapEnabled()
: Video
- IsSpot()
: Light
- IsSprite()
: Graphic
, Sprite
- IsSquadron()
: MissionElement
, Element
- IsStarship()
: CombatUnit
, Ship
, MissionElement
- IsStarshipGroup()
: CombatGroup
- IsStatic()
: MissionElement
, CombatUnit
, Ship
, Element
- IsStrikeComplete()
: FighterTacticalAI
- IsStrikeTarget()
: CombatGroup
- isStruct()
: Term
, TermStruct
- IsSymbolic()
: Scanner
- IsSystemLocked()
: CombatGroup
- IsTargetable()
: CombatGroup
- IsTestMode()
: Sim
- isText()
: Term
, TermText
- IsTexture()
: Bitmap
- IsTopMost()
: ActiveWindow
- IsTracking()
: Sensor
, Shot
, Ship
- IsTraining()
: Campaign
- IsTranslucent()
: Material
, Bitmap
, Segment
- IsTransparent()
: Bitmap
- IsUserAuthorized()
: Authorization
- IsUserBanned()
: NetServerConfig
- IsUVEdit()
: MagicView
- IsValid()
: VideoPrivateData
- IsVidShown()
: GameScreen
- IsViewCentered()
: CameraDirector
- IsVisible()
: ActiveWindow
, Graphic
, CmdForceDlg
, EventTarget
, Projector
, MapView
- IsWater()
: TerrainPatch
- IsWindowed()
: VideoSettings
, Video
, Game
- IsZoneLocked()
: CombatGroup
- item_style
: CtrlDef
, ListBox
- items
: ComboBox
, ListBox
, Menu
, ComboList
, CtrlDef
- ItemSeparator
: Token