Here is a list of all class members with links to the classes they belong to:
- f -
- F
: Star
- faceNormal
: LTriangle2
- FACT
: WAVE_FACT
- FACTORY
: CombatGroup
, Ship
- fade
: MusicTrack
- FADE_BOTH
: MusicDirector
- FADE_IN
: MusicDirector
, MusicTrack
- fade_in
: FadeView
, DisplayElement
- fade_out
: DisplayElement
- FADE_OUT
: MusicDirector
, MusicTrack
- fade_out
: FadeView
- fade_time
: MusicTrack
- FadeBitmap()
: Window
- Faded()
: Color
, ColorValue
, ColorIndex
- FadeIn()
: FadeView
, MusicTrack
- FadeOut()
: FadeView
, MusicTrack
- FadeState
: FadeView
- FadeView()
: FadeView
- FailAction()
: CombatAction
- FAILED
: CombatAction
, Instruction
- fAlpha()
: Color
- farcast
: Instruction
- Farcast()
: Instruction
- farcast_menu
: MapView
- FARCAST_TO
: RadioMessage
- farcaster
: NavAI
, Ship
, ShipAI
, ShipDesign
- FARCASTER
: Ship
, System
- Farcaster()
: Farcaster
- Farther()
: Graphic
- fast
: FadeView
- FastFade()
: FadeView
- fBlue()
: Color
, ColorIndex
- fc_dst
: SimHyper
- fc_src
: SimHyper
- feature_size
: ShipDesign
- ff_count
: Ship
- ff_level
: Player
- ff_mode
: OptDlg
- fGreen()
: Color
, ColorIndex
- field_of_view
: Projector
, Starshatter
- FIGHTER
: Ship
, SteerAI
- FIGHTER_SQUADRON
: CombatGroup
- FighterAI()
: FighterAI
- FighterTacticalAI()
: FighterTacticalAI
- File()
: ModCatalog
- file
: ShipCatalogEntry
- file_hdr
: BmpImage
- file_len
: WAVE_HEADER
- FileBlocks()
: DataArchive
- filename
: Bitmap
, ModelFile
, Sound
, Campaign
, Galaxy
, Mission
, ShipDesign
, StarSystem
- Filename()
: CombatAction
, CombatEvent
, ModInfo
- FileName()
: Mission
- FileReader()
: FileReader
- fill_color
: Slider
- FILL_FORCE_DWORD
: Video
- FILL_MODE
: ModelView
, Video
- fill_mode
: ModelView
- FILL_POINT
: Video
- FILL_SOLID
: ModelView
, Video
- FILL_TEXTURE
: ModelView
- FILL_TYPE
: Video
- FILL_WIRE
: ModelView
- FILL_WIREFRAME
: Video
- FillColor()
: Bitmap
- FillEllipse()
: Window
- filler
: PcxHeader
- fillInputBuffer()
: ConsoleReader
- FillPoly()
: Window
- FillRect()
: Bitmap
, Window
- FillRgnList()
: MsnEventDlg
- FillShipList()
: MsnEventDlg
- Filter()
: Sprite
- filter
: Sprite
, FlightDeckSlot
- filter_btn
: NavDlg
- FILTER_FORCE_DWORD
: Video
- FILTER_LINEAR
: Video
- filter_list
: FltDlg
- FILTER_MIPLINEAR
: Video
- FILTER_MIPMAP
: Video
- FILTER_NONE
: Video
- FILTER_TRILINEAR
: Video
- FILTER_TYPE
: Video
- final
: ShipExplosion
- Final()
: InboundSlot
- Find()
: FontMgr
, MenuHistory
, Player
, ShipStats
, SystemDesign
, WeaponDesign
- find()
: Dictionary< T >
, List< T >
- find_next_word_end()
: RichTextBox
- find_next_word_start()
: RichTextBox
- FindAction()
: Campaign
- FindAvailCallsign()
: Sim
- FindAvailSlot()
: Hangar
- FindCarrier()
: CampaignMissionFighter
, CampaignMissionStarship
, CombatGroup
- FindChild()
: ActiveWindow
- FindChunk()
: L3DS
- FindCombatGroup()
: MissionTemplate
- FindContact()
: Sensor
, Ship
- FindControl()
: ActiveWindow
, FormWindow
- FindCtrl()
: FormDef
- FindDataBlocks()
: DataArchive
- FindDefaultBrowser()
: WebBrowser
- FindDepth()
: CameraView
- FindElement()
: Mission
, MissionTemplate
, Sim
- FindEntry()
: DataArchive
- FindEscort()
: CampaignSituationReport
- FindEvent()
: Mission
- FindFile()
: ContentBundle
, DataLoader
- FindForce()
: CombatZone
- FindFormationSlot()
: FighterTacticalAI
, TacticalAI
- FindGroup()
: Campaign
, Combatant
, CombatGroup
- FindIndex()
: Element
- findKey()
: Token
- FindLight()
: LImporter
- FindMapIndex()
: KeyMap
- FindMaterial()
: LImporter
, Model
- FindMesh()
: LImporter
- FindMissionTemplate()
: Campaign
- FindModDesign()
: ShipDesign
, WeaponDesign
- FindMods()
: ModConfig
- FindNearestRegion()
: Sim
- FindNearestSpaceRegion()
: Sim
- FindNearestTerrainRegion()
: Sim
- FindNormalMap()
: TexCacheDX9
- FindObjective()
: DropShipAI
, FighterAI
, NavAI
, SeekerAI
, ShipAI
, StarshipAI
, SteerAI
, Weapon
- FindObjectiveFarcaster()
: ShipAI
- FindObjectiveFormation()
: ShipAI
- FindObjectiveNavPoint()
: FighterAI
, ShipAI
- FindObjectivePatrol()
: ShipAI
- FindObjectiveQuantum()
: ShipAI
- FindObjectiveTarget()
: ShipAI
- FindOpenCommand()
: WebBrowser
- FindOrbital()
: StarSystem
- FindOrbitalBody()
: Sim
- FindPeer()
: NetLink
- FindPlayerByName()
: NetGame
- FindPlayerByNetID()
: NetGame
- FindPlayerByObjID()
: NetGame
- FindRegion()
: Sim
, StarSystem
- FindShip()
: Sim
, SimRegion
- FindShipByObjID()
: NetGame
, Sim
, SimRegion
- FindShips()
: MapView
- FindShotByObjID()
: NetGame
, Sim
, SimRegion
- FindSkin()
: ShipDesign
- FindSlot()
: Hangar
- FindSquadron()
: CampaignMissionFighter
, CampaignMissionStarship
, Sim
- FindSquadronAndSlot()
: Hangar
- FindStrikeTarget()
: Campaign
- FindSupport()
: StarshipTacticalAI
, TacticalAI
- FindSystemByRegion()
: Galaxy
- FindTexture()
: TexCacheDX9
- FindThreat()
: FighterTacticalAI
, StarshipTacticalAI
, TacticalAI
- FindUnit()
: CombatGroup
- FindUserByAddr()
: NetLobby
- FindUserByName()
: NetLobby
- FindUserByNetID()
: NetLobby
- FindUserBySession()
: NetAdminServer
- FindView()
: ModelView
- FindWeaponGroup()
: Ship
- FindZombieByObjID()
: NetGameServer
- finished
: Sim
- FinishPrep()
: Hangar
- Fire()
: Weapon
- fire
: ThrusterPort
- FIRE_GUNS
: SimEvent
- fire_loc
: ShipDebris
- FIRE_MISSILE
: SimEvent
- fire_type
: ShipDebris
- FIRE_WEAPON
: MissionEvent
- FireAction()
: CombatAction
- FireBarrel()
: Weapon
- FireControl()
: StarshipAI
, FighterAI
, ShipAI
- FireDecoy()
: Ship
- FirePrimary()
: Ship
- FireSecondary()
: Ship
- FireWeapon()
: Ship
- firing
: Weapon
- firing_cone
: WeaponDesign
- first()
: List< T >
- first_frame
: Shot
- first_index
: VideoDX9SegmentData
- first_station
: MsnWepDlg
- first_vert
: VideoDX9SegmentData
- FirstTimeDlg()
: FirstTimeDlg
- five
: fix
- fix()
: fix
- FixDef
: fix
- fixed_height
: ActiveWindow
, WinDef
- fixed_width
: ActiveWindow
, WinDef
- FlagEnum
: Sound
- FLAGS
: NetMsg
, Font
- flags
: Sound
- Flags()
: NetMsg
- flak
: WeaponDesign
- flare
: DrivePort
, Shot
, ThrusterPort
- Flare()
: Thruster
- flare
: WeaponDesign
- flare1
: CmpSceneDlg
- flare2
: CmpSceneDlg
- flare3
: CmpSceneDlg
- flare4
: CmpSceneDlg
- flare_img
: WeaponDesign
- flare_scale
: WeaponDesign
- flash
: WeaponDesign
, Shot
- flash_img
: WeaponDesign
- flash_scale
: WeaponDesign
- flatness
: Poly
- flcs
: Ship
- FLCS_AUTO
: Ship
- FLCS_HELM
: Ship
- FLCS_MANUAL
: Ship
- FLCS_MODE
: Ship
- flcs_mode
: Ship
- Flee()
: NavAI
, StarshipAI
, SteerAI
- FLEET
: CombatGroup
, Mission
- FLEXIBLE
: TacticalAI
- FLIGHT
: Computer
, FlightComp
, MusicDirector
- FLIGHT_DECK
: System
- FLIGHT_DECK_LAUNCH
: FlightDeck
- FLIGHT_DECK_MODE
: FlightDeck
- FLIGHT_DECK_RECOVERY
: FlightDeck
- flight_decks
: ShipDesign
, Ship
- FLIGHT_MODEL
: Ship
- flight_model
: OptDlg
, Player
, Ship
- FLIGHT_OPS
: Mission
- flight_path_pitch
: Physical
- flight_path_yaw
: Physical
- flight_phase
: Ship
- flight_plan
: Element
- flight_planner
: CarrierAI
, FltDlg
- FLIGHT_SLOT_STATE
: FlightDeck
- flight_time
: NetUser
, Player
- flight_tracks
: MusicDirector
- FlightComp()
: FlightComp
- FlightDeck()
: FlightDeck
- FlightDecks()
: Ship
- FlightDeckSlot()
: FlightDeckSlot
- FlightModel()
: Player
- FlightPathPitchAngle()
: Physical
- FlightPathYawAngle()
: Physical
- FlightPlanLength()
: Element
, Ship
- FlightPlanner()
: FlightPlanner
- FlightTime()
: Player
, NetUser
- FloatLiteral
: Token
- floor()
: fix
- FltDlg()
: FltDlg
- FlushKeys()
: Keyboard
- flying_start
: Player
, OptDlg
- FlyingStart()
: Player
- FM_ARCADE
: Ship
- FM_RELAXED
: Ship
- FM_STANDARD
: Ship
- FMT
: WAVE_FMT
- FMT_NONE
: VideoMode
- FMT_R5G5B5
: VideoMode
- FMT_R5G6B5
: VideoMode
- FMT_R8G8B8
: VideoMode
- FMT_X8R8G8B8
: VideoMode
- fname
: TextureMap
- fNPDeltaX
: tagTrackIRData
- fNPDeltaY
: tagTrackIRData
- fNPDeltaZ
: tagTrackIRData
- fNPPitch
: tagTrackIRData
- fNPRawX
: tagTrackIRData
- fNPRawY
: tagTrackIRData
- fNPRawZ
: tagTrackIRData
- fNPRoll
: tagTrackIRData
- fNPSmoothX
: tagTrackIRData
- fNPSmoothY
: tagTrackIRData
- fNPSmoothZ
: tagTrackIRData
- fNPX
: tagTrackIRData
- fNPY
: tagTrackIRData
- fNPYaw
: tagTrackIRData
- fNPZ
: tagTrackIRData
- fnrm
: Triangle2
- focus
: EventDispatch
, ActiveWindow
- FOG
: Weather
- FOG_COLOR
: Video
- fog_color
: TerrainRegion
- FOG_DENSITY
: Video
- fog_density
: TerrainRegion
- FOG_ENABLE
: Video
- fog_fade
: Terrain
- fog_loc
: ShipSolid
- fog_scale
: TerrainRegion
- FogColor()
: TerrainRegion
- FogDensity()
: TerrainRegion
- FogFade()
: Terrain
- FogScale()
: TerrainRegion
- font
: WinDef
, Window
, HUDText
, FontItem
- Font()
: Font
- font
: TacticalView
- Font()
: Font
- font
: DisplayElement
, RadioView
, QuantumView
, MapView
- FONT_ALL_CAPS
: Font
- FONT_FIXED_PITCH
: Font
- FONT_NO_KERN
: Font
- FORCE
: CombatGroup
- FORCOM
: CombatEvent
- FORE
: Thruster
- fore_color
: WinDef
, ActiveWindow
- Foreground()
: Scene
- foreground
: Graphic
, Scene
- form
: ActiveWindow
- FORM_UP
: RadioMessage
- form_up
: FighterAI
- format
: VideoMode
, VideoDX9DisplayMode
- Format
: VideoMode
- format
: D3DXImage
- FormatInstruction()
: HUDView
- Formation()
: Instruction
- FORMATION
: Instruction
- formation
: Instruction
- formation_delta
: ShipAI
- formation_menu
: MapView
- FormationName()
: Instruction
- Formatted()
: ColorIndex
, Color
, ColorValue
- FormattedBlend()
: Color
- FormDef()
: FormDef
, WinDef
- FormWindow()
: FormWindow
- forth()
: DictionaryIter< T >
- FOX_1
: RadioMessage
- FOX_2
: RadioMessage
- FOX_3
: RadioMessage
- fp
: PngIOStruct
- fraction()
: fix
- FractionalValue()
: Slider
- FractMask
: fix
- Frame()
: Sprite
, Game
- frame
: Particles
- frame_count
: Game
- frame_count0
: Game
- frame_index
: Sprite
- frame_number
: Game
- frame_rate
: Game
- frame_signature
: TrackIR
- frame_time
: Game
, Sprite
- frame_time0
: Game
- FrameNumber()
: TexCacheDX9
- FrameRate()
: Game
, Sprite
, GameScreen
- frames
: Sprite
- FrameTime()
: Game
- fread()
: DataLoader
- fRed()
: ColorIndex
, Color
- FREE
: Sound
- FREIGHT
: CombatGroup
- FREIGHTER
: Ship
- friendly_fire_level
: Ship
- friendly_fire_time
: Ship
- FriendlyFire()
: Player
- FRIGATE
: Ship
- front
: DriveSprite
- frustum_planes
: Projector
- Fuel()
: MissionShip
- fuel
: MissionShip
- fuel_ratio
: PowerSource
- fullscreen_device
: VideoSettings
- fullscreen_mode
: VideoSettings
- FullStop()
: FlightComp
- func
: AWMap
- FUSION
: PowerSource
, Drive
- FVF
: VideoDX9LuminousVertex
, VideoDX9LineVertex
, VideoDX9NormalVertex
, VideoDX9DetailVertex
, VideoDX9SolidVertex
, VideoDX9ScreenVertex
- FWD_CONTROL_CTR
: CombatGroup